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  1. Yesterday
  2. Here's the new darkmod: ┌┄┄[sourav::archlinux]┈[~/darkmod] └──╼⮚ ./thedarkmod.x64 TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp1s0 - Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/sourav/darkmod/ /home/sourav/darkmod/tdm_textures_wood01.pk4 (376 files) /home/sourav/darkmod/tdm_textures_window01.pk4 (389 files) /home/sourav/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/sourav/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/sourav/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/sourav/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/sourav/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/sourav/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/sourav/darkmod/tdm_textures_roof01.pk4 (72 files) /home/sourav/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/sourav/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/sourav/darkmod/tdm_textures_other01.pk4 (127 files) /home/sourav/darkmod/tdm_textures_nature01.pk4 (281 files) /home/sourav/darkmod/tdm_textures_metal01.pk4 (496 files) /home/sourav/darkmod/tdm_textures_glass01.pk4 (51 files) /home/sourav/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/sourav/darkmod/tdm_textures_door01.pk4 (177 files) /home/sourav/darkmod/tdm_textures_decals01.pk4 (461 files) /home/sourav/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/sourav/darkmod/tdm_textures_base01.pk4 (395 files) /home/sourav/darkmod/tdm_standalone.pk4 (4 files) /home/sourav/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/sourav/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/sourav/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/sourav/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/sourav/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/sourav/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/sourav/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/sourav/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/sourav/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/sourav/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/sourav/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/sourav/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/sourav/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/sourav/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/sourav/darkmod/tdm_prefabs01.pk4 (960 files) /home/sourav/darkmod/tdm_player01.pk4 (125 files) /home/sourav/darkmod/tdm_models_decls01.pk4 (103 files) /home/sourav/darkmod/tdm_models02.pk4 (2020 files) /home/sourav/darkmod/tdm_models01.pk4 (3043 files) /home/sourav/darkmod/tdm_gui_credits01.pk4 (49 files) /home/sourav/darkmod/tdm_gui01.pk4 (715 files) /home/sourav/darkmod/tdm_fonts01.pk4 (696 files) /home/sourav/darkmod/tdm_env01.pk4 (152 files) /home/sourav/darkmod/tdm_defs01.pk4 (179 files) /home/sourav/darkmod/tdm_base01.pk4 (197 files) /home/sourav/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/sourav/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/sourav/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/sourav/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/sourav/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/sourav/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/sourav/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/sourav/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/sourav/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/sourav/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/sourav/darkmod/tdm_ai_base01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1971.08 MHz signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- Shutdown event system ...not started -------------------------------------- About to exit with code 0
  3. Hello! Sorry for the late reply. Yes, I also tried the latest TDM the day I posted. It crashes the same way both on my laptop and desktop. I have downloaded darkmod from the official website, and did what they recommended. I also tried Arch User Repository - same behaviour. I am not sure why, but the file I tried ran 3 - 4 months ago. I usually upgrade my systems and the kernel once every week. I also tried running this on my desktop. Both the laptop and desktop (both running Arch Linux, more or less the same kernel, and the desktop with a better hardware). [Also a note, the darkmod release 4 - 5 months old had a problem. I can see the lights, but the ray tracing was not working. Basically everything was mostly dark (the lantern, fire arrows and everything), so I used to play the old version. As I said, both the versions failed to run now]. I played TDM a lot. I am missing it
  4. Would Archive.org host the game? I'm not as concerned about rapid downloads as I am about the game being around forever, long after the game site shuts down. And yes, I have a HUGE collection of Thief missions, 800 of them.
  5. Thank you for the mission, Jack. I really enjoyed it
  6. Last week
  7. The key word is fun, otherwise what’s the point? Playing missions from different authors you can tell after a few FMs, folks develop their own style, atmosphere, brand of mapping. You are finding your groove, so just dig it! You’ll carve out a niche for yourself, and I can’t wait to see what kind of retro madness your mind comes up with.
  8. While I love torrents and check them often, I agree with the long-timers that it's probably not for TDM. Many torrents are old and have leechers but no seeders. This is probably what will happen to torrent offered TDM mods since frankly, while it's popular with us in this community, it's just not popular enough worldwide to have constantly active seeders. There are numerous TDM backup sites that will have mods if you can't download them from the in-game downloader. I agree it's a little choppy and locks up the game if it gets stuck on on mod, but luckily you can still get them manually elsewhere.
  9. Thank you, peter_spy, demagogue and Jedi_Wannabe. That's very motivating. I'll keep on mapping this way then, it's the most productive and fun way for me for now. TDM is Thief 4 to me, I really like it. Especially the way the player moves and the always reliable mantling and shadows. Those real shadows cuts down on me relying on the lightgem and finding hiding places by trial and error like in TG/T2. I think I don't even really need the lightgem in TDM. The TG/T2 community has more mission diversity and mission types, but I'm sure TDM will catch up and beat it in popularity at some point. That TTLG Thief FM Mission Type List is inspirational for gameplay ideas.
