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Showing content with the highest reputation on 10/19/19 in all areas

  1. Ok, one last post with pipes. Reworked the whole thing a bit and added some more variants. But first things first: 1. Initial concept (material/blockout) 2. Exploded view with the pipe kit. All variations were made with this set, I cut the straight pipe to proper length where needed. 3. Base version. 4. V2 5. V3 Okay, no more pipes for at least two months now
    3 points
  2. Hello. I'd be glad to help, but being as busy as I often am, I don't actually play TDM every other day and I have not played the majority of missions made to date. I have played many, especially from the more early days, but hardly all. If you are looking for quick but detailed information on each mission, along with all manner of useful links and additional stuff about them, this overview at the wiki should help: http://wiki.thedarkmod.com/index.php?title=Category:Official_FMs I might need to add some of the very latest FMs that came out since spring this year, but otherwise, it's as complete as it gets. IIRC, all FMs with known walkthroughs have them. Just let me know if you need advice in anything. Much of this October has been rather hectic and busy for me, but I'm approaching some more pleasant weeks ahead, so I might be able to find more time. I want to work on my own FMs too, so it would be ideal getting back in the TDM saddle, after being a bit burnt out on documenting everything and working on little projects for the game well over half a year ago (when I last worked on these).
    2 points
  3. Don't know if the TDM frob is based on a trace but if it is, you could try turning on (g_showCollisionModels 1) and make sure the collision box of the readeble is not inside the door collision box. You can do the same on the editor by displaying the collision proxies (green texture with collision text on it) and fix it there.
    1 point
  4. @Grantolandon You might be able to make things happen by adding the spawnarg "frob_distance" "50" to the door. If I remember correctly it's default is "100", so both the readable and the door have the same "frob_distance" now. By making the "frob_distance" of the door shorter, like "50" or something (play around), the readable would be frobbable from a further distance then the door.
    1 point
  5. I updated SVN and the two problems noted above went away. Apparently my update from a week ago caught some WIP that wasn't finished, causing the problems. All is well now, thanks! ----------------------------------- On a separate note, what was the reason for changing the console font? How do I change it back?
    1 point
  6. Those look pretty amazing, any plans on making dirty/rusty/greenish versions?
    1 point
  7. Ads don't make any difference when you distribute software freely that you don't own the IP of. And, yes, that actually puts them in the same place as The Pirate Bay, because, it's the same thing.
    1 point
  8. Added a primitive automatic exposure filter https://drive.google.com/open?id=0B9OoHSmkeSeNZWdyZFliQkNsVTA
    1 point
  9. Should would could. Fortunately, in the real world laws sort out these things. Imagine that the former Looking Glass Studios reunite again, re-purchase the IP of the Thief series, and make a remake of the original game. Or... re-distribute the original game in any way. Not cool. I don't see anything lost here anyway. You can still buy Thief Gold on GOG, Steam... wherever you want to. Holds true for most of the other "freely distributed" games there as well. I bought Thief Gold and Thief 2 on Steam some time ago. They don't have any DRM, so, you can freely copy them from their folders elsewhere, patch them all the way you like, and they run perfectly. For 2 or 3 € i paid for them, i think it's pretty much a no-brainer to not go into the legal void, and, especially, pay the owners what's right.
    1 point
  10. I can't see how that would be legal. Archive.org doesn't own the intellectual property of these games.
    1 point
  11. Maybe I'm disqualified being a mission author myself, but if you don't get anyone else I might be interested. Did you mean to have someone send you the brief summaries in a PM or did you want someone who can edit your post for you at TTLG? I'm not sure if The Dark One is up to date on the missions, if so he is used to doing write ups on missions. Otherwise maybe Petike the Taffer, who curates the FM's on the wiki? Finally I can suggest that you take a look over at Thief Guild to get some more reviews you could link to for both Thief and TDM missions (at least the newer ones).
    1 point
  12. Biker asked if I would post this screenshot of his WIP on Shadowhide's city map ...
    1 point
  13. I think more needs to be done with the typography. These are a couple quick mock-ups of the kind of thing I was thinking of.
    1 point
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