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Bukary

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About Bukary

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    Member
  • Birthday 03/23/1977

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  • Location
    Tatry Mountains, Poland
  • Interests
    history and theory of literature, Brueghel, Thief
  1. The future of Thief editing is going to be very, very bright.
  2. [Nevermind. I thought I found a bug, but I was wrong. Sorry. There's no way to delete my post?]
  3. Bukary

    August Update

    The video is wonderful! I have a question regarding this and other features. How will you "give" it to the people when TDM is released? In the form of (x) tutorial or (y) some file that can be imported into somebody's map?
  4. Yes, that would be great and very useful improvement. If it is not that difficult, go for it!
  5. Yes, but there are lots of editor objects visible (no_solid, no_clip, paths etc.), so one can not check how the map looks in the game. I don't remember if it is possible to filter everything (with the exception of architecture, AI and objects) in render view. I will have to try this in the evening.
  6. It seems that camera window works much faster now! BTW, in DromEd there was 'Light Bright' command (in camera window one could see fully lit map). Very, very useful. Is there something like that in DarkRadiant?
  7. My monitor is set to 1024x768 at 100 Hz. I reinstalled Doom 3 and whenever I play it refresh rate drops to 60 Hz. I tried "+r_displayRefresh 100", but it does not seem to work for me. Any ideas? I remember having this problem before, but I have no idea how I solved it. Help! [EDIT] I used this program (RefreshForce): http://www.pagehosting.co.uk/rf/ to set my refresh rate. It works great! Timedemo showed 51 fps before. And now (at 100 Hz) I have 91 fps! If anyone wants to use ReForce... a word of warning. One needs to set desktop resolution in Doom 3 before using this program. If, for example, Doom 3 is set to 800x600 while desktop is 1024x768 (with ReForce), the monitor will freeze and the game won't start. Strange. So if you are planning to change resolution in Doom 3, start ReForce and click on 'Restore original settings' first.
  8. They are also missing in this important tutorial: http://wiki.thedarkmod.com/index.php/...Getting_Started It would also be great if there was 'Design Tutorials' subcategory.
  9. I could not find this tutorial here: http://wiki.thedarkmod.com/index.php/Category:Tutorial Is that because it's WIP?
  10. Speaking of graphic cards... I probably shouldn't start separate thread about this, so I'll ask here: I have some problems with AIs' shadows. It seems these shadows are cut off at the height of knees and neck (bottom and upper part of the body seems to be 'invisible'). Have you encountered such bug? I use GeForce 9800. I haven't seen anything like that while playing Doom 3.
  11. Thanks for the reply, NH! Is Rebb's ambient avaible for Den's resources users?
  12. Erm... What's wrong with armored guards getting winded?
  13. Was this ambient fix used in Thief's Den? Can we read somwhere about it? Right now there are two possible methods of using ambient light? Sorry if I got it all wrong.
  14. But... isn't something like that possible with Sources & Receptrons system that you are implementing? I was thinking about some sort of 'poison' effect in my mission: player enters some area (trigger) and gets infected (his health is slowly reduced until he finds cure). It probably involves time restrictions. I haven't checked TDM S&R yet. I guess it's possible? It was quite easy to do in DromEd (even without custom scripts).
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