A little necromancy here, but I tested the things in the package and couldn't get any of them to work. Although there were no errors, none of the animations would play (when the AI was supposed to run it just walked, no pain was played when damaged, etc) and the ik didn't appear to do anything (AI bounced up steps as before). I don't know what to make of that, but I've uploaded them to SVN in case anyone else wants to have a look.
When opening up the animations that work vs the ones that don't, I see the two have different numerical values for each bone. I suspect that's a problem, but don't know exactly what those values mean.
Working animation:
"origin" -1 0 0 //
"Bone001" 0 5 0 //
"Bone002" 1 32 2 //
"Bone003" 2 56 3 //
"Bone004" 3 56 6 //
"HeadBone" 4 56 9 //
Non-working animation:
"origin" -1 63 0 //
"Bone001" 0 63 6 //
"Bone002" 1 63 12 //
"Bone003" 2 63 18 //
"Bone004" 3 63 24 //
"HeadBone" 4 63 30 //