joebarnin
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Posts posted by joebarnin
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You know I’m in!
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Excellent little mission! Good design, aesthetically pleasing, good use of vertical space (any mission with rope arrows is +1 in my book). I only got 2 of the secrets - had to cheat to find the others (pretty fiendish, but secrets should be fiendish!).
Good work, I'm looking forward to more!
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@taffernicus Weird, I can't reproduce this. What version of DM are you using (2.11 or 2.12 beta)? And what platform? Thanks.
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On 1/29/2024 at 3:09 AM, tapewolf said:
I still can't find that key, though.
Sorry, my mistake. There is no key for that grate - you have to throw a switch that's at the guard shack. Sneak up behind him and you can throw the switch over his shoulder - he doesn't notice lol.
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Spoiler
The key to the grate under the bridge is in the nearby guard station.
8 hours ago, tapewolf said:SpoilerAlso, in the warehouse lift is a decorative crate. It didn't seem to have anything in it, which made me think it was there to have something put in it, but I never figured out what, if anything.
SpoilerI'm puzzled - there's a crate in the warehouse lift, but it's not empty. It actually has some loot.
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6 hours ago, Johnnytheboy76 said:
I'm a little late to the party but congrats on this monumental release. Really enjoying it so far and I'm finding the story very immersive! I have however, hit a bit of a wall:
I've managed to gain access to the Pagan compound. What now? I can see something that could be moved but can't see how. I've also tried climbing but no luck there. I tried firing a noise maker through a gap that attracted an elemental but other than that, I am truly stumped!
SpoilerThere's a switch on the rocks on the east side of the compound. You probably missed the bit where a pagan used the switch to open it - it will open a rock/door and lead to the next area. You may want to reload a save before you woke up the elemental.
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4 minutes ago, Justice01 said:
Hmm, not see any numbers in the closet with the lion statue. Looked all around, even moved the boards... Where should I be seeing them? Perhaps this is a bug?
SpoilerThe numbers are in the Prayer Garden. Use the vision potion in the garden, look around for writing - it changes when you use the potion.
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2 hours ago, bunnyboy said:
Finally, I reached the workshop, and again I have no idea how to get out of that place. I could reach level 1 by jumping off of a small pole (?) in the center, but now I have no idea how to move up further.
On the second floor of the warehouse, head to the southeast corner - behind some crates you'll find a ladder up.
And just in case you need help at the next floor,
Spoilerlook for a way to climb around the big barrels.
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Spoiler
The last combination is on a piece of paper in the room you want to get into. You have to get close to a window, and maybe use your spyglass to see it
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Brilliant!
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On 1/5/2024 at 10:53 PM, hightide said:
I've just gotten through the pump house and experienced a system hang while
I had to ctrl-alt-del and end the darkmod process to get any use from my computer. I will restart it and try again soon.
edit:
got further, having trouble finding the key for door 7C. clues/location?I needed to look more closely inLater I had a strange experience in room 11, coming down the ladder to the East side: I pressed Esc to bring up the menu, but only the cursor appeared; I didn't see menu options of hear and clanks like the cursor passed over them. Quickloading and trying again let me open the menu, but it was weird.
Strange things you’re seeing. There was a hang/CTD early in beta, but that was fixed. If it happens again, capture your log files (darkmod.log, qconsole.log).
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The keys don’t work on the doors - they just unlock the buttons to call the elevator, or the buttons within the elevator. Once you get the keys, use the elevator to get around.
The attic key was back in the previous apartments, the Garden Tower Flat (I think that was the name). It provided a short cut getting from that apartment to the hallway with a guard.
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s_volume or volume are not valid tokens in an FX file. So I think you have to do as @datiswous suggests, and clone (and modify) the soundshader.
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1 hour ago, peter_spy said:
You keep using assets fom my Builder Compound pack that is no longer available, you could at least credit me for it. That applies to your other FMs too.
My apologies - I completely forgot to credit you in this mission. Now and Then does give credit in the readme.
Sorry.
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Glad you liked the mission. You found some of the harder loot - and you are so close to 4k! I assume you got all of the paintings (behind glass) in the cathedral, and the 3 hammers. A few of other ideas:
Spoiler- In the Penthouse, there are a couple of statuettes on the fireplace. Turn them both, and a secret compartment opens.
- As you're climbing out of the pagan caves (just before you get to the orb), there are a few ancient arrowheads in a nook.
- At the very beginning, in Freeson's shop, there's a diamond hidden in a jar
- After the warehouse with the bots, there's a purse up on a beam (just before you get to the room with the secret door with an arrow supply).
- There's a ring on Alan's finger.
- In the mansion past the river (the building with the basement), in the living room there's a big fireplace. The gargoyle on the right has a ring on its head.
- In the warehouse, first floor, there's a purse in a barrel.
- In the warehouse top floor there's a chest in the broken elevator. There's other loot in the warehouse too.
Anyway, hopefully that'll get you over 4000.
Actually, there is a key to the bishop's room - it's on a chair.
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Spoiler
One of the skeletons found it and is wearing it on his hip. Luckily it’s not one of the fast skeletons; he’s the one that patrols in the southeast corner of the sewers
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6 minutes ago, BSmitty said:
I must be missing something obvious, but I can't seem to find a way out of the caves after getting the golden buck. Any hints please ?
This post has a series of progressive hints:
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52 minutes ago, Knockout Thief said:Spoiler
use the vision potion and look around. Specifically for something to read
SpoilerSpecifically the plaques. See how the wording changes with the potion?
SpoilerFind a room with a lion (just across the hall). Now, you need a combination...
SpoilerThe plaque (with the vision potion) has the answer
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7 hours ago, Underwood said:
Yes, I can open the safe, but the alarm starts. I wanted to avoid this....
SpoilerThere’s a switch near the head of the bed that Jack was sleeping in.
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58 minutes ago, High John said:
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Having repeated this several times, I have now completed 11 of 4 Good Deeds(!)
Oops. I'll fix that for the next version. Thanks!
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8 hours ago, Underwood said:
Not sure what "fuse for the safe" means. The safe combination in Jack's hideout is on a piece of paper in a nearby room. But the safe can be picked as well. Or am I misunderstanding?
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2 hours ago, chakkman said:
@joebarnin Do you have a decommissioned PC somewhere? I used to install Linux on those, rather than doing the dual boot "mess".
Of course, the hardware should be capable of running TDM.
Good idea, but no, I don't have an extra machine.
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55 minutes ago, fortuni said:
Thanks, already had the those, but had spent half an hour trying to work out how to open the doors to the big cage to get to the control panel inside. Assumed it was another mini puzzle.
Nope, no way to get inside. Sorry about that.
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26 minutes ago, fortuni said:Spoiler
There is a rope arrow (or two?) in that room , and one in the first room you went into after the sewers (room 14)
Fan Mission: Now and Then by joebarnin (2020/09/08)
in Fan Missions
Posted
@chakkman Thanks for the detailed feedback, I appreciate it. Your points are well taken. Yeah, I do have a problem with rectilinear design - I just don't think in curves and angles! As for good deeds, my missions usually some form of them. Always optional - don't want to force you to be nice!