Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 09/21/19 in Posts

  1. One last sneak peak from Shadows of Northdale Act 3. Lord Edgar's estate!
    6 points
  2. Actually, I just went in and tested this, and the werebeast DOES appear to have a ragdoll--he collapsed when I killed him (though the legs bend the wrong way). So now I'm not sure what's keeping him from being usable, beyond a limited range of animations.
    2 points
  3. If your primary concern is performance, that's correct. However, TDM has a goal most game companies do not, and that's making assets that are flexible and easily modified by casual users. Using multiple materials is an obstacle to the first goal, but is highly useful for the second goal. Exactly where we should have drawn the line between those two competing concerns is open to debate.
    1 point
  4. You can probably do that now with what is on SVN, using the ambient AI method. Although if you don't want it to move at all, you might need to hack a new animation by isolating a single frame of the idle.md5anim.
    1 point
  5. @demagogue, If you achieve your goal with the Werebeast, would I be able to use it for just "standing around"? I'd wanted to put it into WS6 as a museum exhibit. Not alive, just a statue. I couldn't figure out how to do that with what's currently available. thx
    1 point
  6. Ah right, that's something I used to know. Actually no-AF might work for my FM since it's going to be scripted and not go to ragdoll anyway (I think). I'm guessing it's in the SVN assets trunk somewhere, right? I'm also willing to work on it just to get it into a state where it'd work for that FM. And maybe I'd just package it in my own pk4, since I don't want to have to commit the team to spending time vetting it or taking it for the base assets or anything like that, given that this would be my first project like this and my QA tolerance for the FM doesn't have to be as high as the game's.
    1 point
  7. It does have a few animations, though not many. I think it has the basics (idle, walk, run, attack). I remember getting it to move around a map. But the AF is needed in order to create a ragdoll for it. I can't remember now if there were other issues.
    1 point
  8. I seem to remember somebody posting that they had a few animations already working for it, so I assumed that meant the AF was working. But I wasn't entirely following what was really going on, and you're the one that would know. If it's any motivation for someone thinking to work on it, I have an FM WIP that really requires the wolfbeast (I started it pre-2.0 when we still had id's version). So if somebody could get it in working order, I can get that out already and we'd have another nice FM to play that really features him in a cool way.
    1 point
  9. Just finished this one this evening. Great work! I really enjoyed the storyline, and the readables were well written.
    1 point
  10. Until we can get a working AF for the werebeast, I don't think it's going to be appearing anywhere.
    1 point
  11. You must be a fun person to have on parties... Mate, if you don't like the country you live in, then move. I can tell from experience though that there will always be something that you don't like in a different country. Take some time off, do some work and travel abroad (Australia and New Zealand are very good in this regard, but obviously not the only options) and try to find a country that suits your specific needs enough. It doesn't have to be perfect, as long as you can live in it and feel at peace.
    1 point
  12. We have a 3/4 completed wolfbeast, that might even pass if you can handwave over a few missing core animations. Speaking of which, I need that wolfbeast for one of my WIP FMs. Yes it's difficult, but he's not-substitutable (and cool) enough to be worth it IMO. I should take my own advice though. =/ (If you really want something done you ought to do it yourself if no one else is.)
    1 point
  13. Disabling Windows firewall is often necessary as it can be too intrusive. However you must have some perimeter firewall to take over the role. Never have your machine's IP ports on the wide open Internet. Many open ports are definitely dangerous and need to be blocked by your router or some other software firewall.
    1 point
  14. A cloak of insanity has settled on me. If you like mazes, WS7 now has one. If you don't, well, ...
    1 point
  15. This has been a cool mission to get reacquainted with TDM after a long pause. Challenging, consistently well written and atmospheric, and always top notch in appearance. An excellent continuation of the nautical themes in your previous missions. Good to finally see Wrecker's Reach put to use, too. I hope the other side of town (which was not featured in this FM) also sees the light of day some time.
    1 point
  16. Another fantastic mission Dragofer, it was fun, creepy and very atmospheric. Bravo! There was something I wanted clarification on, i'll put it in spoilers This was my favorite of your releases so far! Thank you for all of your hardwork P.s. how much gold do I need to bribe you with to convince you to make a zeppelin FM?
    1 point
×
×
  • Create New...