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Amadeus last won the day on January 20
Amadeus had the most liked content!
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The Great American Southwest
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Word fixin' & gold stealin'
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Allow broadhead arrows to break glass lamps
Amadeus replied to MirceaKitsune's topic in The Dark Mod
oh duh, that was a stupid question on my part. On my phone it looked like shards of glass. -
Allow broadhead arrows to break glass lamps
Amadeus replied to MirceaKitsune's topic in The Dark Mod
that's a really nice particle effect, is that custom? -
Allow broadhead arrows to break glass lamps
Amadeus replied to MirceaKitsune's topic in The Dark Mod
Yeah, I guess I didn't consider making a new entity for future mappers to implement in their future maps when I responded to you (sorry!), but that is not a bad idea. The changes should be done in a way where it wouldn't affect older FMs, and it would be a fair chunk of work. I actually have a few breakable lights in my WIP, although they are kinda glitchy and far from perfect. -
Allow broadhead arrows to break glass lamps
Amadeus replied to MirceaKitsune's topic in The Dark Mod
This sounds like something suitable for a mod (or an individual FM where the author desires this kind of mechanic), but not as a core gameplay feature. -
Allow broadhead arrows to break glass lamps
Amadeus replied to MirceaKitsune's topic in The Dark Mod
This kind of mechanic would break a ton of existing FMs. Some (I dare say even most) mappers often choose electric lamps so that they can't be extinguished or turned off, forcing the player to time their movements through the light. There are of course switchable electric lights, but that is up to the author on how they want to implement those. It would definitely be fun to see an FM implement this Splinter Cell-style mechanic, where the mapper has designed their map to function in such a way, but to add this as a core feature would break the gameplay of countless maps -
okay, I'm gonna go through and fix these lightleaks with shadowcaulk then. There are a handful of other lightleaks in WIS, do you want me to log each one and report it on the wiki page, or can I just go ahead and fix them as I see them?
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So, I just retextured the caulk brushes to shadowcaulk and this seems to be working fine. Suitable fix??? However, I did find another light leak right next to this one:
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In the interest of preventing the loss of investigations and mapping work, does anyone have a prefab of the dynamic moonlight map that SteveL made a while back? All the download links are dead, but here is a link to the thread:
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I do remember this being a problematic area for a few reasons. I'll take a look and try and fix it; hopefully some time this week
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The Dark Mod 15th Anniversary Contest ? ( POLL ADDED )
Amadeus replied to nbohr1more's topic in Fan Missions
I love the idea of a 15th Anniversay contest, but I think there should be fewer restrictions on what type of mission can be made so that more mappers would be encouraged to join. Fewer restrictions on what kind of mission can be made for the contest would hopefully open up more room for creativity, and maybe we'll even get some weird, unconventional missions that break the status quo. I, for one, don't really have a desire to do the "connections" theme again. It was fun doing it last time, but if I were to participate in a new contest I'd like to do something different. And holding a contest for the third "Official" campaign mission is an interesting idea, but if a contest like that is to be done, I think that should be its own dedicated contest not tied to an anniversary contest. -
Congratulations on getting this out the door! Looking forward to playing it soon
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The Painter's Wife does use an automap
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Beta Testing: Hidden Hands - Blood & Metal (campaign)
Amadeus replied to JackFarmer's topic in Fan Missions
What a great start to 2.12! I can't commit to beta testing right at this moment, but perhaps I might hop in in the next week or so -
I just finished this FM and it was fantastic! It was short, sweet, and heavy on the details and atmosphere. I loved the amount of fine detail work you put into all of the individual buildings making up the alleyways as well as the interiors, which all felt lived-in and authentic. I'm short one secret, but I'm sure I'll find it on my Expert playthrough. Anyway, fantastic work;! Looking forward to your next one