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freyk

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Everything posted by freyk

  1. freyk

    No visual

    And on our wiki, there is a list with performance tweaks.
  2. freyk

    No visual

    An other solution is to downgrade to an older version, like 2.06 and experiment with the grapics settings? (run tdm_installer. At the start check "get custom version", click desired version, next)
  3. freyk

    No visual

    As i posted earlier, please enter the following command (using your locationsettings). D:\MODS\The dark mode\TheDarkModx64.exe +condump mylog.txt +quit and D:\MODS\The dark mode\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32 or open explorer, navigate to darkmod folder. Then hit "File" (or menu) > "open in powershell" or "open in command prompt". To get a command window. In the new windows type the following command and hit the enterkey on keyboard: .\TheDarkModx64.exe +condump mylog.txt +quit and .\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32
  4. freyk

    No visual

    That is like running TDM blind-folded and not nice to the user. Just Set the log-settings in the config file, to create a log. Or use the start-arguments to create a condump, all i mentioned earlier. Like: do keyboardshortcut: windows-key + r to display a command window enter a command and hit ok. (or run a console screen from explorer) c:\mygames\darkmod\thedarkmod.exe +condump mylog.txt +quit This to create a condump name mylog.txt at start end after this quit the game. (if c > mygames > darkmod is the location of the game folder) or do: thedarkmod.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32 (to set the settings nbohr1more mentioned)
  5. This one is for our assets designers. Martina and hansie modeled some nice models and buildings, using Blender (and tutorials):
  6. freyk

    No visual

    About creatings logs, condumps, etc, please read and follow the TDM wiki artikel: "Report a problem" https://wiki.thedarkmod.com/index.php?title=Reporting_Problem And edit darkmod.cfg with a text editor, like notepad (or wordpad).
  7. freyk

    No visual

    And If you cant see the console, during that black screen. Then you to create a log using start-arguments https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors And see the following topic:
  8. It is in the code, but a tdm log can point us to the right direction. To create a log see sections "darkmod.cfg" and "condump" in following article. https://wiki.thedarkmod.com/index.php?title=Reporting_Problem
  9. I am curious what you see in the darkmod logfile (when you activate the logging setting) You can use console commands to fail a mission. And follow the procedure mentioned above, to truy to reproduce it. https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
  10. -> https://forums.thedarkmod.com/index.php?/forum/13-music-sfx/
  11. People posted some nice houses in this topic. It seems that we in the Netherlands, can stack up old-dutch-traditional-houses "Gestapelde Zaanse huisjes" in Zaandam, the Netherlands (trans. "stacked-up Zaanisch little houses") Google Streetview: https://goo.gl/maps/K1HGFiKWx4Np6T1X9 (original link)
  12. Well it is easy if you use dotnet 4.7 (or lower), it should run on wine/proton on linux/mac. It is less easy, when you port the code using mono/gtk# (linux/mac). And it is hard, when you port it to another language. (But easy when you share/opensource the code)
  13. Very nice. Do you also add a mission downloader to this launcher?
  14. Its a idea, but no. TDM will overwrite that file and the notes will be gone. But the launcher can use the file one of its datasources.
  15. Yes that is true, there are many startup arguments you can use and files you can edit. Writing the manager from scratch is easy. I got the parts of my launcher working in a few minutes/hours. I dont know and want to fix bugs in the internal downloader. To me, the internal mission downloader is great for getting/updating/inforeading missions, but not nice to write to notes in it, because it works very slow. I prefer a more "native" external application like notepad, so i can make a note much quicker, can easely switch applications, etc. And install/update the missions without opening the game. I only see that the mission manager-parts will take some hours. Because we need to search in files where to download the fms. Manage the database of the launcher, etc. And i dont see the launcher replaceing internal parts of the game. It is just an external tool, like the tdm installer. (That also updates tdm-files, outside the game)
  16. I dont know. Place the launcher in the tdm folder or point the launcher to it.
  17. @nbohr1more Sure, the sourcecode is online. But my launcher doesnt have a mission manager. And i dont have the time to add code to my launcher or port code to angeloader myself. Maybe someone would like to that, like @FenPhoenix Because, in the state the launcher is in now, It is just a proof of concept and a sollution for solving some userexperience problems. Download the binary (or sourcecode) and see it for yourself.
  18. And if people port the windows c# code to mono and gtksharp (etc, etc)?
  19. Better yet, collaborating on this project using a git repo is more fun.
  20. Yes, you should difintelly expend the code i have written. It has also a mission tab in it, but not filled with missions. And use the advices above. code: project on github binary to my launcher: Binary (direct download from github) Tips for the launcher: search for the download locations for the missions, inside the sourcecode of tdm mission loader, add a sqllite db and use the ratings from thiefguild (Or something else)
  21. To me, there are differences between an executable and a application launcher. For example: application launcher can be an executable, that can start another executable. Thief.exe is a executable and darkloader is a "application"-launcher, that can start thief-executable file and run a fm mission, automatically. And i think, that knockout thief wants to create a launcher like darkloader, but now for TDM (that includes a rating-system and note taker).
  22. Do we have a launcher?? Or do you mean the TDM game Executable. If mean the executable (-> the game itself), then take a look at the source code and Coding Articles at the wiki. Create some code, scripts and gui menus for the mission rating and note taking. But where to store the ratings? The personal ratings on the local system and our rates on a server.
  23. We don't have a rating system, but other sites do. like: thiefguild.com We don't have any official launchers. But i created some launchers, earlier. Also a launcher for Windows, written in C#. You are welcome to pick it up and add those features to it. Get the binary and code from: https://github.com/freyk22 More info see:
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