I'm really a huge fan of difficulty levels being different in ways. I think it would be brilliant to have things like combat be much easier and frontal blackjacking on the 'normal' difficulty to satisfy players like myself and then when you ramp up the difficulty to hard and expert start removing ways to make things easier to give a much better challenge to ghosters and the hardcore. I'm sure this has been thought of and dismissed by this point already, but it would be an excellent way to make everyone have a pleasant experience with TDM. I'm definitely in support of TDM and like those who have worked on it, I just want to see it find the widest audience possible without needing to water down the experience, and I think that would be a great compromise if it is possible. Not all of us are "hide in the shadows for 10 minutes scouting the route of every guard" type players, as much as we'd like to be there sometimes just isnt time to be hardcore.