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Amadeus

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Everything posted by Amadeus

  1. Alright, a new version is up with a handful of the bug fixes that have been reported
  2. I'm pretty sure this is a Dark Radiant rite of passage
  3. Thanks for playing Melichor! Glad you are enjoying it so far, and yeah, it's safe to say you have a bit more exploring to do
  4. Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please
  5. Finally. About time we get these long-sought features. Just point me to the download link
  6. Here is a link to the Dark Mod wiki with some (but not all) of the basic console commands: https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls
  7. Hey tib, it should be CTRL + Alt + ~ (the tilde key)
  8. So I filed a bugtracker for this: 6281 It seems that the proper diffuse map for the sandstone texture just doesn't exist in the base game
  9. Should be easy enough to just make up a custom material until this bug gets fixed
  10. so it looks like the editor image for blocks_large_sandstone is totally different from the diffuse map, which is blocks_large_whitestone
  11. appreciate the feedback, but we are quite happy with the amount of background info already provided, and I wouldn't expect to see any changes regarding the tablets for future versions
  12. A secret is just a matter of perspective in this FM. Not everyone is gonna find the same things in the same order
  13. The player is also equipped with flint at the start of the mission, so you could just use that to light things on fire easily. EDIT: Oh, thebigh beat me to it!
  14. Hey TBugs! Welcome to the Dark Mod! I'm glad to see you are enjoying it so far. As for the And feel free to post in the Seeking Lady Leicester thread here.
  15. Verison 1.1 has just been uploaded, featuring several bug fixes, some performance fixes, and a handful of gameplay improvements. Thanks for playing everyone!
  16. Thank you very much for playing and taking the time to write a lovely review, this was a nice thing to read this morning
  17. Don't forget our High Script Master, Dragofer! Without him, a bunch of the fun stuff you see and experience in the FM would just be unrealized ideas!
  18. We will look at some of this stuff, but SPOILER tags, please!!!
  19. could the viewport issue be related to this issue: 6278
  20. Hey, so to clarify this point: Yes, the specific FM author has to implement it in their FM. This feature won't work on say, Tears of St. Lucia, as the authors of that map did not implement the feature. Usually the (very few) mission authors that use this will make a note about it on their FM release thread
  21. Apparently not for Woodsie69, who is using Linux Mint 21.1 Cinnamon. In the bugtracker it is stated that the Linux version was Fedora32 (I know precious little about Linux). Perhaps @Daft Mugi wouldn't mind doing a bit of linux testing
  22. I just filed one bugtracker related to the func_peek entity, should I file one for func_peek on Linux too, or is it already done?
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