I'd like to create a "the place is going to blow up, everyone immediately head for the exits" behavior for the AI in my WIP.
I've tried a flee solution, but that creates utter chaos once the AI reach the flee nodes they pick out. I want more control in what they do once they get there, and I don't want them all fleeing to the same flee point.
Using a change target on a path node doesn't cut it, because the AI has to reach the path node where the change was made, and I want them skedaddling right away.
Sitting, sleeping, and standing AI have no problem when a change target is used on them directly, because they're not currently moving. But most of the AI in the WIP are on the move, so changing the target on them doesn't work. I tried using a stopMove followed by a change target, but they don't stop, and they don't head for the exit.
Any experience with this?
Thanks.