Browsing the Mapcore community boards, a major online hub for level designers, there seems to be a lot of game-independent portfolio-building out there - at least that's the impression I got. After that, lots of TF2, lots of Hammer work, some Unreal and some modern military FPS stuff I am not familiar with. What makes that board curious is that single player is almost completely underrepresented, and Thief / TDM seem to be completely missing (skacky used to be a member, but hasn't been active for years). There is practically no cross-pollination between them and the TTLG-centred design community. Judith: I remember that Hourences quote. It was already written from hindsight, since the mid-2000s were the time level design tasks massively grew in complexity. Hourences himself started in the UT design community, and was part of the Operation: Na Pali team. ONP had over 40 large to massive SP levels (the original Unreal had 38). This would be inconceivable in modern commercial projects, let alone fanmade mods. Now it is eight years later, and the same trends have mostly continued. (I say mostly because Minecraft building is apparently a huge thing.)