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Jesps

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Everything posted by Jesps

  1. Anyone else experienced that? The counter needs to be activated 10 times to trigger.
  2. Congratulations on the release. It looks very inviting from the screenshot. Read and explore, Read and explore
  3. Thanks for the comments. And the mirrors, I have added them to the op.
  4. My map for the seasons contest. This small/medium sized map is the second in the Selis Woderose series. Flakebridge Monastery being the first. Briefing: Flakebridge brought me a fine haul. It didn't last long however. I have aqured a treasure map that supposedly leads to the treasure of 'Francis Rake'. Apparently the treasure is hidden somewhere in the Rake family's castle located on an island in Lake Coulter. The castle is now in the possession of Rake's grandson, Francis Rake III. Download links: https://rapidshare.c...28/rake_off.pk4 http://www.mediafire...i0/rake_off.pk4 http://www.bloodgate.com/fms/rake_off.pk4 (thanks to Tels) http://www.mindplaces.com/darkmod/fmdetails.php?id=43 (thanks to Fidcal) A big 'thank you' goes out to the people who made this possible: My beta testers for rigourus testing, the team for making the mod, and the forum community for helping and inspiring me. Enjoy! Screen shots:
  5. Beta testing is in the final, final stages. So it could be released very soon on a geological time scale
  6. To teleport non-player entities you need to use a 'targets/atdm:teleport' instead.
  7. The water had a custom stim on it When the book received that stim, it activated: A teleporter to transport the book to a blue room, A particle effect (the fire), A sound effect, and A complete objective trigger And that is all there is to it, if I am not mistaken.
  8. Just bevare that nodraw_solid also affects the player and moveable items. So you may need to make it more detailed than your average monsterclip brush.
  9. 160 - 104 = 56 56 * 71 * (4/9) * (2/3) ~ 1178 In 1178 source: http://en.wikipedia.org/wiki/1178 Now I am scared
  10. Thread started in the testing section.
  11. Sound good, both of you. (not the crash thing) It is a small-medium map.
  12. 'ello, With my seasons contest map almost finished, i'll need a few people to test it for me. Let me know if you are interested.
  13. Illusionist's Tower by stumpy has some of that.
  14. @Fidcal: There is a setting; "easier QTEs" or something. It should make it easier, assuming you have not already checked it. And the game does get a lot better after the tutorial mission.
  15. A little teaser from my seasons contest map:
  16. I'll probably need some extra time too. The 10th seems about right.
  17. You can buy it from gog.com drm-free. You have to register to get any of the dlc, but I do not think that the game it self needs to be activated to run.
  18. It is a great game so far. And I can barely run it with all the settings at minimum
  19. Thanks for the review Glyph Seeker, I'm glad you like it.
  20. Good tip Fidcal! Something similar can be done when you thicken patches, or make end caps:Thicken the patch and deselect the parts you want to keep. Then press the delete button.
  21. It's too quiet. They are plotting something!
  22. No he was team 6. And the guy who found him team 1. They are neutral. I have managed to work around it though: Put a teleporter on the AI (bind it to him) Then teleport a ragdoll from a blue room, and remove the AI from the game. (while the player is looking elsewere of course) Thanks for the inputs, though.
  23. Hmm. I tried changing the team to 5 with stim/response, but the others still notice him. Dead as well an unconscious.
  24. I'm pretty sure my map will also be ready within the contest time.
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