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  1. Today
  2. This is a bug. They should work as usual. Perhaps you should write in Tech Support subforums. Bloom is considered one of the HDR effects. I regularly say that having HDR necessarily means having increased precision of the framebuffer (like 16 bits, of 12 bits instead of 8 bits). TDM does not have HDR. That's why any implementation of bloom effect is a tricky balance between blurring light sources and bleaching bright parts of the screen. There is no way around it. Luckily, you can turn bloom off separately from the rest of postprocessing (?)
  3. From my experience, permissions in Windows are a pain for an ordinary one-guy-one-pc case. The workflow I find plausible is to never switch accounts and never run programs under admin (unless it is some type of system maintenance program). Because if you start switching, you will sooner or later have to edit directory permissions
  4. For me it did. I got a new PC and thought it might be from that, but doubted it. Just did a forum search and found this thread instead. Indeed, ever since at least a few months ago, I have to crank the Brightness and Gamma to full values and it still seems pretty dark. TDM is now near-impossible to play in daytime or with lights on in room -- even half-dimmed ones. Actually, just tested now, and I do not feel Brightness/Gamma adjustments are changing anything at all; or if they are, it's incredibly minor. In years past, I remember the Gamma/Brightness settings were very sensitive... where going from 0.8 to, say, 1.2 on the slider was a drastic difference, IIRC. And you could get much brighter, I think. Now, it's not sensitive enough and you can't set brightness/gamma high enough. I'm not sure what changed in TDM, but am hoping to be able to Gamma/Brighten it up more someday. Also, the "Bloom" setting doesn't seem to work how I'd expect. Lights don't get a typical soft-glow and soft-edge like I'd expect. Instead, bloom mainly just bleaches out white canvas textures and such.
  5. Yep that'll do it lol. You need those spider present at load time to play the map. However its not mandatory that you go to the area where they're at:
  6. nice to know that it works for you. for my research, i would like to know at which location you put the tdm folder.
  7. On the Download Missions page, when you go to your mission's full Description, there are a bunch of <\br> tags. Thought that might be a problem with how your description was written, as I checked a few different missions and didn't see the issue there? I tried to grab a screenshot, but somehow failed. (I think screenshots sometimes capture background TDM menus/pages instead of the active window.) And since I've already downloaded your mission, it's not on the Download Missions page for me anymore. Hopefully you can replicate
  8. Nailed it. Wow, why would Win10 put a program game folder to Read Only?? So annoying, lol. And to not have the ability to simply click the Read Only mark in Properties to clear it away? Equally annoying. I went through your steps, though, and it works like a charm! The 'Read Only' mark still shows, but I'm able to save games I assume somewhere in the long list of other permission groups, one of them is on Read Only still, so that's why it insists on saying 'Read Only' still(?). Oh well. I think I now actually recall having a TDM permissions issue in Win10 months ago (maybe during initial install) and it was a similar resolution, lol. I'll have to try to remember Win10 likes locking users out of simple folders.
  9. Yesterday
  10. The free game on the Epic Store this week is: Jotun: Valhalla Edition Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods! https://www.epicgames.com/store/en-US/product/jotun/home Most helpful positive review on Steam "This game has left me with mixed feelings. From one side - you have amazing artwork and location/boss designs, but from the other side you have gameplay... I won't say the gameplay is terrible, but it just doesn't work. The fights during location exploration are non-existant (if you kill a mob from 1 hit it's not a fight), and fights with bosses can usually leave you unsatisfied (you can kill him too fast or die when the animation was not even touching you). But nevetheless you should give this game a chance. It's too short to complain about it too much)" Most helpful negative review on Steam "I love the concept of this game. Nordic mythology is my favorite one and I had big expectations about this game. I was hoping for 2d epic boss fights. So... this game is 2% boss fights, 8% clearing trash, and 90% walking. Walking with an average speed on the massive labyrinth with nothing in it. This game does look good but it's not what I was expecting from this game. It could be much more fun if the "neverending walking scenes" were cut out and a solid 2h of gameplay will left." Overall rating Very positive
  11. There are differences between file/folder "attributes" and "permissions". Most of the time i see that tdm and his updater has problems with the folder permissions.
  12. just saying that when windows 10 does a update it may reset the program files directories back to read only, or an easy way to avoid that is to create a directory outside of those two directories and install the darkmod to that directory.
  13. Apparently the people that made the x com and the civilization games are working on a Bioshock game. https://www.bbc.co.uk/news/technology-50717556
  14. Lovely little mission. My only criticism is that I strained a bit to hear Olivia (especially by the grave). All volume sliders at max.
  15. What's funny is that the titles and description in the in-game mission downloader don't match what you get in the mission list after downloaded.
  16. This error is reported when TDM cannot open specified file for writing. Which usually means that it doesn't have rights/permissions to write to the location. So I second Freyk's suggestion about permissions.
