Fantastic mission. I've been playing darkmod for a while but just got posting permissions, and figured I should review my most recently played maps. I'm a fan of WS1 & WS2. WS1 I felt was very strong but not incredible, WS2 had fantastic atmosphere, aesthetics and intrigue. Cleighmoor is perhaps the least visually "exciting" of the three (while still very accomplished and solid visually) but it plays the best. (Played on expert, all objectives completed.) I never thought I would enjoy a sewer section in a video game EVER, until now. Starting us right off with a great challenge and some secrets. Getting up to the compound itself, discovering the optional objectives (but really, what seasoned player sees them as optional and not mandatory? ), and following the breadcrumb trail felt great. What I like is that everything is sensibly designed and placed so that without any needle-in-a-haystack searching, you can use your brain to figure out where to go and how to do things. Even then it surprises you with multiple routes, dream sequences and character revelations - a small and self-contained place that seemingly expands itself as you play. It's a great balance of realistic design and gameplay design. Lots of nice touches too, like taking the key to the prison cells, the guard noticing that it's gone, and running to the door that it unlocks to check up on things. Or the guard freaking out when he sees the Well door open, rather than just saying "that should be closed", because that's a high security door. Logical simulations that make things feel alive (really a strength of this series). A couple things I can remember that probably need a fix, though: All in all a fantastic mission, great work. Ready to tackle the warrens.