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Antsan

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  1. I'm on Debian, not Windows. Setting the primary display doesn't accomplish anything. TDM captures the mouse in windowed mode, so I cannot move the window. Starting TDM already windowed on the right display and then switching to fullscreen doesn't work either – the larger display is switched off as soon as TDM starts in fullscreen mode.
  2. I have two screens, one bigger and one smaller. Unfortunately my hardware selects the smaller one as the primary one, which seems to translate over into some full screen applications, which then always run on the smaller screen (which uses DVI, as opposed to the larger screnn which uses HDMI). This is the case for TDM. I have taken a look through the Darkmod.cfg, but there seems to be no way to set a preferred screen or something like that. Is there any way to specify which monitor I want to play TDM on? I've got an NVidia GeForce GTS 250 and am playing on Debian testing. Selecting a primary display in the NVidia X Server Settings doesn't help.
  3. After that last post I almost feel bad for posting. Almost, not quite. The Dark Mod is a game, but just barely. The same goes for any other stealth game. Why? As Springheel says, a game consists of rules, an end condition and a measure for how well you did. Most modern games do have these things, but in most instances the rules are (thanks to physics engines, real time and the likes) very ill-defined. I feel this goes to the point where calling the physics "rules" is a bit far-fetched. Of course this also goes for other programs that are called games, like Counter Strike, TES [insert roman number here], Diablo, Dwarf Fortress or almost anything interactive. Naturally this is only nitpicking and doesn't touch the linked poll in the slightest. With the general gist of what a game is given there, TDM is a game, just as much as Thi4f or Dishonored is. I think the following is very poor form: Exactly my reasoning, yes. (A quote of Viktoria in the linked thread, explaining why TDM isn't a proper game) I almost exclusively play non-commercial games. I think the only commercial games I played in the last 5 years must be Bioshock, Portal 2 and Amnesia. Maybe I am forgetting half of the ones I actually played, but... compared to that my list of games I played is rather extensive and most of the games on there are just now getting some distantly related commercial cousins: Dungeon Crawl, Brogue, Dwarf Fortress, Sword In Hand, ZombieRL, God Of Change... Those are just games I played in the last few months. Saying a game isn't a proper game because it isn't commercial (and that is exactly what she did there, there's just no way around it) is highly disrespectful to the developers who pour their very soul into something that goes way beyond what you'd be able to find in any commercial game.
  4. I found the tavern immediately and spent quite a while looking for the key before I was able to find it. Took me a while to get that key. Isn't that what bug reports are for?
  5. After I failed shooting down the vase in "Tears of St. Lucia" I seem to have just forgotten that I can use arrows in that way. Well, good to be remembered.
  6. I voted "blackjack" but I noticed that I lately try to avoid any kind of confrontation. Blackjacking often is just too stressful - sneak up, knock down without getting to close or being just a bit too far away, then pack the body, run for some shadow with enough space to hide a body... Most times it is easier to wait for a moment when I can just run into the next shadow without raising an alarm. If possible I drop my short sword and broad head arrows before starting a mission. I am unable (and unwilling to learn) to use the sword and killing off at a distance makes me feel like a cheater first and then I am afraid that the body is found before I can retrieve and hide it. Also I just don't like killing, but that's minor as I never had any problems with it when playing Bioshock, any of the TES games or Dungeon Crawl.
  7. No, this has been done on a Roland MC505 (named "Suse"). No sampling possible there, it's all done with its synthesizer, arpeggiator, quantizer and sequencer. I think I recorded some of the melodies with the keyboard (and quantizer switched on). When I was done with preparing all my patterns I connected the sound output of Suse to the microphone input of my computer, fired up Audacity and recorded with that while only switching on and off the prepared patterns. To my credit I didn't only switch them on and off at the end of a measure and sometimes more than once per measure. *cough* That's probably why it sounds so crazy - I mostly first used the arpeggiator to find some rhythm that sounds nice and then quantized to some other measure than used in the arpeggiator. The only skills employed in the making of that album where probably patience and a sense for harmonics. Although I once played the violin and can find my way around a djembe I have no idea how to play a keyboard or how to operate a physical drum set. Also I have no idea of how to do post production (or whatever it is called), arrangement or any of that stuff. So, basically this is amateurish as it gets, I guess.
  8. I put together an album once. Didn't know about Soundcloud, so I put it up on Last.FM instead. http://www.lastfm.de/music/Antsan/All+Hail+Armok! It's not professionally made. I just sat down with a groovebox and put something together that sounded interesting. Played a lot of Dwarf Fortress back then.
  9. That's strange, I thought I saw the lightgem lighting up with every flash. After seeing it the first time I was looking out for it. On the other hand I am not sure that it has any consequences either. If discovery isn't instant the time it lights up probably is too short.
  10. So I started playing this today and I am a bit overwhelmed. Not that this is a bad thing. It forces me to think about how to proceed. It also means I cannot play this for longer than maybe fifteen minutes continuously. This also is not necessarily a bad thing.
  11. Started playing TDM this week and I've got to say it is damn awesome. Although there is one problem: For me to see anything at all outside of direct torch light in TDM itself I need to set the Gamma and Brightness values relatively high. When I end the game those values are not reset and my desktop is blindingly bright, so every time after closing the game I need to open my settings and readjust the values. I am playing TDM on debian testing and a NVidia GeForce GTS 250. I normally run the game from a terminal and the last line is always a memory access error. If I should be reporting bugs elsewhere I am very sorry and thankful for directions. [Edit]Urgh, I just now saw the support forum. Obviously I am blind.
  12. It would be really nice to have a standalone-version wich can just be downloaded and compiled instead of first having to install doom3. I am using linux and I tried 3 times now to install doom3. Never had any success (bad thing I did not remember the problems I had). I somehow hoped the final release might be independent from installing doom3.
  13. Ah, and because western civilisation is bad you have to be miserable? By the way: It's not a fact by itself. Funny, I argue to widen my horizon. And more funny: I can enjoy it while being serious with what I say.
  14. Most miserable people I know always complain about punks, hippies and the youth and not about actual problems. Most happy people talk about problems and actually try to solve them instead of complaining.
  15. So... How is "realistic" defined in this study? Doesn't "realistic" mean "being close to reality"? So how are optimistic people more unrealistic than the pessimistic ones? You know, it somehow seems like a self-fullfilling prophecy in this context.
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