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TazmanianDevil

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About TazmanianDevil

  • Birthday 11/24/1976

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  1. Yeah, I thought the sky, along with the sun, the moon, stars, clouds...well...everything you normally find in the sky...was one of the coolest things about Morrowind including the fact that you could sit and literally watch the moon rotate through the sky.
  2. Really? Why is that cheating? It seems to me that for any surface that doesn't actually break (like leaves and twigs), you should be able to move slowly enough that you don't make any sound (that anyone would hear). I generally find myself doing the w w w thing on tile or metal. Otherwise, there's no way to cross those surfaces without making a huge amount of noise. Shouldn't I be able to cross them without making any noise by going really slow (which is what w w w would be)?
  3. This reminds me of the first time I played Might and Magic VI <spoilers if you care>. It's a game all about dragons and wizards, swords and armor where you try to win the approval to visit the Oracle. But suddenly at the end of the game, you discover the Oracle is a computer, you find yourself on an alien space ship, armed with blaster rifles (but still wearing plate mail for protection) fighting automated robots in an attempt to find a "Control Cube" you have to return to the Oracle. That was the most bizarre and dumbass twist I've ever seen in a game. They even did it again in the sequel.
  4. Indeed. Universal entropy (that and Thief: Deadly Shadows) is destroying our galaxy and must be countered by a most excellent Thief mod .
  5. I just saw this and I can't stop laughing. That's pretty funny. Don't forget the whinning sound you get when you turn the headlights on.
  6. Cough, gasp, weeze...<passes out>...<comes to>...wow, those really knocked me out! Awesome!
  7. I agree. I thought the objectives in TDS were boring. "Find 90% of the loot and 3 of the whoopity-frigin-do special items". I prefer to have objectives with a more concrete feel and less of an "automatically generated because you're playing a game" feeling. I think "Find 2000 in loot, 200 in gems, super painting X, chalice Y and artificact Z" is much more interesting. I also missed having secrets and I really loved that sound you get when you find them. I can't remember if you guys have said this before, but will your toolset and your FM have secrets?
  8. Being startled by being hit be something isn't necessarily a bad thing. If I slightly kick something and a box falls on me, I might freak out but I'd probably quickly realize that I was the cause after which I'd probably be more cautious. So maybe instead of a full alert, you could trigger just a heightened alert. And perhaps, you can decide that you were the cause if the object that hit you was close to you. I don't know how easy it is to determine the original location of an object before it starts moving. I would definitely prefer no reaction over the guard totally freaking out though and starting to look for me. That's like a dog chasing it's tail.
  9. That would be cool to watch.
  10. I like the elemental arrows as well and they don't necessarily seem completely unrealistic either. I can picture someone actually creating arrows that have tips filled with water, gas or an explosive. The moss arrows however do seem rather unrealistic to me and I'll grant that it would be hard to put enough water into something on the end of your arrow that could put out a torch but hey, they're "magic" arrows right? I mean, why else would you find moss arrows growing out of the ground and water arrows floating in pools of water and of course gas arrows that just float in the air?
  11. Aaaa, this thread is on fire, put it out, put it out! You're right, but we're playing a game, not real life. You are entitled to your opinion, but my preference would be to have specific loot goals that are a function of the total loot in the game. I completely disagree. I think finding loot is a critical element of the game. If you took out the loot, then you've taken away most of the purpose of the game. There are missions where your goals are to just pick up some amount of loot and you aren't necessarily there for anything specific. If you took all the loot away, you'd just be wandering around in the shadows for no good reason. I have no complaint about the game having lots of difficulty settings and for people to be able to do what they want. I think IS wanted to do that in TDS, but didn't get around to it. I for one, do not like ghosting or time limits in anything more than a level or two.
  12. I want to run into guards and have to sneak around and do the normal thief things. Having a game that's nothing but a loot hunt would be boring, but I don't want to have to do the same thing a dozen times because I can't find that last piece of loot. I totally love the thief games and I played all of them on the highest difficulty setting (which is why it takes so long to find enough loot) which definitely means that you have to be sneaky so you can get up behind the guards to wack 'em. I remember it took me 2 hours on one of the TDP missions after I'd knocked out all of the guards to find the last special item I had to find. It would have taken a lot longer if I had to constantly avoid the guards and that would get old after a while. I however, am not a big fan of ghosting. I don't mind having one or two levels where it's a requirement, but I personally wouldn't want to play the whole game that way.
  13. I was wondering if you guys were planning on adding any role playing elements into either your FM or add support in your tools. I am a big RPG fan and I don't want to see a Thief RPG, but I think it would be cool to add a few RPG elements. I really liked TDS where you gained a few extra abilities over the course of the game and I really liked the idea of joining factions with some optional tasks you could accomplish for them (although I thought the implementation was a bit weak and I wish they'd have taken it farther). I certainly wouldn't want to see something like experience points added to the game. I'm just curious what the thoughts and opinions are on this for the other folks here. What do you guys think about the TDS features?
  14. I personally enjoy this part of the game. I like knocking out everyone in the level and then spend the remainder of the level hunting for all the loot. If the loot objectives are high enough that it takes a significant amount of time and very careful hunting to find it, then I don't want to have to constantly worry about running into guards. If it didn't, I might get frustrated quicker and decide to either cheat or lower the difficulty setting (nah...I'd never do that :lol: ).
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