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swordbreaker

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Everything posted by swordbreaker

  1. great work! Maybe his feet could be better. If this is final version, then it's ok with me.
  2. Tips on loading screen remind me DS and they were really helpful. However loading duration was short and I usually missed them. Thank god, tdm loading duration is longer.
  3. I think he is helping to mod in inner forums.
  4. blackness is probably shadow texture which helps to fps. In order to save performance high poly models have less detailed shadows. And you need shadow textures for this.
  5. actually you are right. According to wiki, lots of works already or will be abandoned since there is no news from any of them. I remember one of the team members was going to setp up a website for these assets, but I'm afraid that one also vanished tragically without sharing assets. or are we gonna have a surprise on this?
  6. I see. All taffers are with you! Take your time
  7. if you still looking for a tester, I'm ready to it.
  8. looking stunning JB. any estimated release date for your fm?
  9. thanks ungoliant. Doors are always problematic with sound effects. Temporary solution is to assign push player while moving.
  10. why? It doesn't have to cast shadow, it doesn't have to be high poly. What takes the fps down?
  11. to reproduce second bug draw your sword, keep holding it in any strike direction. Then, suddenly appear in front of AI. You must be in very close distance.
  12. Some bugs http://www.youtube.com/watch?v=fthGss5y5lQ http://www.youtube.com/watch?v=DGFooqzcEbU http://www.youtube.com/watch?v=1FfTVugXQDw to occur candle bug; first use candle to extinguish, then stuck it with wall while carrying it. Then try to use again, it'll spawns in front of you.
  13. http://icculus.org/~riot/switchblade4b1.zip
  14. you can try ODVideo tool. http://www.doom3worl...hp?f=13&t=24191 btw. don't forget to scan it before use. My av found gen:variant.palevo.4 in it. edit: Sadly you need use images in order to encode. You may use free converters from avi to frames. But it's another headache.
  15. thanks all for quick answers. my method is both. I usually prefer aiming above since it's more easy. However it doesn't work always on torches that are the on corner of the wall. I need to master hitting the torch bracket. I wish there was a training for this like in training mission.
  16. How it should be? Do water arrows work 100% correctly? I'm still having trouble on this.
  17. I love some people post only when they got trouble.
  18. Considering brush, patch and entity numbers, you have already build a small size fm in just one week! This is what I expect from speedbuilding.
  19. I recorded my speedrun on easy. In less than 6 minutes, it was done. Any challenger? http://vimeo.com/22445458
  20. 28 days 90 hours. It's at most 3 hours per day. Awesome.
  21. I think there is something different with this mission that makes it re-playable. This is really stunning mission especially in a very short build time. I wonder how many weeks he did spend in order to finish it. ?? btw. My stealth scores are always lowest, so don't expect any screenshots from me.
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