  10. Take a look at Kingsal's superb Volta series. These are sort of a bridge between T1 style and TDM aesthetics. Thief section on TTLG is rather conservative, they'll never lean towards TDM simply because it's not Thief 1/2
  11. I believe we even had a torrent once, or maybe I'm mis-remembering. I'm not against it in principle. But of course once a new version rolls around it's already out of date and the new one may have very few seeds, And it takes extra work to do a job already done, and we're short-staffed as it is. I thought updater does resume partially downloaded files though, because the first thing it does is an integrity check. But I don't remember this well either.
  12. I personally would love to see some retro style maps. As the others have said, just keep mapping, and don’t be afraid to ask for help, this community is full of geniuses.
  13. There are several ways to get TDM on your system and torrents-method is not yet one of them. To solve your userproblem is, using another download method: download the update package from moddb (and other locations)
  14. I mean some people on TTLG are fanatical about the retro TG style. So you'd probably even have fans if you brought that style to TDM. In fact, I think some of those types might be the most resistant to playing TDM because they might feel it's not authentic enough or true to the TG/T2 FM roots. So you might even help soften them up for the switch. To your larger point though, I learned mapping originally from T2 levels also, and it's definitely a change of paradigm when I started learning how TDM maps work. You can learn so much looking through some existing TDM maps though, and there are a few great tutorials, like how to set up lines of sight. Some ideas from T2 also don't translate well... Like T2 portalization does the visportal business automatically, whereas we have to thinking about it & do it ourselves, and that affects how you set up lines of sight. And we have to think more carefully about the lighting since it's real time & has a performance hit. Well there's a lot of little things like that. The most important thing is just that you stay motivated. If your favored style of building makes you productive and you feel good about it, IMO that trumps every thing else. Better you get a map out that you feel good about than trying to take on too much, losing motivation, and never get anything released at all. Do what works for you.
  15. Umm, what do you mean by that? It's like saying that lightgem or AI alert system is not working. That's a core component of the game.
  16. Nope. Feel free to choose aesthetics you feel most comfortable with. If you want to focus purely on showing your level design skills, that's a good reason for skipping the eye candy.
  17. Why not give an official torrent for a release? Post it everywhere from the PirateBay, vodo.net, legittorrents, and, of course, here. This will also help people download the game even if the servers go kaput again. The updater isn't very efficient, it does not resume partially downloaded files and mine on Linux keeps getting stuck on tdm_models.pk4. The speed and progress just freeze. I've already tried different mirrors. (now if it was using libtorrent to download the files, that would be amazing )
  18. I've played a lot of Thief Gold and Thief 2 fan missions. I've also played a lot of The Dark Mod missions and now I'm trying to build my own mission in DarkRadiant. I have followed tutorials on how to use the architecture modules in DarkRadiant, but when I'm mapping my own missions so far I'm doing my own low polygon architecture with my own brushes. I do this for a couple of reasons. I find them easy and quick to make, edit, fully customize into anything imaginable and always snap perfectly to my grids. Also, I find it easier to discover how TG and T2 fan mission architecture is done by playing and looking around in these missions. The Dark Mod missions all look beautiful, but I find it difficult to discover how it's made, replicating it and making it my own. As a result, my mission architecture looks more like something you'd expect to see in a TG or T2 fan mission, with the bumpy textures, lights, shadows and particles from the Dark Mod engine. I don't mind. But if any of my missions end up becoming interesting enough gameplay-wise, is this bad? Must I use the modules everywhere eventually to keep graphics to the expected Dark Mod high standards?
  19. I'm running The Dark Mod on a "32:9" super wide monitor and that works fine. The menus are stretched, but usable. In-game graphics look normal. It would be nice if these settings would be included in the supported resolutions, so I don't have to manually edit a cfg file. I'm using these settings in Darkmod.cfg: seta r_customHeight "1440" seta r_customWidth "5120" seta r_fovRatio "3.56"
  20. This is great. My only complaint is that exploding barrels do less damage than they do in Brutal Doom. In BD, they were room clearers. You could especially kick them into a cluster of enemies and then detonate them. lol This project is what happens when you take all the cool and innovative features introduced in every game series and mash them all together. Dodging from UT, melee attacks and grenade tossing without needing to switch weapons from Halo, mantling from Thief (in next version), weapons with multiple functions/modes from... whatever game pioneered that feature first. And they do it all without slowing the player down one bit. Monsters are much faster and more aggressive now. It really is a completely different game from Doom.
  21. Congratulations on your release! Can’t wait to dive into this one tonight
  22. Canada's best since Neil Young. Period. I have to admit, they do a lot of covers (most popular perhaps their take of the Townes Van Zandt song "Waiting around to die" used in an episode of "Breaking Bad", season 2), but this is why I bought all three available albums from them (and I liked all of them):
  23. And i havent found a way yet to change my avatar picture. And is there a way to choose another topiscpost-editor? (i want add topic-codes instead of html)
  24. That looks like the "bergkwartier" (mountainquarter) and the "bergkerk" (mountainchurch) here in deventer. Like this: And have you seen the mainstage of tommorrowland 2019? https://edmidentity.com/2019/07/20/tomorrowland-2019-weekend-1-livesets/67561697_10156846299544177_1388965515556290560_o/
  25. Hello Dyger, I am very sorry, I did not foresee this problem during mapping and beta. The relevant command does not work consistently for reasons I do not understand
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