motorsep
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motorsep last won the day on April 23 2016
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Wishlist For Darkradiant
motorsep replied to sparhawk's topic in DarkRadiant Feedback and Development
FEATURE REQUESTS: 1. Array tool - to duplicate selected model or entity or brush via UI on XYZ with spacing parameters (kinda like Blender's array modifier). 2. One-click surface/material copy to either face or entire brush. Currently I have to setup one face by using Surface dialog and then copy/paste it (using hotkeys combo) to desired faces (for which I still have to deselect selected face and then select new one). Very very tedious process. It would be a lot smoother of copied surface parms (material, tiling, etc.) could be applied in one click in 3D view. 3. Ability to set tiling on the entire brush numerically. Currently numerical entry fields are grayed out in the Surface UI when whole brush is selected Thanks beforehand -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Yeah, but also for vehicles. Vehicle is MD5, terrain is ASE. -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Maybe that's the requirement my mesh doesn't fulfill - it's not convex. -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
I can. In fact, I just set flag "solid" "1" on ASE model and it gives me collisions. I just figured maybe .cm collision file might have some benefits over direct per-poly collision with the ASE model. So I wanted to give it a try. After I asked original question, I did a lot of tests and I think it's just physics of AFEntity that give me issues and whether it will be .cm or material key or entity key, it wouldn't matter. -
Where can I get LWO exporter for Blender 3.4.x to give it a try ?
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Is there an LWO exporter that works with Blender 3.4.1 ? I use some rogue ASE exporter and while it seems to work fine on small low poly models, it seems that it doesn't export properly larger higher poly models
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Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
https://modwiki.dhewm3.org/CM_(file_format) Literally what .cm files are for - map and movables. So, I don't understand why you change the original meaning of CM. -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Yes, there is terrain_test8.cm -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Well, I am not sure where you get your information from, but I couldn't export selected ASE mesh in the map as CM model. It's either a bug in DR or the limitation is that only brushes can be exported as CM (which is in fact how dmap generate .cm files - only from brushes) -
Exporting ASE mesh as CM collision model ?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
After reading that article, it sounds like only brushes can be exported as CM files? -
Is it possible to export ASE mesh as CM collision model (and then somehow view it to visually confirm if it's good or not) ? If I select my model and then go to File > Export Selected as Collision Model, I get model selection dialog window popping up and when I select model there and hit Ok, nothing happens (window closes and I am back in the Editor). No .cm file gets saved.
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Center ortho view over the camera - how?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Sadly, it doesn't work in ortho views. -
Center ortho view over the camera - how?
motorsep replied to motorsep's topic in DarkRadiant Feedback and Development
Yep, that works.. Thanks!