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Petike the Taffer

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Posts posted by Petike the Taffer

  1. Aberconwy House, one of the best-preserved medieval houses in Wales, originating in the 14th century. Includes a house museum.

    If you happen to visit Wales, you can find it on 2 Castle Street in the town of Conwy.

     

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    National Trust website for Aberconwy House

    Visit Wales website for Aberconwy House

    Geograph.co.uk entries for Aberconwy House

    Wikimedia Commons entries for Aberconwy House
     

    Conwy has several other preserved historical houses and buildings from earlier centuries. These include the later Tudor era Plas Mawr, which also has a house museum (and which I've already featured in this thread years earlier), and there's also the famous 'Smallest House in Great Britain' and plenty of preserved fortification monuments. Speaking of...


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    The 'Smallest House in Great Britain', in Conwy, a tourist attraction that's more on the cheesy side due to its notoriety/record, but is still a nice example of a period house centuries old, that was built in the spirit of "How can our ingenuity provide us with a small house and lodgings even in a narrow, cramped part of the street ?" vernacular ingenuity.

    Official website for the Smallest House

    Visit Conwy website for the Smallest House

    Geograph.co.uk entries for the Smallest House

    Wikimedia Commons entries for the Smallest House

    Various narrow houses from around the world

    • Like 1
  2.  

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    Salter's Hall, Sudbury, Suffolk, England - 15th century

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    The George Inn, near Norton St Philip, Somerset, England - 14th-15th century, upper storeys repaired in 16th century after fire

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    The George and Dragon public house (now a former inn), Codicote, Hertfordshire, England - dates back to the 14th and 15th century, not used as a pub anymore since the late 2000s, but has a restaurant instead

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    The Salisbury Arms Hotel, Hertford, Hertfordshire - the oldest parts date back to the 15th century, the inn was called The Bell until 1800, there had been some minor additions in the 17th, 19th and 20th century

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    The Bell / Ye Olde Bell and Steelyard inn, New Street, Woodbridge, Suffolk, England - an inn constructed during the second half of the 16th century, its street then known as New Street. The latter of the two names is the contemporary name, the former name the original one. Disregard the Volkswagen Polo, please, LOL. Woodbridge has several old rural inns dating back to the early modern era, e.g. The Angel, also from the second half of the 16th century.

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    The Stag Inn, Rockeford, Devon, England - the oldest parts are apparently 12th/13th century, the overall look solidified in the 17th century

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    Ellesmere House, Whitchurch, Shropshire, England - early 18th century house, showing the transition from traditional vernacular timber-based construction to brick-based construction (I feel this could be used as inspiration for depicting townhouses reflecting TDM's socio-cultural tradition from a more medieval era to a tentative early industrial era)

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    St Mary's Cottage, Shrewsbury, Shropshire, England - I just found this a cute timber-framed house, so feel free to use it as inspiration for smaller TDM townhouses or taller rural houses in a market town, village, or something or other :)

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    "Bayleaf House", an early 16th century farmhouse, originally from Chiddingstone, Kent, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    Farmhouse built in 1609, originally in Midhurst, Sussex, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    Poplar Cottage, originally from Washington, Sussex, England, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    A small house, originally from Boarhunt, Hampshire, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    Medieval stone cottage with thatched roof, originally from Hangleton, Sussex, England, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    A medieval house, originally from Sole Street (Cobham), Kent, England, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England

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    A medieval house, originally from North Cray, Kent, England, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England 

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    Rural market hall, originally from Titchfield, Hampshire, England, now at the Weald and Downland Living Museum, an open-air museum in Singleton, West Sussex, south England  

    You can read more about the individual buildings at said open-air museum here.

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    The Old Market Hall, Shrewsbury, Shropshire, England - additional photos here and here

    • Like 1
  3. Stokesay Castle, one of the best-preserved fortified manor houses in England and the British Isles in general.

    Rather than remain an original castle or castle ruin, or completely converted into a mansion, manor house, chateau, or romantic folly, this older rural castle was converted into a traditional fortified manor house in the early modern era and hadn't really changed its nature throughout the centuries. I feel this is a very good inspiration for TDM, given the style of architecture in TDM's fictional universe. 😎
     

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    https://commons.wikimedia.org/wiki/Category:Stokesay_Castle

    https://commons.wikimedia.org/wiki/Category:Stokesay_Castle_(interior)

    https://www.geograph.org.uk/snippet/6359

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    Loads and loads of great photos behind these links, so don't think these are the only interesting ones I could share.

    There's a huge amount of interesting details in this fortified manor house.

