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Showing content with the highest reputation on 11/03/19 in all areas

  1. To cut right to it, Thank you all. Big fan of the darkmod and have been for a very long time. Have always found myself returning to play it once every other year. I love the universe and setting it is slowly creating and have a knack for obtaining notes on demography and other stats pertaining to the subject of population. So I felt it fair to the wonderful community that is the dark mod, I would put my passion to use and try to come up with the most realistic (in respects to it being a fantasy world) stats portraying the general population of the city of Bridgeport and its surrounding country side. Given if I have any more steam to keep going, all other areas outside of Bridgeport, referenced or played in will receive this treatment. Now the steps I took for this information comes from history as well, most of the numbers used for the average household population are in fact borrowed from medieval documents. these historical records have given us a in depth average household size ranging between 4.41 to 8.47. Taking this basic information, the first thing I would do in a level of the dark mod is know what part of town this is, whether the household size in a part of town like this will be higher or lower on the scale. in reference to the wonderfully named Plague ward, one could just assume that most of the homes have long since been abandoned. Second start counting the individual homes within the map itself, granting a small number of houses, apartments and manors. Lastly, getting a view at the skybox. This is where the majority of the houses counted comes from. Levels like "Volta and the Stone" and "Somewhere above the city" have images used in the out of reach zones that give ideas of massive rural areas splatted with hundreds of countless villages. While others such as "Business as usual" Have massive sprawling city interiors with industrial complexes, a cathedral for every block and 12 floor skyscrapers (that is skyscrapers for the bridge port population) One background showed up the most out of all of them, a nice image of some central European looking town. I just had a note to the side that stated about 3,144 homes were more or less present within that image, being looped around the level like six to about seven and a half times. To quickly state, these numbers are not cannon, this is just hopefully providing a solid base to reference. Sometimes it’s just nice to have a estimation present, and I hope that this one pays the respect due to the creators of the levels. I hope that I did not forget anything, or anyone's level that is worth a mention. With the grand door to door process of obtaining a proper household count as I could. I placed the data within a collection of charts that I am going to share with you today. Lords and ladies, commoners and merchants, may I present to you a work of several weekends of passion. Whala: ---------------------- Sources used to gather this information provided: Every Mod made so far by the DarkMod Community as of 11/2/2019 (in numbers about 125) St.Germain-des-pres Abbot Eponymous Daily life in the middle ages Paul B Newman Manners customs and dress during the middle ages Paul Lacroix Colin Mcevedy and Richard Jones atlas of world population history
    4 points
  2. Final note about the city guards, private guards and lawlessness
    2 points
  3. I still have plans to record a vocal set that would serve as the voice for a male Pagan tribe member, whose still living out in the wilderness in some camp or hamlet, and wandered into a local town or city. The sort that keeps to himself, but does trade with the more civilised folk whenever he needs some specialist goods (isolated tribes tend to be pragmatic about new tech and goods, even when they prefer a more traditional lifestyle). Another vocal set idea I had was for a foreign or semi-foreign trader, from another "European" state outside of the Empire, or some further region of the Empire, where people have different accents than in Bridgeport et al. I don't have an anglophone accent when I speak in English, so my accent could pass for either a person from a more distant region of the Empire (some citizen/trader) or for a stereotypical "barbarian" tribe member that thematically falls under the Pagans (as a faction). Unlike Thief's Pagans, our versions are meant to represent pre-Romanised or pre-Christianised Germanic, Celtic, Baltic, Slavic and other tribes and nationalities, so having one or two "foreign-accented" vocal sets for the Pagan males (at least) would be useful. For my vocal set, I certainly won't be saying everything in diminutives like Thief's Pagan faction members used to do. That would just be super-silly, given the different, more historically plausible tone we're going for with TDM's version. Well, that's the general idea. It's like a low-fantasy alternate Earth, with some history paralleling some of our developments, and some of it quite divergent. It's a fantastical alternate Earth, since we not only have an earlier industrial revolution, but also some functional magic, monsters, etc. To slightly paraphrase Reg Pikedevant, "Historical fantasy is a good explanation / Blend antique reality with imagination.". The article on the historical fantasy subgenre I link to even notes that common settings for the subgenre include "fantasy steampunk", "medieval fantasy" and "gunpowder fantasy". We might not openly show any gunpowder in TDM, but a gunpowder fantasy setting usually implies an equivalent of the early modern era, and we have a lot of stylistically Renaissance and Barocque stuff in the game, in addition to late-medieval and Gothic things.
