2 pointsThis is something I used for a custom AI script in an early alternate version of Down by the Riverside (Tales of the Riverside), which you can find [url=http://forums.thedarkmod.com/index.php?/topic/18402-fan-mission-down-by-the-riverside-by-dragofer-20160925/&do=findComment&comment=407828]here[/url]. The script is able to make an AI stop patrolling upon reaching its next path node. If you want the AI to stop immediately it would involve teleporting the path_corner to an inaccessible location, as I recall it. (I was aware of the StopMove event but in my experience it only caused the AI to twitch while carrying on with its patrol. Might be good for a free-roaming AI like a zombie though?)
1 pointAs the Mission list is currently inactive, I'd like to suggest we leave a little notice on that page. Something along the lines of "We're currently providing our website and servers with some maintenance, the mission list and DL links will be back soon. Thank you for your patience.". Currently, there's nothing to indicate its maintenance. To the eye of a newcomer unfamiliar with TDM, it almost seems like we're promising the world on the site, but no missions have been released. Imagine if someone comes to the site after getting hyped for TDM, only to find nothing in the missions list. They'll think we're pulling their leg. Bad word of mouth for TDM, regardless of how minor, can put off a lot of people. Especially the fickle types that like to interpret everything in the worst possible hues. Better not give those types ammo, if any of them would run into the site while taaaki is making the necessary hardware and software maintenance.
1 point"Hidden Hands - Vitalic Fever" is almost ready - I received the missing files for the ingame comments yesterday and there is only one final problem with integrating one voice file left (see Newbie thread). A friend of mine is working on the intro. We will meet and finish it during the next weekend. Below you can see a shot from the very first scene: