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SneakyJack

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Posts posted by SneakyJack

  1. I like the changes to the forum itself - feels more up to date than the previous version. I'm sure a dark theme is in the works, and I'll be glad when that gets released as I had been using the black and blue theme for quite a while and much preferred it to the white theme. Change doesn't bother me, so I say good on them for keeping things fresh after a long while of the same look :)

  2. SneakyJack, what you could have mentioned for Sons Of Baltona is, that the guards are alerted if doors are opened that should be closed. I loved that part the most, and only a few FM makers seem to have used this feature so far - which is a real pity, because it makes playing so much more immersive IMO.

     

    Also, that thread that I've been linking to is full of reviews from many different players and fan mission authors - you are more than welcome to post your own review, and it is encouraged :)

  3. Found a major issue with anytime you are on the outside areas of the second story in this mission - particularly the area around the arrow target. I was jumping around to see if I could get onto the roof and each time I got on top of an object (like the arrow target itself or the decorative shield behind it) TDM would hard lock my machine and I'd have to shut it down.

     

    This seems to happen to my machine any time I get fairly high up in the outside areas.

  4. Thanks to your vote, this mod has made it to the Top 100 Mods of

    2009! Now the serious phase of awards begins as we challenge

    you to narrow this list from 100 to 5. If you believe this mod

    kicks ass & deserves to win, head on over to the the top 100,

    check out the best and vote for your favorites.

     

    We definitely need to vote again.

     

    Edit: Done and done. Looks like TDM is the only Doom 3 mod selected? Heres to hoping it wins!

     

    darkmodvote.jpg

  5. Ok, thanks! I was just wondering if the actual in game gamma settings were responsible for how the screenshots turn out. I'm sure video cards and things of that nature add variables as well - I just didn't know if someone that had intimate knowledge of how TDM works knew for sure :)

     

    I just want the screens to look the best they can to show off the work these authors put into the missions.

  6. Yes, there is quite a backlog of AI to still be released. We're going to be releasing zombies and spiders in the next update, but there are still women, a pagan, a steambeast, fire elementals, etc that already exist but need a little more work to get into a releasable state. Just comes down to manpower and time, as Mortem said.

     

    Great, thank you to both of you for your quick answers. I just didn't know if different AI were being rolled out one at a time (like you mentioned they are) or if they were all available at the start and folks just haven't used them yet. I look forward to future additions and hopefully motivation and manpower increase - I've already seen an increase in interest at places like the TTLG forums and with each new mission that is released more folks are turning their heads and noticing the mod from what I've seen.

  7. All the screens I take have to be brightened and adjusted in photoshop one by one - and I noticed recently that after I changed my gamma settings slightly my screenshots now come out super-contrasted and I have to crank the contrast way back in photoshop. Anyone know how I could fix this?

     

    For example:

     

    example1.jpg

     

    Unedited screenshot - far too dark and saturated with contrast, looks nothing like it looked when playing the mission.

     

    lx6.jpg

     

    Edited version with a metric ton of contrast removed and brightened a bit.

     

    I'm not sure if changing gamma settings in game changes how the screenshots look when they are captured (obviously not capturing what is being displayed, my screens now are much darker when they are captured than before I fiddled with my settings unless I'm imagining things) but it seems much harder to get screens looking as they did while I played the missions now than before.

     

    Anyone know anything about this part of the mod?

  8. Obviously the undead are being worked on but I noticed that "Steambeasts" were mentioned in the wiki article and we have yet to see them used in a mission at all.. are they already a part of TDM's assets for folks to use in missions or are they something yet to be created for it?

     

    I notice mentions of steambeasts, pagans, inventors guild, mages, necromancers and so on and I didn't know if these were already in the package for authors to put in their missions or something that will be added in the future - right now folks seem to be sticking to the nobles and guards setup so it made me curious.

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