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Showing content with the highest reputation on 08/31/19 in all areas

  1. I love the atmosphere Jack! Can't wait to see more. Always impressed with the mood you imbue your maps with. It's the air of mystery that always grabs me. How do the separate parts work? Is each part a different difficulty? Added a light to the pool, and moved some others around, got a balcony put in which of course is pointless if you can't use it or get to it. So spoiling a path of ingress is ok as it should be obvious when you see it in game. The point was nailing the execution of getting your taffin' arse up there from ground level. Which is fun, but my challenge now is portalling the yard correctly so it doesn't run like crap when you're above the pool. I haven't figured out my perfect workflow yet for mapping, and like most noob mappers I suffer from a sense of scale. Currently I build a scene and then 'pull the void in' and move the sealing geometry to fit the area to cut out wasted space. Not sure if that makes sense, but doing that with good use of VP I can get this rather large scene to run around 15-50fps with an avg of 25 or so. I've got a crappy frankenstein machine that might have been decent 8yrs ago and all my settings are at max. I hope it would maybe run better for folks with better machines but it does make me worry about the viability of this area. Still not sure if it's Tuscan enough, might change the white brick to match the stucco outer walls like the barracks and servant house. Thank you Neon, you replied as I was typing all this lol
    2 points
  2. Yikes! Remind me to not get on the console's bad side, it seems to deal with dissenters brutally! ?
    1 point
  3. If you don't want the player to be visible in any reflections (or other third person camera views) in the mission, then you could try reskinning the player's world models with something invisible. Or $player1.hide() might work. If you want the effect just for this water surface, and you want real-time reflections, I don't know of a way. Edit: it turns out this is an open bug: https://bugs.thedarkmod.com/view.php?id=800 2014 discussion, with suggestion of skin-swapping per location: http://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/217/
    1 point
  4. I found it to be cool but slowed down my big area too much. The player reflection was annoying when submerged past the waist, it just got on the way and looked wrong, like bad misaligned body awareness. If there’s a way to do what you hope for, I’d like to know too, and how much it affects frames, etc. Reflecting everything else in the area looks beautiful but I settled with the fake reflection of just the sky and stars for now.
    1 point
  5. Apparently, the BitWarden Server stack requires an x86 processor architecture, which means hosting it on a Pi is not possible. I have searched the web for single-board x86 PCs and found the LattePanda, a good alternative to the Pi. It does have quite the price tag, though. However, reading up on BitWarden's security mechanisms, their servers actually seem trustworthy. I am no security expert, but what they are saying is: All data on servers is encrypted using a key derived from your master-password. Encryption is carried out locally on the user-side so that no transmission with critical data can be intercepted Your master-password is salted and one-way-hashed before being transmitted to and stored on the server. This process ensures that the master-password cannot be reverse engineered. In conclusion, even if the server was breached, hackers would only get encrypted data. So, as long as you have a strong master-password, everything should be fine. I'll have to sleep on this, but I think I am just gonna go the easy route for once. ?
    1 point
  6. Wow, the amount of defensive reaction and bias towards men's perspective in this thread is... staggering. And I'm saying it as a man. I must say I expected more nuanced or wiser reaction from this community, so I shall refrain from the further discussion, in order not to enrage or loose the last ounces of respect for those who have spoken here.
    1 point
  7. I haven't been to the game for a year or so but here I am again completing this mission and it's amazing. I have very little to add to the points in the feedback section of the original post as they're pretty much accurate about my experience. Still, I can streess that the vertical use does not only feels right and awesome but it also adds to the flow because once you discover some passages it's not irritating to go back and forth around the map in case you need to return. I also appreciated the thoughtfulness about the size of the map. It's not big but it also doesn't feel cramped or a labyrinth. It's probably an ideal ratio between map size and it's content. Thank you.
    1 point
  8. I know it's dumb but you have to click on that tiny white circle instead of the thread's title to go to the first unread post. Yeah, tiny. little. circle. ?
    1 point
  9. An alluring & titillating French voice, and Martin L. Gore is singing background. Hmm...maybe DM should have done it this way back in the eighties!
    1 point
  10. Compression artifacts under 2.05/6 when the normal compression was turned on. Gone when it was off. Even in 2.07 turning normal compression off shows increased vram use.
    1 point
  11. My map have specific lighting (or rather lack of it) so this issue may not occur without thick fog AND lack of other lights. Dim light source is attached to the player. Obviously the image's contrast is maxed out.
    1 point
  12. Weird. I wonder what curl is doing different than the Java code I use. swiftmazes is the only server which won't report the Content Length for a mission when doing URLConnection tmpConnection = new URL(url).openConnection(); tmpConnection.getContentLength(); That's why that tool needs to ignore swiftmaze with respect to the checking file sizes... unless I figure out what I am missing. All I get is the following, and digging deeper into possible options and alternatives to modify the behaviour of the URLConnection did not reveal any insights so far either. Transfer-Encoding=[chunked], Keep-Alive=[timeout=5, max=100], null=[HTTP/1.1 200 OK], Server=[Apache/2.2.29], Connection=[Keep-Alive], Date=[Tue, 28 Apr 2015 20:39:33 GMT], Content-Type=[text/html]}The official internal name for "Thief's Den" is now 'thiefsden', as should be the name of the pk4. See http://missions.thedarkmod.com/get_available_missions.php
    1 point
  13. Canada's best since Neil Young. Period. I have to admit, they do a lot of covers (most popular perhaps their take of the Townes Van Zandt song "Waiting around to die" used in an episode of "Breaking Bad", season 2), but this is why I bought all three available albums from them (and I liked all of them):
    0 points
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