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Showing content with the highest reputation since 07/22/19 in Posts

  1. 8 points
    Early shot from Hidden Hands: The Lost Citadel (Part I: The Weir) The mission will consist of three parts.
  2. 8 points
    A small development roundup/update will be available here around the time New York wakes up (9 am NYT, 3 pm CET). Edit - direct link:
  3. 6 points
    I'm excited for this Jack! First real working area I've accomplished, a little forest meadow that leads up to some skinny trails. I hope to rival BD's forest from Alberic's Curse at least in terms of atmosphere. If I portal it properly it just might be doable and run ok. Sorry for garbage resolution. How's that, Jack fixed the brightness for me.
  4. 6 points
    Meanwhile, it is the System Administrator Appreciation Day today! Thank you for all the hard work, taaaki! I really appreciate what you are doing!
  5. 3 points
    I've been doing a lot of fantasy illustrations lately, and just finished a piece that seemed appropriate to share with the forum...it's a slightly more medieval take on TDM's citywatch. I'm currently selling stock illustrations on DriveThruRPG, so if you know anyone producing fantasy material who is looking for illustrations, the stock art there is a really great resource. My page is here: https://www.drivethrurpg.com/browse/pub/14731/Mindplaces
  6. 2 points
    Hidden Hands: Vitalic Fever Filename : hhvf.pk4 Date of release: 20/07/2019 Version: 1 Download via the in-game downloader or here: http://www.southquarter.com/tdm/fms/hhvf.pk4 http://darkmod.taaaki.za.net/fms/hhvf.pk4 http://www.fidcal.com/darkuser/missions/hhvf.pk4 Known bugs: - stencil shadows do not work correctly (version 1) - sometimes, the character "Applefinger" cannot be knocked out when sitting on the chair without failing the mission. (version 1) Hidden Hands Series: I. Initation - II. Vitalic Fever Jack Farmer: mapping & drafts Amadeus: alpha testing, geometry fixes, performance checks, drafts for gameplay and objectives, revision of all readables, dialogues & narrator texts Grayman: AI fixes, gameplay fixes, trap fixes Duzenko: alpha testing, performance checks and improvement tips Beta Testers: - Joebarnin - Cambridge Spy - Boiler's Hiss (aka "The architect's darling") - Jedi_Wannabe (aka "The man of many voices") - Amadeus (aka "The Writer") Voice actors: Malasdair Narrator Jedi_Wannabe All four guards chatting about the guests, chickens, inventions and unusual job interviews New Horizon The educated Builder Goldchocobo The naive Builder Special thanks to: - Springheel, Sotha, and Fidcal for the tutorials. - VanishedOne, Stumpy, Destined, Grayman, Joebarnin and ERH+ for patiently answering my questions solving all the in-game problems. - PsymH (aka "Stringer Bell") for connecting me with the right guys on TTLG for additional voice acting. - Goldwell for teaching me how to integrate a custom video in a fms and helping me with troubleshooting during the integration of one of the Builder's voices. - all voice actors & beta testers for their great support. - all others not mentioned here who answered my questions in the Newbie thread or via PM. Contributors from the Inventor's Guild: - Destined wrote a new definition for the "spidsey-babsies", enabling those beasts to move through tunnels. - Grayman wrote a script enabling Halfrid to hold the quill only when it is needed. He also fixed several other AI problems with respect to path finding, damages and interaction with light switches. Pilfered items: - Portal sky with hills and trees originally developed and arranged by Sotha for "Thomas Porter: The Transaction". - Frobbox booster re-created from a map originally developed by Grayman All new ambient music and sound effects written, performed and mixed by Jack Farmer. Briefing video by SirSmokeAlot Pictures
  7. 2 points
    Feel free to experiment with it, but make sure to do very careful GPU profiling on the results, as the performance impacts of switching from glMapBufferRange to glBufferSubData in this context are completely unclear to me... Also note that the current implementation dynamically resizes the dynamic buffers if needed. If you do want to store static data in the same buffer, you'd need to reupload that in those cases and thus would need to keep that data around.
  8. 2 points
  9. 2 points
    Clarification: AI normally can't see func_statics, but if they bump into one, they will make an attempt to walk around it. If the code can't work out a path around the obstacle, you'll see the AI treadmilling against the object. Monsterclip monsterclip monsterclip.
