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Showing content with the highest reputation on 11/17/19 in all areas

  1. 1 point
    Guys, don't pay to much attention to this stupid redistributable. If it does not install, it will not cause any problems. Unless you get immediate crash with a dialog box when you start TDM, simply ignore whatever the updater is saying about it. The redistributable packages should not collide and make conflicts. You can have many of them installed simultaneously. Sometimes installing a new one upgrades the previous one: in this case everything which worked with older redist should work with the newer redist too. I have already removed dependency of TDM on VCRedist package, and removed that dreadful "Installing VC Redist" step from updater. Nobody will ever have such problems any more.
  2. 1 point
    Description: The venerated Judge Malffourt lives in a fine house in an immaculate neighborhood of Bridgeport. But rumors have been spreading about Malffourt; something about a bribe? There is only one way to find out... Download Link: https://storage.googleapis.com/krrg-tdm/indangerofjudgment.pk4 Special Thanks to my beta testers for their great feedback! (Bienie, Cambridge Spy, Shadow, VanishedOne, acolyte6) Screenshots Helps and Hints: Author's Notes: This is my first ever fan mission, built over a period of ~6 months. I hope you enjoy playing it as much as I did building it!
  3. 1 point
    And the blame goes to: Revision: 8380 Author: duzenko Date: 12 октября 2019 г. 2:04:12 Message: More BFG frontend bits & pieces merged ---- Modified : /trunk/renderer/tr_backend.cpp Modified : /trunk/renderer/tr_local.h Modified : /trunk/renderer/Interaction.cpp Modified : /trunk/renderer/Interaction.h Modified : /trunk/renderer/tr_light.cpp Modified : /trunk/renderer/tr_main.cpp UPDATE: If on revision 8379 I remove the call to HasActive( shadowScissor ) in idInteraction::AddActiveInteraction and take shadowScissor as vLight->scissorRect instead, then I get this problem.
  4. 1 point
    Looked at CoO: Behind Closed Doors. For the loader screen background, 2048x2048 jpg was used; presumably 16:9 horizontally compressed to 1:1 (not 4:3). The title and associated text was burnt in there, but there was still text specified in the .gui file, namely that associated with the Mission Loading bar. The specs still used "0,0,640,480" throughout. I was surprised that .gui file continued to reference a ".tga" file as background, even tho it was now a .jpg (but otherwise the same path and filename) .... whatever works. My screenshots were at 1960x1080, so I chose one at full height and compressed the width to 1080 (i.e., 1:1) as well. Looked much better than before, tho still banding (some from the original screen image) and color shifts in gradients. I can live with that. For lazyness, I overlaid the title and associated text using the .gui method, rather than burn-in. If run on a machine with 4:3 ratio, the strings will not be in optimal locations, but on the other hand, the font characters will be normal size, not squeezed. All good
  5. 1 point
    Here's my playthrough video of In Danger of Judgment:
  6. 1 point
    Documentation for the Hidden Hands series and this mission added to the wiki.
  7. 1 point
    Great mission. Not too massive, not too small, just right!
  8. 1 point
    this was a delightful little map, thank you so much for it! I got about half the secrets; I couldn't if those are part of the total. Hints, please?
  9. 1 point
    I believe there were two main reasons: 1) Multiple team members complained about compression artifacts in pre-compressed normal maps and opted to not use them. This also had the benefit of faster mission loading. 2) Pre-Compressed Normal maps cannot use image program functions like addnormals and heightmap so they were seen as potential stumbling blocks for material re-use workflows which were the main source of asset variation early in the mod
  10. 1 point
    thanks krrg for the beautiful mission I had a lot of fun Greetings from Germany
  11. 1 point
    Disregard this warning about "Microsoft Visual C++ redistributable". The only case when it is a real problem is when you start TDM and it crashes right away with some dialog box. Since it is not happening to you, it is not a problem for you. Could you please tell us which version of TDM you have? Also, attach tdm_update.log file which should be created when you run tdm_update. P.S. I guess the most likely culprit is our sick server not serving some of the files.
  12. 1 point
    Story: Build Time: Thanks: Download: In the in-game downloader, when it's back up* or at the following locations: Dropbox http://darkmod.taaaki.za.net/fms/lhl.pk4 http://fidcal.com/darkuser/missions/lhl.pk4 http://www.southquarter.com/tdm/fms/lhl.pk4 *right now the mission server is down, which means you will need to manually download and install this mission. Download the pk4 file from dropbox above, and place it in your folder called LhL inside your "fms" folder in your TDM install directory. Let me know if you run in to problems! Gallery: Hints, Tips, Walkthrough, Spoilers(!):
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