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chakkman

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Everything posted by chakkman

  1. I don't think you really get my point. Of course, a game can't and shouldn't be realistic in all regards (unless you actually simulate something), but, if something feels too arcade, then it breaks immersion. And, yes, of course that's subjective, but, the new mantling simply seems too fast to me. Just like the old Quake and Doom games seem too fast to me, in terms of movement speed. Nobody runs that fast, not even Usain Bolt. And, by the way, if these movements are modelled on some real life videos, I suggest that it is also taken into account that the thief is neither a parcour artist, nor a strongman competitor. So, he shouldn't be as fast or as strong as these people.
  2. No. There are limits to what a human is capable of, and, when a game like TDM, which is supposed to be a "immersive sim" feels too arcade-ish, then it's something I don't consider desirable, especially when the other movement (walking/running speed, swimming, diving, leaning etc.) or the use of weapons seems pretty realistic.
  3. No "opposition", I just wonder what you think needs explaining elaborately so that it warrants a dedicated article for it. It's basically a visibility meter. Don't get me wrong, it's nice that you want to help, but, a wiki which is cluttered with articles of the most basic things which are already covered in other articles is maybe not the best idea either. Just my opinion.
  4. Would be great if this could be fine tuned a bit. I also think it's exaggerated. Again, I like TDM for its rather realistic movement.
  5. There is no dedicated article for it, but, it's covered in quite a lot of articles, including the "The Dark Mod Gameplay" article, which is surely one of the starting points for new players: https://wiki.thedarkmod.com/index.php?search=lightgem&title=Special%3ASearch&profile=default&fulltext=1 It's also pretty straight forward anyway?
  6. I don't know if there really is screen tearing in TDM without Vsync. In my experience, some games tear, and some don't, without Vsync activated. So, I'd check if it does, and, if it doesn't, you won't need Vsync anyway. It introduces extra latency (albeit very little) and costs performance anyway. Edit: I just checked with disabled Vsync, frames capped to 144 FPS, and, I don't see any screen tearing. I'd just leave Vsync off (if it even can be enabled on Linux). Makes no sense anyway, if there is no screen tearing without it.
  7. Hmm... maybe under "Application Profiles"? That looks very different to the Nvidia Control Panel in Windows.
  8. What is your default/general Vsync setting in the Nvidia driver? "Application controlled"? Also, which version of TDM are we talking?
  9. That, and the amazing atmosphere and soundtrack. TBH, I don't mind the graphics at all. But, I don't mind the early Tomb Raiders' graphics either. That's something I would criticize about it: The missions are just too complex, and confusing to navigate, for the most part. I think they exaggerated a bit there. It also kind of takes the wind out of the sails, if every single mission is such a monster. In some, I just rushed through the end to finally finish the mission. The original missions in both Thief 1 and 2 were pretty well balanced between moderately sized and large missions, and they had a good feel for "climaxes" in the actual main story.
  10. Or buy a used Geforce GTX 1060 for about 100 €, and you won't have any issues with The Dark Mod anymore.
  11. Oh, yes, Neverwinter Nights. I started that one, but, never continued. Don't really remember what broke my motivation.
  12. I have Baldur's Gate 1 and 2 in my Steam library, but, never really gotten into them, because of that party stuff. Might give it another go one day. My taste and preferences change a bit from time to time.
  13. Would like to give it a go, but, I absolutely detest RPG's where you command (and have to manage) a party of PC's. Just not my cup of tea.
  14. Is Iris the only mission which doesn't work with that monitor?
  15. It's surprising that some of the guys involved do that, although they actually work in the games industry. Anyway, they have to know. Let's hope that they don't get into legal trouble. Would be a shame for the mod.
  16. It totally is more complex than the original missions. Actually, a bit too complex to my liking... it's manageable, but, if every mission is that gigantic, it kinda defeats the focused gameplay, and breaks the rhythm a bit. You also have to remember a hundred things if the missions are that large. I've recently started to use the Steam in-game notes taking function.
  17. At least that explains why I only ever got 139-140 FPS, when I set the max FPS in-game to 144.
  18. Definitely sounds like something the devs should look into. Or, maybe there is an actual framerate limit to what the engine is capable of. I know that some other engines have these limits, where the physics freak out when you exceed them.
  19. I definitely haven't noticed any difference on 144 Hz here... You should add your hardware details here though. Operating system, and computer specs. Also, the used The Dark Mod version, and fan mission you noticed the issues.
  20. I tried the beta yesterday in the Training Mission. The new frob system is very nice. It's very easy now to pick up a body (obviously), and, the manipulation of limbs is easy as well (although it will surely take some time for me to get used to it, simply because I'm so used to the old system). Not so excited about some other changes. The leaning, for example, while improving the viewing angle of the player, feels a bit unrealistic. I know, the new system is closer to the one in the original game, but, I don't know if any of you tried to lean in real life. No way any human being could lean so wide, unless it's tied to a rubber band. I get it, gameplay isn't always about realism (actually, in most cases, it isn't), but, I think a game shouldn't feel too arcade-y, and, this definitely does feel arcade. And, I always liked Dark Mod for its rather realistic movement. Same with the new mantling. I don't know what you felt was wrong with the mantling before, but, this new, faster system just feels arcade. The mantling was already very quick compared to what a human is capable in real life, but, the new system even exaggerates that. Yes, it feels smooth and fast, but, I prefer a bit of realism. So, yeah, rather a 1 out of 3 out of the systems I mentioned which I feel like is an improvement. The leaning and mantling, I rather consider setback. I think this is, in general, a bit "bleeding edge" in terms of gameplay changes. I really didn't feel like mantling and leaning needed an improvement, for example, and, it might make a change for missions which were designed with the original gameplay.
  21. Just finished the Lost Among The Forsake mission by DrK. Another absolute beauty. Was a great decision to dive into Thief Gold and Thief 2 FMs.
  22. I just finished this, and, while it shows its age, and there were a few issues here and there (stove doors opening inwards, and a writing desk whose secret door messed up), it surely was fun.
  23. chakkman

    Free games

    And another one of the better freebies at Epic Store: https://store.epicgames.com/de/p/the-outer-worlds-spacers-choice-edition Totally retarded story and characters, but, at least a decent RPG.
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