  10. 2 points
    Damnnnnnnn that was cool. The builder humming at the end as the vid faded out gave me goosebumps.
  11. 2 points
    Just out of nostalgia, I created a little fanart, based on my first and yet only mission "Sneak & Destroy". Would have also made a great loading screen back in the day I guess.. Click here for: HD VERSION
  12. 1 point
    I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  13. 1 point
    The most recent TDM has the "automation" system, which allows an external Python script to connect to TDM game and programmatically do some stuff within it. Right now only one basic action is supported, which is: run a given command in console. Originally, the whole system was intended to implement automatic testing, and I hope I'll have time to get it there some day. However, I already find it useful. Recently I implemented a simple watcher script for interactive shader editing. It works like this: 1) Python script watches over all files like glprogs/*.fs, glprogs/*.vs and glprogs/*.gs. 2) Whenever one of them changes, reloadGLSLPrograms command is run automatically. As a result, you can edit GLSL shader file in Notepad++ on the left half of the screen, which TDM on the right half reloads immediately after each save. You can see some sort of demo: Probably this scenario applies to other TDM resources which are reloadable without restarting map. Something like reloading texture while editing it in special software, or doing the same with mesh/model. In fact, it is even possible to auto-reload map with something like: getviewpos // this gives coordinates and orientation dmap {mapname} // make the updated map playable map {mapname} // start the updated map setviewpos {saved coords} // teleport to the same exact locationIf you have any ideas about using this system to reduce amount of dull work, please share.
  14. 1 point
    I am currently replaying Doom 3 because I was in the mood for a nice horror shooter. I have installed the "Absolute HD" mod, which is a combination of Sikkmod and some highres textures. The mod features Parallax occlusion mapping, multiple SSAO algorithms, some nice post effects and soft shadows. The latter are horribly slow depending on scene complexity, so I had to disable them (GTX 1070). The end result looks amazin regardless (especially the HBAO), although there are some graphical glitches every now and then. Here are some screenshots! Apparently the Absolute HD mod also has some gameplay changes, which I did not care for. I wanted pretty much the original gameplay, so it's a good thing, there is also a "Gameplay fix" available for Absolute HD, which reverts most gameplay changes. Lastly, I installed Open AL Soft, which we use in TDM as well by now, to get the nice HRTF 3D audio. This is really amazing in Doom 3!!! I love it!
  15. 1 point
    Wow this is some REALLY dedicated work you did there! Want to see this in a FM!
  16. 1 point
    You could always download the demo and see if it is something that you can get into or not. I'm not sure how up to date the demo is, but it will atleast give you an idea what to expect. Yeah, visually it's very basic, but as long you find the gameplay good I think you should be able to enjoy it. I've had lots of fun with it and still play it sometimes (have the game for years now), even though top-down isn't my favourite perspective either. Development of the game is pretty slow (on the feature front), but they release new updates quite often.
  17. 1 point
    THIS WAS AMAZING!! Felt like a whole game unto itself! I for one am glad it went on for quite a while.. pleasantly surprised when it did so ( why stop of great thing that is going?!) . Great plot, love the difficulty in quite a few areas... very challenging. Thank you so much for sharing your incredible talent with all of us, and also your time you put into this! M
  18. 1 point
    Sorting and grouping on multiple levels still sounds like too much stress. glBufferSubData would work for me.
  19. 1 point
    Occasionally yes (e.g. in tdm_pageboy_light), but as far as I know it's still the case that the only thing the game does with them is convert them to normal maps via the heightmap() image program. You can also use a scaling parameter in heightmap(). (Incidentally, something's been changed at idDevNet recently: pages that show up in my browser history with the .php extension are now 404s, needing .html instead - maybe someone decided generating pages dynamically was pointless for what's now a static archive - and embedded images in the linked page are missing. On the other hand, I think some 404s were fixed in the Q4 section.)
  20. 1 point
    I never said it was a good idea, I just said the engine can do it, so that wasn't the cause of the error. I went ahead and fixed it since I needed to make sure I could use SVN again anyway.
  21. 1 point
    I'm always surprised again how many fellow country men are active in this mod.