    2 points
  4. Fascinating topic! Seems like you have a real passion for demographics! This idea never really occurred to me, though I will say I've long wanted to have a map of Bridgeport showing the location of all the different wards and boroughs (I'm a bit of a map nerd). I'm glad to see my "part of town", Brooksdale and Clifton Grove represented in your statistics. Though I think you overestimate the population by two orders of magnitude ^^. The skybox of the city around it are really meant to be other districts/wards some of which are as yet unnamed. I do wonder how you chose which names to include. I would say Langmiller's Ward from the Crucible of Omens mission should be in there, and I'm sure there are others named in other missions as well. Also isn't the Old Quarter and Stone Market from the Thief universe? That said, it's a really interesting population census that you've put together!
    1 point
  5. I also am thinking of making a roll of arms (a list of all nobles given thus far in the dark mod) positioned on a rating of power and greatness. Also going to need to find a way or a thread dedicated to naming the Gaulic and Germanic Clans. As of right now between all the Pagan tribes, I am figuring that there is about 2,511,473 (based off of Roman numbers, I may shrink them due to further study) of them spread out over the vast lands of the north. Something like 42 different tribes.
    1 point
  6. Honored to hear from you Grayman! Just finished the bank level for the first time a few days ago. Amazing work as always. Thanks for the input! did not think about the inventors guild would be interesting trying to come up with a number for them. I actually have a note for the Builders, its a little difficult due to them being all over the empire and not just Bridgeport. but for a sneak peak on what I have gathered is: Acolytes/Monks: 5,311 Soldiers: 1,694 Priests: 107 Bishops: 15 Holy locations (churches/shrines/abbeys/Cathedrals) (need to clean this category for finished project) 605 I don't know If i will list named churches and locations. But I have a long list of all Builder locations named so far. Including Braeden Church, with the footnote it is no longer active.
    1 point
  7. WOW! That's a lot of detail. Thanks. You don't mention the Builders or their church count, though. Members of the Inventors' Guild? Future work?
    1 point
  8. Belgium - city "brugge" (dutch translated. "Bridges") - brugge City square (partially 3d generated) https://www.google.com/maps/@51.2094804,3.224082,37a,35y,155.16h,75.69t/data=!3m1!1e3 - brugge medival city canal buildings https://www.google.com/maps/@51.2070125,3.2286034,50a,35y,295.08h,73.69t/data=!3m1!1e3 Belgium - Antwerpen - cityhall (very nice building and in front a weekly marketplace) https://www.google.com/maps/place/Stadhuis+van+Antwerpen/@51.2205847,4.39985,63a,35y,337.5h,59.98t/data=!3m1!1e3!4m5!3m4!1s0x47c3f6f66c11bf11:0x8c912f8f64509c5d!8m2!3d51.2213109!4d4.3991605 Belgium - Gent Korenmarkt (dutch translated "corn market") (a river flows trough city square) https://www.google.com/maps/place/Korenmarkt/@51.0555383,3.7205825,45a,35y,166.17h,75.14t/data=!3m1!1e3!4m5!3m4!1s0x47c37146d0c0df0f:0x77fcd000e99173b9!8m2!3d51.054633!4d3.7219431 Netherlands - Zwolle During Bikerdude's visit in my country (with me as guide), I showed him: - Sassenport (transl. Sassengate) https://www.google.com/maps/place/Zwolle/@52.5093169,6.0955905,57a,35y,354.61h,62.58t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - hof van ittersum (transl. court of ittersum): https://www.google.com/maps/place/Zwolle/@52.5108309,6.0935861,32a,35y,50.63h,71.63t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - Grote kerk (transl. big church) https://www.google.com/maps/place/Zwolle/@52.5108309,6.0935861,32a,35y,50.63h,71.63t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - De peperbus (transl. the pepper pot) https://www.google.com/maps/place/Zwolle/@52.5115423,6.0881135,101a,35y,56.48h,64.35t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 (he also made some topic about zwolle and the rest of the tour: http://forums.thedarkmod.com/index.php?/topic/19554-tdm-inspiration-deventer) The Netherlands - City "Utrecht", -church tower "dom toren" https://www.google.com/maps/place/Utrecht/@52.0891717,5.1219951,150a,35y,347.81h,61.34t/data=!3m1!1e3!4m5!3m4!1s0x47c66f4339d32d37:0xd6c8fc4c19af4ae9!8m2!3d52.0907374!4d5.1214201 France - Mont Saint-Michel (cathedral on a island) https://www.google.com/maps/search/Mont+Saint-Michel/@48.633167,-1.511274,237a,35y,353.2h,54.35t/data=!3m1!1e3 Switzerland, City Luzern (bridge over river, citybuildings, swizz mountains) https://www.google.com/maps/place/Luzern,+Zwitserland/@47.0514221,8.3089603,42a,35y,270.94h,78.79t/data=!3m1!1e3!4m5!3m4!1s0x478ffa2a79547379:0xaef02ad1409952af!8m2!3d47.0501682!4d8.3093072 Video's of brugge in the spoiler