  17. Thanks, freyk. I downloaded your installer and it worked
  18. Did you an update of tdm? if so, it is known that you cant open your saves after this. And Is your TDM folder writeable? (Especially your "fms" folder.) If not, make your TDM folder writable (instruction from the wiki: " in windows explorer, right click on the darkmod folder > preferences > tab "security > edit > select "Users" > tick checkbox "Full control")
  19. You have to change this in the "security" tab, not in tab "general" righ click on the darkmod folder > preferences > tab "security > edit > select users > full control (more info: wiki ) Or if you have any difficulties installing tdm, use my Freyks unofficial installer (from the download page) This will guide you trough the installation procedure, set the write permissions, gives you shortcuts, a nice uninstaller, etc)
  20. I've been playing TDM for a few years, but after my laptop updated itself to Windows 10 I couldn't open the game. I tried uninstalling it and then couldn't reinstall it. I can download the updater but when I go to run it I get this message. When I try to make the folders not read-only I uncheck the box but when I reopen the folder it is back to read-only. I am using the administrator account (I'm pretty sure) and changed the permissions on the folder but it hasn't worked yet. I'm not very tech savvy so any help would be appreciated. I really miss playing TDM!
  21. I haven't played for a while, but tried today. Played a bit, but noticed my save attempts weren't working. Can't do via QuickSave (F4/F5 for me) or hard save via the game's main menu. Console shows some errors like these (see image) Thoughts?
  22. Here's the DR 2.7.0pre1 build for motivated mappers to test. It's a maintenance build for the most part, but it contains a few smaller improvements. As usual, a bit of refactoring and improvement has been happening under the hood, but this shouldn't have any negative impact. Especially, I would be interested if installation works, as I've moved forward to Visual Studio 2019 for this build. OrbWeaver has been working on a DarkRadiant user guide which is continuously expanded and available on the website https://www.darkradiant.net/userguide (also accessible through the About > User Guide menu option). Windows Installer x64: https://drive.google.com/open?id=1g5jNANioaT614Kpc-cdMRap4GCksq9Ba Windows Portable x64: https://drive.google.com/open?id=1YoRA3qvMKBOCHrPYesNzTWgf1m_4GrhZ Linux folks need to compile this stuff from source, instructions for various distributions are on the wiki. If you happen to run into a crash, please record a crashdump: How to record a crashdump Changes since 2.6.0 can be seen on the Bugtracker changelog, important stuff includes so far: #5071: General: Upgrade VC++ projects to VS2019 #4889: Feature: A method to deprecate models without breaking existing maps #4873: Feature: Game/Project Setup should show recently used custom paths in the mission drop down list #4792: Fixed: Rotation of x-oriented particles in Particle Editor is different than in-game #5054: Fixed: Highlighted vertices of hidden brushes will move when moving highlighted vertices of visible brushes. #4904: Fixed: Unmaximised DarkRadiant not remembering main window size and location #4966: Fixed: Reload Models option in Create Model dialog window doesn't update the model #4999: Fixed: Problem with satisfying readable objective "when closed" #4859: Fixed: DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1" #4885: Fixed: Syntax error in "Test for missing targets" script #4880: Fixed: Bad normals produced by .ASE exporter #4876: Fixed: No confirmation dialogue box when exporting combined models #4861: Fixed: Undo/Redo Does Not Restore Light Color #4874: Fixed: Compile error with gcc-7 (and gcc-8) #4841: Fixed: Blend export script fails #4840: Fixed: Mouse Binding settings for Aux1 do not work Thanks for testing, as always!
  23. Took me a few days until I figured out what was causing the crash by random chance: I'm using a custom pk4 which overrides def/tdm_ai_monster_spider.def and sets all spider entities to target_null. The reason being that I have arachnophobia and literally couldn't play missions that have giant spiders in them. Had that mod for years and it didn't break any other FM's, but for this one it's throwing that error instead. So yeah, not a bug... it was all on my end. As this is a good FM I'll make the effort to temporarily remove my patch and play it with the spiders enabled... if it's that bad I'm prolly going to noclip through the area they're in
  24. Last week
  25. The in-game downloader has been updated with the latest fix version.
  26. The Transaction map shows the same problem - console warnings and no lightning effect (except for skybox)
  27. In my opinion that's the best solution for now. Ehm... 12 maps by January 2019: ac2\ac2.pk4 -> maps/ac2.map: 2 antr\antr.pk4 -> maps/antr.map: 1 briarwood\briarwood.pk4 -> maps/briarwoodcathedral.map: 2 closemouthed_shadows\closemouthed_shadows.pk4 -> maps/closemouthed_shadows.map: 1 deceptiveshadowsv1_2\deceptiveshadowsv1_2.pk4 -> maps/deceptiveshadows.map: 2 nhat3\nhat3.pk4 -> maps/anoott.map: 1 nhat3\nhat3.pk4 -> maps/forest.map: 1 siegeshop\siegeshop.pk4 -> maps/siegeshop.map: 2 somewhere1_1\somewhere1_1.pk4 -> maps/somewhere.map: 11 springcleaning\springcleaning.pk4 -> maps/sc.map: 1 storm\storm.pk4 -> maps/storm.map: 2 transaction\transaction.pk4 -> maps/transaction.map: 2
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