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UglyEd

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About UglyEd

  • Birthday 05/19/1962

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  1. Hmm - I've got this: Intro -> Objectives -> Start Mission -> Generating World -> Starting Mission - please wait -> Objectives.... In all, the mission does not start. I have TDM 2.05 EDIT: also made a new install of TDM
  2. It's been quite a time now, but my log in still works :-) So I downloaded DR 2.0.3 today and installed it. I tried it on an older map I created. 'dmap' works fine, but 'map' gives me an error: >> map Test_001 Cannot execute command map: Command not found. Did this change? Thanks for help, Eddy
  3. Hi, I like to make a suggestion concerning the "Builder/Erbauer" translastion: what's about "Constructor/Konstrukteur". So we have "the Almighty/Eternal/Great Constructor" ("der Allmächtige/Ewige/Große Konstrukteur") etc and the Constructors/Konstrukteure.
  4. Hi there! I've downloaded the recent version of the DarkRadiant (V 0.9.1). Great stuff! But some questions: In the genuine Radiant, the is a Z-axis window, where I can set the area, in witch the brushes, patches etc. can be selected. I found this very helpful. Is it accessible in DarkRadiant? As I understand, the DarkRadiant is an optimized Radiant for Thief-mapping. So there is no Thief like stuff (textures, entities etc.) Do you already have an idea when this maybe could be accessible? What textures do you still need for the DarkMod? cu, Ed
  5. I've done so, as sparhawk suggested. I'm just creating some bull's eye windows an I needed some non-transparent circles around the bull's eyes that represent the lead stripes. And it woks fine with the second brush. I'm nearly finished with this. I will show when it's done. Here is an image from the editor: the edges are still very blurry
  6. Oh, I actual forgot to mantion. I mean window glass. So I will try with another brush in front of the window pane. Thanks a lot.
  7. Hi there, does anyone know, ho I can add some non-transparent areas to a glass texture? Ed
  8. Hi there, found a site with a few historical textures: http://www.3d-rekonstruktionen.de/downloads/ and some other ones here: http://www.castironflamingo.com/tutorial/i...map/indexp.html
  9. It looks ok to me too. Here is an ingame screenshot:
  10. I took 03.jpg and made a normal map for it: Specular image Normal image
  11. Ok, so I take away the last two until I have the permission, ok?
  12. I simply generated them with the normalmap plugin for The Gimp. The first I found on a site about Möbius The next two are some symetrical pencil sketches. The last two are from a private web-site. I just try to get the permission to use them.
  13. Here are some new normalmaps. They do their job with wood, marble and stone as well. Best use of them would be ceilings (I prefer the first one) The normalmap as 1024*1024 .tga With the next two maps, the lower area is a bit rough, so with a texture looks cheseled or carved manual. The higher area is smooth. The normalmap as 1024*1024 .tga The normalmap as 512*512 .tga (BTW: should the TGAs be compressed?)
  14. Btw: another use of the "Corel-Draw-Method": tombstones and other carved writings. The marble: The writing: The normalmap: The results: And here the .TGAs: The marble The normalmap
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