  22. 1 point
    Is there any complete list of the sayings, or mp3s/WMVs that the guards use in TDM, such as "All I wanted was a quiet shift, now there's gonna be blood!" Sometimes around here in my house we mimic quotes in a gruff guard voice and laugh and it would be nice to play/remember some of these sayings outside the game.
  23. 1 point
    Time for a meet and greet You can show him your plaque.
  24. 1 point
    Congratulations on the release! I love the Mission Hallo Dyger Grüsse aus Hamburg
  25. 1 point
    I'd suspect he lurks around this forum as a guest or a new stealth member, reading up, keeping up, keeping in the shadows. hi Bikerdude wherever and whoever you are!!
  26. 1 point
    Delete and recreate. Also try making them func_static, then try turning that into a model. If that doesn't work, and the architecture allows, try placing a 0.125-off patch over the affected surface, like a band-aid. This happens more frequently than one would think, and there's no known single solution (that I can remember).
  27. 1 point
  28. 1 point
  29. 1 point
    Why not give an official torrent for a release? Post it everywhere from the PirateBay, vodo.net, legittorrents, and, of course, here. This will also help people download the game even if the servers go kaput again. The updater isn't very efficient, it does not resume partially downloaded files and mine on Linux keeps getting stuck on tdm_models.pk4. The speed and progress just freeze. I've already tried different mirrors. (now if it was using libtorrent to download the files, that would be amazing )
  30. 1 point
    The key word is fun, otherwise what’s the point? Playing missions from different authors you can tell after a few FMs, folks develop their own style, atmosphere, brand of mapping. You are finding your groove, so just dig it! You’ll carve out a niche for yourself, and I can’t wait to see what kind of retro madness your mind comes up with.
  31. 1 point
    I believe we even had a torrent once, or maybe I'm mis-remembering. I'm not against it in principle. But of course once a new version rolls around it's already out of date and the new one may have very few seeds, And it takes extra work to do a job already done, and we're short-staffed as it is. I thought updater does resume partially downloaded files though, because the first thing it does is an integrity check. But I don't remember this well either.
  32. 1 point
    I personally would love to see some retro style maps. As the others have said, just keep mapping, and don’t be afraid to ask for help, this community is full of geniuses.
  33. 1 point
    There are several ways to get TDM on your system and torrents-method is not yet one of them. To solve your userproblem is, using another download method: download the update package from moddb (and other locations)
  34. 1 point
    Why use a func_remove, instead of just triggering the speaker to turn it off?
  35. 1 point
    A screenshot from Shadows of Northdale Act 3 (and my first on the new forum!). Corbin will be venturing to this mysterious island just off the coast of Northdale to break into the infamous inventors guild.
  36. 1 point
    Oberhofen Castle, Switzerland:
  37. 1 point
    Sorry to spam a bit, but I think this one has potential to look quite cool when finished. Testing scale, first tileable materials, and possible light sources. Models are simplified, I just needed to set proper scale (windows are reused as mocks). Geometry will be much more complex, not sure about lighting (all lights are static, but shadow-casting).
  38. 1 point
    First location concept phase.
  39. 1 point
    As the Mission list is currently inactive, I'd like to suggest we leave a little notice on that page. Something along the lines of "We're currently providing our website and servers with some maintenance, the mission list and DL links will be back soon. Thank you for your patience.". Currently, there's nothing to indicate its maintenance. To the eye of a newcomer unfamiliar with TDM, it almost seems like we're promising the world on the site, but no missions have been released. Imagine if someone comes to the site after getting hyped for TDM, only to find nothing in the missions list. They'll think we're pulling their leg. Bad word of mouth for TDM, regardless of how minor, can put off a lot of people. Especially the fickle types that like to interpret everything in the worst possible hues. Better not give those types ammo, if any of them would run into the site while taaaki is making the necessary hardware and software maintenance.
  40. 1 point
    Yeah, I wanted to minimize the effort on the mapper side. The AI can sometimes looks a bit floaty, but it's mostly unnoticeable. And for proper pathfinding you don't even need a separate monsterclip brush. All you have to do is to provide a contiguous surface underneath, you can use your sealing geometry for that:
  41. 1 point
    I had a new mission idea. What about a mission where your character isn't necessarily a thief, but a hunter, explaining the bow and sneaking. It takes place in the forest, and starts when you find a mauled deer carcass around sunset. There's a werewolf or beastman of some sort prowling in the woods, and you don't have enough arrows to take it out. You must sneak and avoid the beast, making sure to use the environment like rocks and other throwables to distract it, in order to reach the safety of the nearest Builder sanctuary.