    • Like 1
  4. On 5/1/2021 at 8:48 PM, Gerberox said:

    Working pistols. 18th or 19th century ones. They would fit many stories better than bows. Maybe only for NPCs, maybe for the player, too.

    Why would you need a pistol, if skilled FM makers or the dev team could add something like this ?
     

    Perfectly realistic from a historical standpoint, fast to reload, but not too powerful or with too great a range. If anything, these would be faster to reload and shoot than an 18th or 19th century pistol.

  5. On 8/19/2021 at 8:07 AM, Filizitas said:

    I thought about this arrow too, it would certainly need to have some good logic behind it.
    I would more think of it as an EMP arrow for small lamps and to temporally disable robots!

    Precisely. The tricky thing is how to justify it technologically, from an in-universe perspective.

    We don't need to overthink it, of course, but TDM has a very grounded setting in many aspects. I think one of the best ways to "explain away" the existence of electric arrows in TDM would be to have an arrowhead that includes some conductive material on the inside and some sort of made-up gobbledygook alchemical substance that would act as a trigger to the conductive material. Once the arrow arrives at its target, the alchemical substance in one of its compartments is triggered and the substance itself then acts as a trigger for the conductive material in the arrowhead, creating an electric discharge of some sort.

    Maybe electric arrows would be easier to implement in the setting of your Delightfyl game project. It seems a fair bit more modern technology-wise, especially when it comes to harnessing electricity and various electrical devices and electrical appliances. Not impossible in the TDM setting, but your own setting seems even better-suited to that, including something as advanced as EMP arrowheads.

  6. The problem with every country in the world, from the wealthiest and most developed to the poorest and most "backwards" (least developed) is that unless the people of that country want to improve things themselves, you cannot force them to improve it.

    This isn't to say no aid or advice should be offered to those countries. Quite the opposite.

    In Afghanistan, aside from a minority of better educated and more willing people, most people did not care about establishing any sort of true national unity or thinking of their country as a common, mutual project. This extends to the people that were in power before the recent Taliban coup d'état. It was more of a coup, since they didn't have to do much fighting, the army and local officials surrendered themselves, they had all cut deals about it beforehand. Well, the government in power until recently was immeasurably better in terms of human rights than the Taliban, but it was also catastrophically corrupt and apparently had little to no interest in not being corrupt. This cost them the long-term trust of local and regional officials and citizens, while at the same time, those local officials and citizens also had a prejudice against trusting the central government. If you have such absurd levels of distrust between the government and citizens, and it goes both ways, the country has a real inherent problem. And its long-held tribalist mentalities don't help with that at all, especially when they're so ingrained. 

    Saying "the people there deserve the Taliban" is no more correct or reasonable than saying "they deserve a corrupt and incompetent government".

    They deserve neither. They deserve to have a functioning government that would avoid corruption and try to improve the country.

    However, if the way of doing things in Afghanistan has almost always been various types of cronyism, loyalty to local areas, tribes and your cronies, and a general lack of care for your fellow citizens and what happens to the country as a whole, then we can't be surprised that the running of Afghanistan has been incredibly corrupt and cronyist. Even if you stopped all forms of foreign aid, the cronyism would continue.

    You could pour billions into education, healthcare, economic and military aid, but all of those billions will go down the drain or end up in the wrong hands (corrupt local officials, criminals, even outright terrorists) if you put no measures in place whatsoever to discourage corruption and teach people why corruption is ultimately bad and detrimental to any society and country. However, for all our willingness to help a less developed country, we can't do this process for them. They'll have to achieve that process themselves. Is it easy ? Well, of course it isn't. But who else can do it entirely for them ? No one. We can advise, we can provide know-how, but it's them who have to put up the effort. And you can't start making an effort unless you want to take up that effort in the first place. I don't think that Afghanistan or any country is unsuited to democracy. All of them are. But the people first need to understand what it entails and that it won't fall into their laps from the sky, and that others can't bring it to them ready-made, without a domestic effort.

    You don't even need to look into Afghanistan, as this is still an issue even in Europe, especially former East Block countries like mine, and my country is one of the lucky ones that have been in the EU for nearly two decades at this point. If it's so difficult to clear the judiciary, politics and economy from corrupt crooks, mafiosos and cronyists in a "civilized" and developed European country, you can imagine how hard it is in a heavily underdeveloped and impoverished country like Afghanistan. Do you think anyone swooped in from abroad to clean up the corruption issues in my country, rather than leaving it to the country's citizens ? Of course no one did. They might have provided some aid and know-how and encouraging words, but the tough work was left to the citizens of my country. At least those who were willing to reform things.

