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gog.bgbrendle

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  1. I noticed the footsteps thing in Chalice too, although i have to admit that a game hasn't scared the bejeezus out of me like that in a long time...so maybe it's a good bug? :-) The biggest trouble I seem to be having is the guards' ai. I know that the stim/response system is probably the most complicated part of the DM code, and I am actually very impressed with how well it works...since they really had nothing to go on with the code that was included in D3. To build that system from scratch, incredible. I have noticed a few bugs with it though. 1: Guard response to stim is very ...random. Once I quicksaved in a certain spot facing a guard. I was unseen, whipped out my broadheads and piled (count 'em) 8 arrows into this guards' shoulder, and not a move out of him afterward! He just stood there stoically. Ok, I thought...let's quick load. This time, as soon as I pull out my bow, the guy spots me and pummels me to death right away. This also has happened to me with the blackjack. I waited perched ontop of some boxes for a guard to walk by. I mean his head could not have been easier to hit, so I bonk him. The guy grunts like I hit him good, but just keeps on patrolling like nothings' happened! 2: Guard alert doesn't always seem to 'transfer.' I sat in a corner for a few minutes once watching two guards. The first one was in full 'sprint down the corridor' mode. Now it was kind of a narrow hallway and the other guard happened to be in 'stand there doing nothing' mode. The guy that's panicking would probably have run in place trying to pass the other guard forever if I hadn't just moved on. 3: Guard search patterns. When they are searching the dark for you, it seems to me like they make it pretty obvious that they already know where you are/where you're going. For the most part, if you murder one of their friends in a room with 100 dark corners, they will beeline for the very corner that you are in every time, ignoring other possible areas that an assassin may be hiding (even if they are more likely spots). Anyway, really minor stuff because for the most part, I have seen the guards work quite effectively together, and I know the system works. So this definitely files under 'stuff i'd love to see in the future.' I love the game and am having a blast with it more than any other game this year...I just know that if it's possible to fix this kind of thing, it will break the immersion less and absorb more and more folks into the DM's power!! buahahahah.
  2. - Windows Vista Home Premium - Intel Core 2 Quad Q8300 (2.5 ghz x 4) - 6 GB ram (ddr 3 i think) - Intel G45/G43 Express Video card (onboard video) - I've kept my video settings pretty low, i've found that it runs best at 800x600. I get good framerates in tighter environments (20-30) but i still seem to get tolerable fps rates in more 'decorated' areas. The performance drops really happen as soon as I get more than two guards on the screen at the same time. In a populated area like that I'm probably only getting about 3-5 fps (still more than playable) but it's a little tough. I haven't really seen an option to turn down model detail in the darkmod and not sure if it's even necessary since most folks will have a better video setup than me. (the reason I don't have a good gfx card is that if I buy one, I'll spend ALL my time playing video games instead of using this computer as a home office, which is what i bought it for--haha). Overall i'm very impressed that DM runs with an onboard chip at all, two thumbs up everyone!
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