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Ravenhook

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Everything posted by Ravenhook

  1. Hi everyone, Back after an enforced break..RL health issues reared it's ugly head. Time to dust off my mission and dig in.
  2. I'm quite pleased with it and I have learned something about patches and manipulating them.
  3. Thank you for your help, I have been practicing all day and come u with this....
  4. Thank you, I will try that out this afternoon.
  5. Difficult to explain so I have taken a couple of screen shots, the first is made up using half a cylinder, clipped and given the correct angle to the stairs...it's not good and done in a hurry. The second is made up with an end cap which looks very nice but I dont know how to get the angle of the first one to cover the steps. Hope that explains it better. (So I managed to get the pictures the wrong way around)
  6. The dreaded patch! I need to cover a very long set of downward sloping steps and am thinking along the lines of enclosing them in a tunnel, I have found this portal to be the best looking type (darkmod/architecture/modules/exteriors/ext_stone02_plain/ext_stone02_arch01) for my needs, I am exploring several ways to make the long tunnel tube and a cylinder patch inverted is one of the options, I have created the invert patch and dragged it to an oval to get the correct shape to match the arch model but I need to angle the patch cylinder..so my question is... 1..Is there a way to clip the patch so that the ends will be vertical irrespective to the cylinders angle and.. 2..is there a way to cut the lower half of the patch off as I only need the upper half for the tunnel roof. Thank you. D. P.S using an endcap patch method I will still need to cut the ends parallel to the arch model.
  7. My heap of junk high end computer uses ctrl/shift left click to select a single surface and shift left click to select the whole brush...mine is a uk keyboard.
  8. Are there just the two stock small manholes available or are there any others tucked away somewhere please. I have trouble with the stock one as you can see through parts of it when in game...and what size hole is best for the player to squeeze through please. Thank you.
  9. Thank you, I used a brush and regretted it as soon as I had done it...I will change over to a patch. Movement isn't a problem as it is in an outhouse...but what arg strings would be used to animate it please.
  10. Hi, is there a static or animated model for any cobwebs please, I have found the texture one but it is a little "unreal". Thank you.
  11. And two shots of the inside of the two upper bay windows on the front of the pub that I remodelled so that it could be used.
  12. I see, where there is a change of texture throw in a border..(like in my house here there is a skirting board that seperates the floor from the wall) Something like I did with the old wooden fence outside the pub. I think looking at it your right, I'll take another look at that after I finish sorting out some of the stuttering when I look in game at some of the areas, I have out in a lot of viz portals which has helped out a lot but it looks like I'll have to cut through half of a particular area with one dirty great big one. Two shots of the fence with the overhanging cobblestones.
  13. I found that lovely steam engine in the models folder and just had to use it, (whoever made that model is a genius by the way) coupled it up to an oil tank (because I couldn't find a huge pile of logs or enogh of a pile of sacks to give the illusion of coal) and away it went...now how to fit it in game..ah, created a sump next to it with two water wheels and two giant pipe bends to add to the illusion of the engine pulling water up from the waterfall area below to power the waterwheels which in turn deliver both electricity and water to the town...now on with my storyline..phew.
  14. Better Pictures...I have created the mother of all fences.....
  15. Okay, is this better..and I have tinkered with the insides so that the player can walk into them from behind (I did turn the whole window and interior into a saved prefab).
  16. Yes I have a very tall and boring wall, I have put a large prefab building up against it and the roof of that building is just a fraction higher than the ground surface of the inn at the top of the long flight of steps...now all I have to do is put in some viz portals at the bottom of the steps to hinder the view up which is shuddering when you turn around at the bottom, I am learning the benefits of viz portals which you described in your excellent tutorial..still, this is my first attempt and I'm quite pleased that I have no leaks and any suggestions and criticisms are very welcome.
  17. Thanks, I'll just make it hiss menacingly..
  18. Is it possible to make the model steam_engine_003 work or is it just a static model. Thank you.
  19. Thanks, I understand how to use custom items as I went through Springheels tutorial about grouping and turning into prefabs and saving them for future use..this I can do quite successfully, I just wondered if and where I could dowload extra goodies...but where to put them would have been my next question.
  20. Are there any such resources like that in dromed where you can download models, AI's and texture packs for Dark Mod, I have seen in FM's some different models that are not included (I think) in the choices available in Dark Radiant.
  21. Thank you, I had typed the climbable in the top box and 0 in the bottom one and that didn't work either so that makes perfect sense thank you.
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