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Soulie

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  1. Thanks for the quick reply. I'll give it a go!
  2. Hey I'm having the same problems with my HD 6950. The sky bug really spoils the game to the extent of being unplayable for myself, so I've been putting it off for a few months now. Is there any update on fixing this issue? Like a workaround? Or just some AMD whippings?
  3. I'd like to say congratulations on such a fabulous mission. I've now played all but one of the vertical missions and I must say this creation is simply perfect. The mines were beautiful with all those colourful mushrooms. The clock tower was also superbly done: Not to mention the cutscenes and scripted events really fuelled me with excitement and eagerness to go on. The story was not exactly original, however it always makes a winning formula. The point is you did it well! It's like one of those box office hits in the movies . I'm surprised some found this mission hard to navigate. For me it was very well paced and relatively linear with just enough room for exploration. Again perfect. I think the only negative thing I could say is it's too short!! I want more I don't think this is deserving of any less than 15/15. Thank you Grayman for this thrilling experience.
  4. Ah thanks, that sorted things out. Well the keys are much better now than they were before (almost invisible :S). I found the keys were a little too bright though, enough so that when I 'highlighted' them they weren't brighter at all if only a tiny bit. The blue one especially. Like others have said, this is much better than blind frobbing! I'd rather them be a little too bright than almost invisible Thanks again.
  5. Really great campaign you made here. The 2nd mission was a lot of fun. It reminded me of the great open, bustling city in Broken Triad. One quick question about the 3rd mission: I managed to complete all the optional objectives but never found all the loot on any of the missions Luckily I found the way into the guards quarters on first glance but the warehouse was a real ruddy nuisance!! Took around 20 minutes to find the crate. I hope the smuggler gave his friend directions because he could be there all night looking for an empty box Maybe someone could do a loot list? I noticed I was significantly off the total loot in missions 2 and 3. Also I don't think a solution was given for the crying baby window so here's how I got in:
  6. Hi, I've extracted the brightner file into the darkmod folder but I don't have any materials folder or brighterkey.mtr ? And the keys look the same in-game so I guess I'm doing something wrong?
  7. Wow, great job Komag. I think this platformer could even rival Mario. I think it's great with the small swings at the start and I thought "hey is this it?? A bunch of little swings". Then I go up the stairs and WHOAAA. I think having that small section at the beginning really makes the pendulum ship stand out. This really is innovative, I don't think I've seen such a mechanic in any other game. Well done
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