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duzenko

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Everything posted by duzenko

  1. @cabalistic Why GLFW_CURSOR_DISABLED? For me it causes the mouse cursor to never move unless the cursor is released for e.g. game console. I'm changing to GLFW_CURSOR_HIDDEN as that seems to be the intended flag. https://stackoverflow.com/questions/4431637/hiding-mouse-cursor-with-glfw
  2. I remember in the good old scons days we could change something and the second compile would be fast. Now every time I run make it just rebuilds the whole codebase. Is there a way to quickly edit and run?
  3. Somehow I got it to the point where I can debug the code in VSCode However the mouse cursor only moves when the game console is active Any clues?
  4. It's crazy I still don't get any .o files or even build\linux64 folder However make -j$(nproc) succeeds EDIT Actually, I do get the .o files but under build/CMakeFiles/TheDarkMod.dir
  5. Neither do I see any .o files
  6. I actually can't find any .obj's - where are they supposed to be? Near their .cpp's?
  7. Then, if I try make -j4 it does not bomb out but gives a miriad of undefined reference errors https://ibb.co/HTFX3mc
  8. I'm trying to build the project using the steps on our Wiki. It just uses up all memory and then kills the terminal window I'm running it from Any ideas? https://ibb.co/RTFnLXG [url=https://ibb.co/RTFnLXG][img]https://i.ibb.co/RTFnLXG/image.png[/img][/url] Surely 16GB should be sufficient for make -j?
  9. You "only" need to have a better PC than the author of the mission you're playing. That's the only actual sysreq.
  10. I'm not sure how the automatic auto-incrementing counter-offset fits into this equation
  11. Can I have a screenshot with a console version on it? Use shift+tilde for partial console view
  12. Sort is per material There is additional drawSortOffset entity spawnarg that allows mapper to mark some entities to draw "a little later" but it's very rigid. I think it covers like 90% of all situations though. It's main problem is that it has to be set manually for each 'fixed' entity by mapper who must understand the technical 3D scene breakdown. I don't know about script support and I don't think it's a good direction to take. Scripts are for game events IMHO. Now one new thing I just noticed is we already have sort by distance for SEED objects. I wish I knew how to use it for translucents.
  13. Put the downloaded exe into the folder with the dev build and run it from there
  14. We don't really need universal or fully automatic solution If there is a workflow that allows to achieve a particular result with minimum effort from mapper it should be good enough Some problems can even be solved on the material level E.g. glass is safe to render after water, etc.
  15. Ugh, I missed your replies, sorry @Frost_Salamander Are you using the exe from my link? It's supposed to be 32-bit, unlike what you reported above I remember, it's just my understanding/belief that users in general prefer one quality slider instead of dozens of individual console switches. So it's my honest attempt to make life simpler for everyone. AFAIK it only "groups" surfaces by their type I.e. first it renders regular materials, then translucent, and in the end post-processing But the order of surfaces inside each group is not defined. There's a fixed auto-offset added, but it's more like a legacy fix for some old obscure bug than anything relevant to the question in hand
  16. What about those other glitches in NHAT - do they come back too? As for the sort keywords - well, any mention of _currentRender and it's ignored already automatically @Frost_Salamander Regarding your problem - maybe try the latest dev build?
  17. Hopefully that won't be necessary But the thing is, the build before my changes to sort order also seem to view-flicker in that location Do you have an svn commit that last worked here?
  18. Please, can we finally group the missions by year in the game menu?

    1. Show previous comments  4 more
    2. Xolvix

      Xolvix

      You'd need to have that metadata present somewhere in the downloaded files or the mission database backend. Right now I don't think enough of that info is there, except maybe by guessing the date due to the age of the files in each missions's .pk4.

      Odds are if you want such info, best to use outside sources until/unless the in-game mission downloade is extended to somehow access the info in these links:

      https://www.thedarkmod.com/missions/

      https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod

       

    3. STiFU

      STiFU

      I'd love it!

    4. Geep

      Geep

      I like the idea of having a way to choose the sort order. Wouldn't mind sort-by-author too.

      As to the data, this looks like one of these cases where you could spend a week programming it for auto updates, or a couple of hours of manual entry. Probably only a dozen data points change per year thereafter.

  19. @Frost_Salamander Try this: https://e1.pcloud.link/publink/show?code=kZgaGRZ7jc22QYsg1byKxtbEPFqPBRdXdGX
  20. Probably, but it's shared to anyone with a link Are you signed in ?
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