  42. 1 point
    Hm I might messed up the lighting there, he should be wearing an iron helmet (see attachment) , but I am not an artist like Springheel is, so please forgive me my sluggish failures
  43. 1 point
    Thank you Destined, this is very much what I meant. What's funny is that there already seems to be an implicit understanding, especially within the TDM fan mission designers (less in Thief FM designers), that torches in particular have a certain limited use to mostly dungeons, basements, castles or outside areas, whereas oil lamps and candles are preferred for house interiors, manors or palaces. Two good examples of that are Tears of St Lucia and NeonsStyle's Briarwood Manor. From Tears of St Lucia - the crypt and back-end levels feature torch illuminated walls, whereas the church itself and the builder's quarters are lit by lamps and candles. From NeonsStyle's Briarwood Manor - the cellars and back-end stairs are lit by torchlight, but as you go up oil lamps become the rule instead. So there is already an implicit restriction imposed by a fair number of FM designers on where torches should belong. My goal with this appeal is for FM creators to update this design standard, and let candles and oil lamps take the place of torches in dungeons and basements as well, letting torches remain on outdoors settings. The point is that beyond torches being impractical for indoor usage, both oil lamps and candles are cheaper, last longer, and are easier to maintain. Several maps already do this without acting in detriment of either aesthetics or gameplay. Some good examples: A New Job - no torches are present in this mission whatsoever. The basement section of the inn is lit instead by oil lamps. Grayman's Wm. Steele Part 1: In the North - All basement levels are lit by candles. The only torches present are used outside. Dragofer's Down by the Riverside - all the interiors are lit by oil lamps or candles. Some torches can be seen outside. Another alternative that could be considered would be to replace standard torches with oil-fueled ones instead. Something akin to a tiki torch, that is to say, a large bottle of flammable liquid placed on a torch stick/fixture. These usually produce a much bigger flame that could be matched to the current wooden torch radius very easily.
  44. 1 point
    Since the launch of The Accountant 2 I have noticed an excellent increase in the depth, puzzle complexity and advancement of the characters and missions. Personally I love story missions because they add serious depth. Since I first found the Dark Mod I've become a hardcore fan. I love the way the Mod and the missions are evolving and it compares easily to the best commercial suites out there!
  45. 1 point
    God damn, this is a good forum and a good thread. Thank you guys, lots of interesting info to glance through during the free time! <3 Personal Development is the key to happiness, right? >
  46. 1 point
    Filigree material, various colour combinations: http://www.mediafire.com/file/aexe8ajetped1zp/filigree_1.zip/file Note that the white and gold one has a choice two choices of background colour, white and pale blue.
  47. 1 point
    Found this little guy in the woods. Hes from a sweet project called World of Kelgar that sadly died, and they have since released a number of their assets. The modeler is Čestmír Dammer. Would be cool to have an AI routine for free animals like that. You know, they are walking around minding their own business, and would flee from you if you get close/if they hear you. You know people would try and hunt them in missions though, just for fun, which is sad. But I guess its better if you do it inside the digital world than for real, right? But I digress. Ive been trying to work with TDMs rig, and its been pretty difficult. I have a few models that Ive been working on for a long time that I would like to try and put into the game. One is a golem character I mentioned before, the other is an alternative mesh for the zombie monster, to have more variety. If Im successful, we'll be able to have a few more of them, because its relatively easy to get good looking free body meshes out of make human. The thing is how to get the mesh to work with the existing rig and to be able to export them with no issues. Im not there yet.
  48. 1 point
    Good news boys, I was able to get the hang of it, Im bringing several test models in game - so far, I found Keless exporter to be quite reliable, been using it with the 2.72 version to do the exporting. Will do more testing with the Arx one later. Will be posting a quick guide soon, with the needed details. Thanks again.
  49. 1 point
    When you see it... Another Wallpaper for TDM I recently made. Hope you guys enjoy the promo stuff and it fits your desktop Big sized Image download link here.
  50. 1 point
    Ok here's another one. Went for darker tones this time, more shadows, again mixing conventional painting with image editing techiniques.
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