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wesp5

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wesp5 last won the day on June 27

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About wesp5

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  1. I would say that 1001 nights stereotypes are fine if done correctly. After all TDM is fairytale stereotypes all the way :)!
  2. Another thing that is wrong right now with the mission loader and might be fixed while people look into new options: After you have downloaded a mission, it will not be correctly erased from the new missions list on the left until you restart the game. In fact the name stays over the "no new missions" background which looks doubly bad ;)!
  3. No, I didn't because I had hoped for a solution that doesn't require a recompilation. In that case the feature can only be added to the base mod and not my patch! So will this be done in the next TDM release?
  4. Okay, I'm back from holiday now and could finally test it. I disagree about the "Refresh List" part, "Refresh Mission List" fits perfect and explains better what is meant, so I fixed that. But the main problem is that "Set finished" does nothing yet! This button would need to set the mission to finished in the missions.tdminfo file. Also for now it isn't correctly implemented for localisation, you need to assign a string instead of using direct text...
  5. Cool! But I would suggest to move the new button down the be on the same hight as "Refresh list" while moving that below "Download Missions" so the new button is right below "Main menu". Maybe rename "Refresh list" to "Refresh mission list" and "Finished" to "Set finish" as well...
  6. I worded it that way because Springheel is right in that having too much text there would make it cluttered. I don't have TDM installed on the PC I am on right now, what is behind the more category? Could this be removed? Because I don't see anyone clicking this for every mission anyway.
  7. This looks good! Also above the "Type" line, we could add another line called "Horror: Yes/No" to warn the weak of heart :)! @snowy: You seem to know a lot about GUI scripting, could you please look into adding a "Set mission to finished" feature for the downloaded missions page? Several people requested this to mark the training missions that can't be finished or to mark missions they don't want to play, e.g. horror missions...
  8. If the main TDM team doesn't want to include this, I could try to include it into my Unofficial Patch, which already includes several features that the main team didn't want, like e.g. exstinguishable oil lamps. As the UP also renames a lot of missions to be shown according to their campaign, we could just add a "type" line to the "darkmod.txt" file which has all the other infos that are displayed in the GUI, for your script to get the type info out of there...
  9. Agreed, but there are already other options and especially with HL3 it would have been so cool to have a portal gun in it, after HL2 introduced the gravitiy gun. In my opinion it always fails because Valve has no pressure to release anything as long as all other companies give them 30% for basically nothing except for owning the monopoly! Newell already had no drive to finish HL2 and worked on that Steam monopoly instead, so now even the last writer has left Valve why should they do it? As for VR, even home TV 3D failed because you needed spectacles which of course were not compatible to each other, so I don't see VR succeeding in that environment being even more complicated.
  10. Wonderful mission! I loved the new objects popping up all over with small stories connected that made the world seem so alive. Sadly, I got the level-door-not-opening-on-desk bug and had to noclip through the bookcase! Also I think the dropping-note-for-fence objective is much too obscure. Why not make his window frobable so you can enter and actually get a hint that this is your fence's office in the first place?
  11. While the Epic Store might not be as good as Steam at the moment, I still appreciate the competition. Steam is the main reason why Valve develops no really new games, this started already back in the time of HL2 when Newell only concentrated on Steam and therefore HL2 was delayed again and again! Why do hard-work when designing some hats can keep you busy and you get 30% for free from everything other people are creating? Regardless of whether it actually runs in the state Steam sells it, or it's just an asset flip or people made it for fun for free, like when Valve tried to commercialize mods too. If the Epic Store manages to break that monopoly, it can only lead to improvements in Steam itself and maybe Valve will be forced to make computer games again !
  12. And why will it never be finished?
  13. Sorry, but I don't search through a wiki for a game everytime I have a small problem like this. Also it seems the thing was diagnosed correctly almost two weeks ago because I did upload my cfg, only I was busy playing other games and never looked into the bugtracker in all that time! It's solved now anyway .
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