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Zaratul

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Everything posted by Zaratul

  1. I`m playing this mission today and i`m stuck.I have metal chest key but where can i use this? And where can i find blackjack? I`m playing on expert.
  2. I got a question.When D3 SDK is released are Dark Mod team convert mod to stand alone version?
  3. Someone knows where is the hotel chest? I searched every room and didn`t find.
  4. Great mission but i`m stuck.How do i open cage with explosives inside?
  5. OK,i deleted entire Temp directory and installed Dark Mod again and.....everything is running smoothly!No errors and save,load are quick again.Thx for help,Dark Mod FTW!!
  6. So it is my hardware fault? But yeasterday Dark Mod is running good. Btw I reinstalled Doom3 and i wanted too reinstall Dark Mod and this error shows up when i click on tdm_update.exe: http://img2.imageshack.us/img2/9803/darkmod.jpg Any solutions?
  7. Hello,i playing Patently Dangerous mission and everything was ok but suddenly i have really long saving and loading times.And when i load second time i got this error: loaded collision model models/darkmod/decorative/wall/antlers.lwo loaded collision model models/darkmod/decorative/wall/shields/shield_and_swords02.lwo loaded collision model models/darkmod/nature/boletus_big.lwo loaded collision model models/darkmod/nature/boletus_tall.lwo loaded collision model models/darkmod/readables/book_open1_tiny.lwo loaded collision model models/darkmod/dungeon/chain_straight_small.lwo loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo loaded collision model models/darkmod/furniture/seating/church_pew.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/decorative/orchid.lwo loaded collision model models/darkmod/furniture/grandfather_clock.lwo loaded collision model models/darkmod/containers/openable/chest_wood.ase loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/door_related/handle_curved_rotate.ase loaded collision model models/darkmod/containers/bucket.lwo loaded collision model models/darkmod/misc/wood_pallette.lwo loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/wash_board.ase loaded collision model models/darkmod/decorative/vases/emptypot.lwo loaded collision model models/darkmod/tools/household/broomstick.ase loaded collision model models/darkmod/kitchen/cauldron_small.lwo loaded collision model models/darkmod/kitchen/mug_wooden01.lwo loaded collision model models/darkmod/architecture/windows/bwindow01.lwo loaded collision model models/darkmod/junk/wbottle01_broken_top.lwo loaded collision model models/darkmod/junk/wbottle01_broken.lwo loaded collision model models/darkmod/hangers/coatrack.ase loaded collision model models/darkmod/containers/barrell_med.lwo loaded collision model models/darkmod/junk/horse_dung.lwo loaded collision model models/darkmod/architecture/trim/castlefivewalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlefourwalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlewalltrim.lwo loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo loaded collision model models/darkmod/door_related/lockbox_02.ase loaded collision model models/darkmod/loot/coins/coinsa.lwo loaded collision model models/darkmod/loot/coins/coinsb.lwo loaded collision model models/darkmod/decorative/wall/shields/snswallmount.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/misc/rope_coil01.lwo loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase loaded collision model models/darkmod/architecture/building_facades/tudor_inn01_small.lwo loaded collision model models/darkmod/architecture/balconies/bay_window01.lwo loaded collision model models/darkmod/architecture/buildings/jutting_out_room01.lwo loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_hanging01.lwo loaded collision model models/darkmod/architecture/arches/round_01.lwo loaded collision model models/darkmod/architecture/doors/warehouse_front_doorframe.lwo loaded collision model models/darkmod/architecture/doors/door128x56_2hinge.lwo loaded collision model models/darkmod/architecture/doorframes/door_frame_wood_128x112.ase loaded collision model models/darkmod/architecture/windows/round_stone01_small.lwo loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/ivy_part01a.lwo loaded collision model models/darkmod/nature/weed_dandelion01.lwo loaded collision model models/darkmod/nature/weed_dandelion01_lowpoly.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/door_related/knocker_ornate_neptune.ase loaded collision model models/darkmod/nature/boletus_small.lwo loaded collision model models/darkmod/nature/ivy_part07.lwo loaded collision model models/darkmod/nature/ivy_part08.lwo loaded collision model models/darkmod/nature/ivy_part06.lwo loaded collision model models/darkmod/junk/plank_long.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy_up.lwo loaded collision model models/darkmod/decorative/rug_round_small.lwo loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 535 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up 0 purged from previous 230 kept from previous 1284 new loaded all images loaded in 47.7 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 148631k referenced 3821k purged ---------------------------------------- sound: missing efxs/patently_dangerous.efx ----------------------------------- 93280 msec to load patently_dangerous idRenderWorld::GenerateAllInteractions, msec = 17, staticAllocCount = 0. interactionTable size: 837004 bytes 7975 interaction take 893200 bytes ------------- Warnings --------------- during patently_dangerous... WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load sound 'sound/voices/builders/builder2/ai_states/builder2_toalert2h_4.ogg' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/battle_general/builder2_flee_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_2.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_3.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_dead_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_unconcious.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_notice_suspicious_1.wav' using default WARNING: Couldn't load sound 'tdm_ai_builder2_combat_archer.wav' using default 23 warnings The ambient 'snd_damuddy' for location 'Damuddys_house' is now playing. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. Player:AI_PAIN set to true Player:AI_PAIN set to true --------- Game Map Shutdown ---------- WARNING: Door atdm_mover_door_sliding_1 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_19 is not within a valid AAS area WARNING: Door func_static_233 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_21 is not within a valid AAS area WARNING: Door atdm_mover_door_4 is not within a valid AAS area WARNING: Door atdm_mover_door_5 is not within a valid AAS area WARNING: Door secretdoor is not within a valid AAS area WARNING: Door atdm_mover_door_6 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_23 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_6 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_7 is not within a valid AAS area WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. reloading guis/map/patently_dangerous.gui. reloading guis/tdm_hud.gui. reloading guis/pda.gui. reloading guis/cursor.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/readables/sheets/sheet_paper_hand_popsies_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_carolingia_world.gui. reloading guis/readables/sheets/sheet_paper_calig_summertime_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/readables/sheets/sheet_paper_calig_camberic_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/patent_map.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui. reloading guis/parchment_stone_print_pd_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/scoreboard.gui. reloading guis/spectate.gui. reloading guis/chat.gui. reloading guis/mpmain.gui. reloading guis/mpmsgmode.gui. --------- Map Initialization --------- Map: patently_dangerous idRenderWorldLocal::InitFromMap: retaining existing map ------- Game Map Init SaveGame ------- Compiled 'E:\Doom 3\Patently_dangerous\maps\patently_dangerous.script': 1.5 ms ---------- Compile stats ---------- Memory usage: Strings: 43, 5168 bytes Statements: 21618, 432360 bytes Functions: 1189, 122884 bytes Variables: 85344 bytes Mem used: 1132296 bytes Static data: 2277552 bytes Allocated: 2808644 bytes Thread size: 7068 bytes map bounds are (3761.0, 2445.0, 906.0) max clip sector is (117.5, 152.8, 113.3) 7 KB passage memory used to build PVS 3 msec to calculate PVS 62 areas 160 portals 11 areas visible on average 496 bytes PVS data [Load AAS] loading maps/patently_dangerous.aas48 [Load AAS] loading maps/patently_dangerous.aas96 Keeping maps/patently_dangerous.aas32 [Load AAS] loading maps/patently_dangerous.aas100 [Load AAS] loading maps/patently_dangerous.aas_rat 0 0 1680 1050 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- malloc failure for 262144 Oh,and i got sometimes visual c++ runtime library error.I tried reinstalling this but i still got this errors.Pls help!
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