    1 point
  9. HH:TLC, Part III: The Citadel Of Enlightenment The entrance (not very welcoming): I do not know what Amadeus had in mind when he added the "Enlightenment" for the narrator text in HH:VF. Most probably, there will be lots of puzzles to be solved in order to become "enlightened". Hm..yeah, that would explain a lot! Although seemingly not occupied by human beings, some areas are kept in good condition, though I do not have a clue why the revenants would use a working baptistery. Thus, I have no doubt that the undead Builders (I lack a better word) "living" down there comply with one of the Builder's highest commandments: "Thou shalt not live in a mess!" This is truly an important finding.
    1 point
  10. The Dark Mod would be more in the NGO / Non-profit side of entities, those rules would govern all rights and obligations here. Usually these rules are more relaxed in terms of taxes, acquisitions policies, reports and all of that. Especially since there are many NGO's that are inactive, so what's there to report? It's more about maintenance after creating the entity (the hardest part) but it should be in a jurisdiction with friendly laws to NGO's. Overall, there's no need to reinvent the wheel. Just conduct a survey / ask other developers of similar games that got on Steam with assets from different sources and try to see what practices work best - "No More Room in Hell" (turned standalone game from mod to Half Life 2 with maps designed by random people), "Alien Swarm" (developed on the Source engine again and published as a free game with support from Valve), "Heroine's Quest : The Herald of Ragnarok" (free adventure game on Steam), "Moonbase Alpha" (free game with content from NASA), "World of Guns: Gun Disassembly" (free but they have DLC), "Medusa's Labyrinth" (free game with a DLC just for symbolic support), "Only If" (free adventure), " Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist" and other free games. There may be more developers who made it with free games on Steam, but these seem the most relevant to the situation with The Dark Mod.
    1 point
  11. Having a legal entity makes sense & is fine by itself. I think the issue was more about what formalizing would mean for the team and workflow, because then (depending on what country we do it through) you have to have trustees / board members, a constitution and bylaws, annual reports, sometimes tax forms, etc., and generally team members consider themselves fans just like anybody else and weren't all that hyped about formalizing. (I'm not particularly worried about being sued over the assets and that side of it, because it probably would have already happened by now if it ever would.) I think at the root of most issues is that we're a really small team that does this in our free time as a labor of love. We could be more ambitious if we had more people that we could trust (i.e,. have been a constructive part of the scene for a long time & has the time & initiative to do the work) and that could do everything that needs to be done in the way it needs to be done. The chicken-egg problem there is that we could do better promotion if we had more people, but it takes the promotion to get the more people to do it. A lot of it too is that we have a system that's been working for us, and people stick with what works.
    1 point
  12. How do you make that art? It looks like combinations of photographs and digital art, with some TDM textures thrown in? Those figures, for example, are they from photographic references?
    1 point
  13. When you see it... Another Wallpaper for TDM I recently made. Hope you guys enjoy the promo stuff and it fits your desktop Big sized Image download link here.
    1 point
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