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Showing content with the highest reputation on 09/14/19 in all areas

  1. HHTLC, Part II: "The Underwater Facility":
    5 points
  2. Thanks! That was very helpful. I got it to work, but I should add I had to do a few things differently. When I teleported the lever and then activated it, it translated around the pre-teleport origin and disappeared. I solved it by instead using a second script to hide the lever until the machine is frobbed. I also had to add a target_set_frobable around the machine so that the player can't frob the machine before they have picked up the lever. But in the end, all is wel!
    1 point
  3. Played some with this It seems like a good replacement for shader-level ambient crutch-up like I did way before with r_ambientMinLevel Q: How is it better than r_gamma? A: It only affects the 3D world. Other system windows, 2D and GUI remain un-bleached Q: How is it better than r_ambientMinLevel? A: The latter cvar only applies to ambient lights (and arguably makes small ambient lights ugly). This alternative works with all lights, and accurately does additive blending on them. We should probably drop r_ambientMinLevel completely as it's a worse option and clutters the shader code. Q: What about color banding in shadows? A: Regret it's still there, and it might be the only deterioration compared to r_ambientMinLevel. On the other hand we can now use extended range framebuffer formats (e.g. 10 bit per color channel vs. 8 bit) to work around that. Q: What about non-light materials, such as environment cubemaps, emissives, etc? A: It probably does not make sense to apply this color correction to them as it would break existing missions. Total assets rebuild is not something anyone wants. Q: Lightgem? A: Not affected. Q: But r_gamma allows me to tweak the correction to the level I'm most comfortable with. Do I have the same options with sRGB? A: No. The sRGB values are fixed and cannot be adjusted AFAIK. Q: What is gamma again and why do I need to bother? A: It's all about your monitor. All monitors produce different picture. You obviously run TDM on an LCD that, theoretically, has nothing to do with CRT's non-linear input/output curves. In the end, it all boils down to your own perception - is the picture too dark or bleached out? (See the attached pictures) Toggling this option should give you some control over that.
    1 point
  4. @Bienie start with writing down the names of your 2 levers + the machine as well as the coordinates of where the 2nd lever needs to be on the machine. Give the machine the spawnarg "frobable" "1" and then at the top of DR's window select Entity -> Stim/Response -> switch to Response tab -> add a response to frob -> right-click in the response effects box & click add, right-click edit the new effect, repeat for these 3 effects: 1) "teleport (set origin)" the second lever so that it ends up on the machine 2) "set frobable" "_SELF" and leave frobability unticked so that the machine is no longer frobable 3) "run script" "remove_lever" for this simple script to remove the first lever from the inventory (technically the above 2 steps could be in this script too, but just to show what S/R can do) void remove_lever() { $player1.replaceInvItem($lever,$null_entity); } To make this response only occur when the player has picked up the first lever, right-click on "frob" in the left of the machine's Response tab and deactivate it. Now use the above steps to give the first lever the effect "Activate Response" "Frob" on the machine.
    1 point
  5. What a nice mission! I can say with certainty that that it's a must-play now that I've finished it. I liked the pacing a lot, with how you can presumably just swim to the ship or work up to a logical crescendo by going through all the neighbourhood in order. I think my favorite part was how you did the broken ceilings with moonlight streaming through them, it's so evocative ?. It's that type of visual synecdoche that really essentializes the atmosphere you were going for. I also liked the custom stuff in the captain's quarters and the cramped stair/balcony interiors, those still feel in-scale unlike in some other missions. I was playing on Expert and I couldn't figure out if I was supposed to get the Secure Key from somewhere or not (suffice it to say I had to fly about to find it with noclip, curious after I'd done all my other objectives).
    1 point
  6. Here are some more shots from Shadows of Northdale Act 3
    1 point
  7. ____________ is a rapist. Fill in the blank, post an essay somewhere, and you have ruined or at least severely derailed a life. No evidence, and no police report was ever filed? No problem. Social media is the court. In this specific case, it looks like Jeremy Soule deactivated all social media accounts, and his "agency representative" is also not responding. This could be the right move, as saying nothing is probably better than making a generic apology for "the hurt I've caused" if you think you are innocent of the major claims. Say the wrong thing, and it will be used to beat you into the ground. Update: He has denied the allegations. Accusations against two others in the industry came out in solidarity later, with one accusation from someone who allegedly grifted tens of thousands of dollars from Kickstarter backers without delivering a product. Pursuing false accusers in a real court is possible, but could be difficult and will cost you tens of thousands of dollars, if not $100k+. Anyone who is actually raped should seek help from the police immediately, so evidence can be gathered before it is too late. If the #MeToo movement can reduce the stigma of reporting rape, and force departments and prosecutors to seriously investigate claims, that is a good thing. Earlier in the year, it was reported that Soule had not been contacted by Bethesda about doing the score for TES 6. It might stay that way now that Soule is being dragged into the mud. But given the abject failure of Fallout 76, Bethesda may be incapable of putting out quality games anymore. Time to move on?
    1 point
  8. I enjoy art to enjoy the art, not to endorse the person who made it.
    1 point
  9. Well... I still watch movies made by Roman Polanski. Apart from that, I'm very sceptical about the #metoo movement. It's so easy for women to take the victim role, and put themselves in a power position. Extremely controversial topic.
    1 point
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