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Jehauri

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  1. That mission made for an enjoyable evening, though I'm annoyed I lost track of I did have a pretty serious issue where the was completely unfrobbable. No matter what angle or state of the box it was in, it was impossible to get. I eventually had to turn on noclip and jam my head into the box while it was closed, and even then it took many tries before it finally let me pick it up. Really amazing work, though! After playing many dozens of missions, I'm always amazed how people manage to keep coming up with new surprises.
  2. Okay, finally found time to finish it, and the last part was the best! Ended with only 7 of 11 secrets, but after cheating and finding the remainders, I think 8 would have been the absolute maximum I'd ever have discovered- some of them were practically impossible to spot! Anyway, aside from the tedious frustration when I couldn't find the clue I needed as mentioned earlier, I enjoyed it a lot. It does an amazing amount in a relatively small space.
  3. I don't mean to be overly critical, of course. It's a great level, and I should have some more positive things to add once I have time to wrap it up.
  4. I haven't finished quite yet (ran out of time today), but I had a couple problems: One, the becomes completely invisible and virtually impossible to find if you open the drawer above it in the dark and don't realize there's a note there. It's just... gone, and I scoured the entire house for hours, messing with the light switches and trying to find any clue besides the one in the music room. I don't think it's at all reasonable to expect the player to find such a vital clue in a place where it's so easy to lose and never even realize. Second, it's a minor thing, but the hallway outside Franklin's apartment door had a lit window on the outside, but on the same spot on the inside there's no window, just a wall with a lamp. Other than that, I've been enjoying the mission so far. Love the museum exhibits and such and the abundance of secrets to find, some rather tricky even after you find clues , and great use of vertical space without requiring rope arrows.
  5. That was great- I had to take three nights just to finish it, and thought it was very well put-together! The puzzles were actually challenging in a way that I don't think any other mission I've played has managed to pull off. In particular, was very tricky, and the solution was more subtle and detailed than I realized the engine was capable of. I do have one complaint though, which is that Other than that, there were only some minor issues- getting stuck on terrain a few times (mostly in the citadel towards the end), and Considering how huge, complicated and dense the level was, I was pleasantly surprised to find myself missing only 95 loot at the end- and 80 of that turned out to be a single gold brick that I somehow overlooked despite thoroughly searching the cabinet it was in. Anyway, I really enjoyed the puzzles, the scattered poems, and the insight into just how screwed-up and brutal the Builder's religion is! I'll never feel guilty robbing a church again.
  6. Unfortunately, I don't remember which mission had the curtain. I think it was in front of a toilet, possibly one that you can use to infiltrate via the sewers, and it was probably either a mission from the Chronicles of Skulduggery series or Hidden Hands series, but I can't remember for sure. Knowing how to turn off the boop sound is good, but is there anything I can do to fix the actual issue? I'm still not sure what causes the sounds to be missing. If it's fan mission authors making an oversight, why did it never happen until 2.08? Is it possible my install glitched and I'm just missing the actual sound files for a few things?
  7. I've been noticing that sometimes, instead of a sound playing, I get sort of a weird electronic "BOOP". A few examples I can remember off the top of my head are hitting an oil lamp with a blackjack, walking through a curtain, and most recently, the latest update for the mission Volta 1: The Stone, where it goes "BOOP" once on the menu screen instead of playing music. This issue never happened before I updated to 2.08.
  8. I assumed that since I'd been downloading all the updates from the in-game downloader it would fix these issues, but sure enough, once I deleted the folder manually and re-downloaded it, it works fine. Thank you!
  9. I decided to replay the first two before starting this one, to refresh my memory, only to find that the first one no longer works. Partway through loading I get this error message: Any idea what's causing this? Chapter 2 loads just fine.
  10. Tried the keyhole again, still crashy, unfortunately. I'm using 2.07... as far as I know, there isn't a 2.08? I don't see any mention on the Dark Mod page, and the updater doesn't update to it either. But don't get me wrong, the issues were minor in the end and I had a great time playing the level. Thanks for all the hard work!
  11. I'm running the 64 bit version of The Dark Mod and the keyhole feature instantly crashed the game when I tried it. I didn't really miss it (in fact, this is the first I've heard of it, do any other missions have this?), but I'm really curious what it looks like and why it's not working. I also ran into something kind of weird when I started the mission- when I tried to blackjack the two guards walking the streets (with the black and white uniforms), it just passed harmlessly through them, not making a sound. They turned around and killed me, and the problem persisted when I reloaded, though I could still kill them with arrows. Later, when I blackjacked Stefan, there was no trouble at all, and when I tried the same guards again later, they also were felled as normal. It's really weird- I've played dozens and dozens of missions and never had that happen before. As for the mission itself, I enjoyed it very much, and everything felt really well put together. I enjoyed finding the secrets- I was able to find 4 out of 5 on my first try. However,
  12. So after that I was able to finish the mission, and I enjoyed it a lot! I had a few minor problems with it: But for the most part it was great. I particularly liked
  13. I seem to have run into a bug of some kind- the red button that won't open anymore. I opened and closed it a few times, then died and reloaded from an earlier quicksave, and now the button won't work, even though I loaded from a point before I ever pressed it in the first place. I tried reloading, quitting the game and coming back, even loading another fan mission and going back to this one, and the button still is broken! I haven't tried starting a new game, as I'd made a lot of progress. Is there some console command or something I can enter to fix the button?
  14. I'm also having problems with the compass- namely, it doesn't exist. Even in a level the creator confirmed has a compass in it, even in levels that let you select your equipment at the start. It's not a white texture or anything like others were describing, it just isn't there. Pressing V key does nothing, scrolling through inventory shows nothing.
  15. In most missions, it's there by default. In yours, though, I only have a spyglass. I just checked and this is true even with version 1.1. Not really a big deal, though! EDIT: It appears to be some kind of bug, and not your fault! I just tested a couple other levels, and the compass is missing in all of them. Even a level that lets you select your starting equipment and gives the compass as an option doesn't actually have the compass in your inventory when you begin. I wonder if this is an issue with Dark Mod 2.07?
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