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Amadeus

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Everything posted by Amadeus

  1. I've done this for A Good Neighbor and Written in Stone. Sometimes its janky, but most the time it's pretty fun. A couple other authors have done it for their FMs too
  2. This you will just have to explore yourself. The readables and objectives do show what you are looking for. As for if they are killable, shoot a (holy?) arrow and find out
  3. Ha, don't worry, it happens to the best of us
  4. Thanks for playing, I'm glad you enjoyed it Some of the loot and secrets are VERY difficult to find; I don't think we ever expected players to get it all on their first playthough (even though some did, the loot hounds!). And I especially argued for very hard-to-find secrets, so even finding two of them is a worthy accomplishment
  5. alright, this one is my bad. I just deleted the entire archive and redownloaded the FM. Now the issue seems to be gone. Perhaps I had an extraneous material file that overwrote something? I don't know, but everything seems to be working as normal. Thanks for looking into this. And now I have learned to delete and reinstall an FM before reporting a bug
  6. hmm, what you have is correct. So then I wonder what the issue could be on my side. I'll take a look in a little bit
  7. Hey, so I just loaded up A Good Neighbor in TDM 2.11 and noticed a fairly significant bug. 2.11 seems to have broken the reflective water texture I used for the flooded basement. I attached screenshots, the first is of 2.10, then second is taken in 2.11. The difference is pretty clear. Help please!
  8. I feel like this is something that can be done in DR's Stim/Repsonse editor. Body goes in, ashes come out... But we'll wait for Dragofer to explain why we need a script
  9. Mama mia! I particularly love the last pic, great work!
  10. Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there
  11. agreed. the key is just keeping em small, I think. Lord knows Written in Stone was wayyyy larger than we wanted it to be
  12. yeah, not really, but several cultures do have harvest festivals, so it can still be around that same theme. Plus I'm tickled by the idea of an FM where Corbin has to steal a frozen turkey for his family dinner because the butcher was sold out
  13. I COULD (heavy emphasis on this) be interested in another contest. I'd probably do something very, very small, but it would be fun to get a bunch of Autumn themed FMs
  14. Thanks for making this video marbleman! I'm looking forward to watching it and am very curious to see how you ghosted it
  15. Congratulations! Very much looking forward to playing this tonight
  16. Thanks for playing, I'm really glad you liked it! As for your question, I need to go back and work on this problem. Now that I have a better understanding of just how DR works in general, I think I can make a better, more reliable solution. There are also a handful of other bugs I gotta go back and fix too.
  17. Congrats on the release! this was a very cool FM, just oozing at the seams with atmosphere and ambience. Great work!
  18. I just finished this FM last night, and it was a ton of fun! I absolutely loved your city design and city atmosphere. It's nice that you took a step away from TDM's tried and true "doom and gloom" aesthetic and made a really vibrant city. It was a wonderful combo of original brushwork and modules, I really loved it. Great work!
  19. hmm, this sounds like a bug then unfortunately. Strange, because other players have gotten all the secrets, not sure why the chain is suddenly nonsolid now... Sorry about that
  20. Eh, don't feel too bad about this particular spot. This was a troublesome area when it came to beta testing that's been tweaked and retweaked a few times, but since this was a contest mission with a deadline, there is only so much you can do
  21. At long last, we finally have a train mission! This was a blast to play, well done! This actually reminded me a lot of that one train level in the Splinter Cell series way back when
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