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csamba

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Posts posted by csamba

  1. New download link in the first post.

     

    Saves / reloads appear to be healthy now, at least for the first 7-8 trials. Thank you for the quick fix to restore this awesome mission; it's certainly large, and for the first time a few objectives did require some intuition, but I still enjoy every minute of it.

     

    @nbohr1more: my compass is fine, so it's probably not an FM issue...

  2. Confirmed :(.

     

    Version 1.0 did sometimes fail to reload a quicksave ("...no more free events...") but had no problem with regular saves. In version 1.1, however, saving is no more possible at all: both quicksaves and regular saves, when reloaded, immediately crash TDM (both 32 bit and 64 bit).

     

    Let's hope you can find a quick fix for this. It's nice to get rid of the annoying beeps under the starting / closing menu - but if it comes at the expense of losing all ability to save I rather return to the earlier version :(.

    • Like 2
  3. sometimes they get out of sync, and face the wrong way...

     

    My lion statues

    work fine with the WENS code - but it has to be read from right to left :rolleyes:. That is, the rightmost lion (on the R fireplace) must face W, the next one to the left must turn E, the third (on the L fireplace) can be left alone as it already faces N, and as soon as the leftmost one faces S the secret door opens dutifully

    . I could replicate it at least 4 times :)

  4. Am I right observing that in this latest version

    the orange "fourth clue key" has lost its function completely because the underground area opens with a switch?

    On the other hand,

    the "great hall key" does not work on the big double doors of the great hall (with the throne) so they remain locked, while all the other doors are pickable so they don't require a key – ?

     

  5. Two delightful missions, the second one is even more captivating. I happened to find the

    psychotronic button in the drawer quite easily, but offering a drink to the statue was a pure trial-and-error...

     

    However, I must have missed something obvious, because

    neither the captain's basement switch nor the steam wheel on the back pipe seemed to work: the hot steam continued to leak (and hurt), and the electric plate inside the vault also remained red hot... ?

     

  6. I've been expecting this for quite a while, and with good reason: it's still one of the best TDM missions ever (apart from St. Alban's Cathedral... ). Huge, complex, challenging but not frustrating, full of variety and surprises. Most of it works flawlessly in TDM 2.01 now, but I experienced a few glitches:

    (1) neither of the 2 garden keys worked on the garden door (behind the storage) - they only made a noise and the door became permanently inert; (2) there was no way to pick up the library key from the open desk; (3) the "non-secret secret" bottle in Andrew's jug was frobbable but could not be removed; (4) I found no key for one door next to the spiral stairs.

    . None of these were vital - except perhaps (1) - but I wonder if they happened only to me...?

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