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chakkman

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Everything posted by chakkman

  1. On an offtopic note: I always liked those, also in non-contest missions. Wished every FM author would add them to their mission release threads.
  2. Now you just have to get half of the A.I. in the level to be alerted, and it'll be perfect.
  3. Which would make me ask for the point of doing such a thing though. If you alert half the map anyway, then you can just shout "Hey ho! I'm the Thief! Here I am!". In my opinion - interesting suggestion. Would it make sense in a real life scenario? Nope, not at all.
  4. Sounds like a good idea to me. I'm all for breaking glass, also windows (the "penalty" is that it should be very loud to A.I. So, a thing you surely will only do very rarely.). I think this will take a lot of consideration on the mapper side, though. Amount of arrows in the starting gear and in the mission itself, consideration where to put destructable lamps, and where to avoid them. Not to mention that I don't know how much effort has to be put in the technical side (making the lamp destructable and killing the light it sheds). Thinking about it, I think it kinda defeats the "stealth" element, doesn't it? Why would you make loads of noise and possible alert half the A.I. in a mission, for pretty little benefit? A thief surely will do everything to avoid that kind of noise and attention.
  5. For people who have the same question, where did you find it? ThiefGuild.com?
  6. I played it through in 2014. It's not a bad game, but, it's far from a great game either. Since I played Dishonored the first time, I don't really feel motivated to play Thief 2014 again. The Dishonored games are masterpieces in comparison.
  7. And another interesting one (especially price wise):
  8. I don't know if it's related, but, I noticed since a few TDM versions that some text in readables in some missions is cut off. IIRC, also in the Training Mission. Also, the two books in JackFarmer's screenshots aren't the same height. The lower one is way shorter than the upper one.
  9. I haven't played the mission yet, so, I can't comment on it. Regarding the criticism: I think it should also be allowed to note some things you saw as points of criticism. Actually, IMO, negative criticism is better than positive, because it points out what you maybe didn't think through thoroughly, or you simply didn't see when you created the mission on your own. I'm aware that there is a lot of work involved, and people do it in their spare time for their own or other people's pleasure. But, that really shouldn't be a reason to praise everything to the skies. Actually, I've seen my fair share of average missions which have been totally overrated. Again, that shouldn't knock anynone's work, and, I have no idea how this mission is. Just wanted to point out that noting negative things shouldn't be taken as discouraging, but rather the opposite. I've seen some mission authors for Dark Mod going from average to absolutely fantastic missions, because they learned what it takes to make good missions. It's an art, and obviously takes time to perfect.
  10. Edit: Nevermind. Found out how to do it.
  11. That might explain why I have to set it to below value 1 to make it look good here. Actually, I set both gamma and brightness below 1. Gamma is 0.9 and brightness is 0.8.
  12. Somehow I always take the bait... I'm just too nice.
  13. Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma.
  14. I just finished this. Nice mission, I really enjoyed it. A few issues, but, overall a very nice experience. So, yeah, nice mission, and, looking forwards to play your other ones now.
  15. Ah, then my memory failed me.
  16. Are you doing a ghost and full loot walkthrough? If so, respect, that's a massive undertaking on this gigantic map. Biggest Dark Mod FM I'm aware of.
  17. Gigantic missions like The Painter's Wife would really benefit from automap. I really liked it in the original Thief games. Very helpful.
  18. "Ignorant" opinion: I doubt that 99,9% of the general population would notice the difference in game, so, this is a bit of a geeked out discussion. Also, if there are some significant downsides which can't be overcome, then I'm always for the solution which offers more and causes less trouble, regardless whether or not it looks 0.001% worse.
  19. Is this a campaign? I mean this one specifically, I know that there are more "Hidden Hands" missions.
  20. Dishonored style. I like it.
  21. chakkman

    Free games

    That's a great game. Highly recommended.
  22. Well, I wouldn't mind him being here at all. But, that's just me.
  23. You know what I find most significant? That he's still working on missions after all this. That said I can't and won't comment on the decisions made. I'm sure there were good reasons for them, and, I really don't know the people involved in this mod as people who would recklessly exclude someone. I really like bikerdude's work, and, his missions are welcome additions to the mod. I think I played them all by now. Looks like he's in touch with some people here anyway.
  24. Another mission I can highly recommend is The Scarlet Cascabel. Probably even the best of the missions I played. Really great.
  25. It's not that. In some occasions, the blackjack simply went through the NPC without doing anything. No hit, no sound, nothing. It's as if you're sriking through air. That said, I don't know if that happened to @lowenz here.
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