    It's easy to bellow "the US is to blame, NATO is to blame, the EU is to blame, the soviets are to blame, the Taliban is to blame, all Afghanis are to blame" and play other blame games ad nauseam. Those who play blame games are usually people who are unwilling to acknowledge reality and some very real failings, and those who refuse to acknowledge that most of the agency, for good or bad, is in the hands of the people whom the whole situation concerns the most.

    If most people in a country of 38 millions, like Afghanistan, couldn't put up a proper resistance to a force of at most 50 000, then I don't think Afghanis can talk much about unity or healthy patriotism. I mean, imagine Poland, or Ukraine or Argentina being taken over by a terrorist movement the size of a medium-sized town and putting up nearly no resistance to these. It would be absurd. For all those countries' flaws and past mistakes, they at least had a sense of patriotism and solidarity with their fellow citizens to defend the country from such a takeover. (Today, my country is celebrating the beginning of an armed and organized uprising against its fascist puppet regime and occupation during WWII. Those who took part in the uprising were greatly outgunned, had little material advantages of any sort, and I could go on. Don't you tell me that people in 1940s Slovakia were more capable fighters against a whole militarist wannabe-empire and its heavily subsidized puppets, than 2020s Afghanis are against what is ultimately just a bigger domestic terrorist movement.)

    Long story short, as much as we can help the various Afghanis, it is their country and they have the main agency to change it for better... or for worse. The onus and the blame is primarily on them, whether we like it or not. I'm no more at fault that many men in Afghanistan are mindless women-haters and women-beaters, any more than a peaceful-minded Afghan bloke is to blame that the Taliban exists. We shouldn't officially accept the Taliban takeover (much like how we didn't accept the USSR taking over Lithuania, Latvia and Estonia in WWII or Russia attempt to conquer Ukraine a few years ago), but at the same time, we shouldn't deceive ourselves that Afghanistan needs constant rescuing. It doesn't. Even the Libyans overthrew Ghaddafi on their own, as squabbling as they are now - but that's part of a country's maturation process.

    The Taliban is also shooting the entire country in the foot. By excluding women from various walks of life or giving them only token positions, they are inconveniencing the country economically. They're not even good at running the country in a cynical fashion. Sooner or later, this will breed resentment among the female population, especially the women who came of age in the last twenty years, when it was easier for them to study, get a decent education, get a job, even a more sophisticated one. The folly of all authoritarians and totalitarians is that, whether they hide nominally behind lip service to religion, or tradition, or nationalism, or any sort of triumphalist ideology, it will sooner or later come back to bite them in the arse. And it will also bite everyone who uncritically followed them and supported them, and didn't have a care in the world when it comes to such a simple thing as a human conscience. Unfortunately, many entirely innocent and decent people will still suffer. But even so, let's not pretend that the apathy of people towards tyrannical rule by extremist movements is infinite. People are sadly very good at apathy, but history is littered with milestones when people had enough and they woke up. How long that waking up in Afghanistan will take, and how long it'll take for Afghanis to relaise they can govern their country without corruption or narrow-minded tribalism and bigotry, I don't know. It might happen one day, and I won't be betting on when.

    • Like 1
    • Sad 2
  7. 1 hour ago, Springheel said:

     

    I wouldn't use any site that gives you the above sentence.  You can't just find/replace "you" with "thee".

    And remember, in the TDM setting, steam-beasts would have no connection to Builders, and wouldn't use religious speech anyway.

    Don't worry, I meant that as a joke. ;) I don't think robots should speak in exaggerated pseudo-Elizabethan. I meant steam-beasts bought by Builders for guarding (though that depends on whether they'd approve of them at all), but even so, if the steam-beasts should ever be "voiced", they should speak in normal English and the sentences should be bland and short.

    • Like 1
  8. On 12/21/2020 at 12:39 PM, Anderson said:

    On second thought your idea might be valid for some custom robots and steam beasts voiceovers in TDM FM's. I'm just sorry for bringing out the silly parts where TTS is thought to sound well with humans.

    I've gone over to Lingo Jam and had some sentences rewritten to Elizabethan English. The results:

    "Halt, knave ! Throweth down thy arms and surrend'r !"

    "Stand ho, foul felon ! Giveth up thy thiev'ry !" (stand ho = stop)

    "Thee shalt not evade the law, rotten knave !"

    "Assaulting.  I shalt maketh quick worketh of thee, vile burglar !"

    "Thee daw ! Thee cannot escape !" (daw = fool)

    "I am stout, and thieves like thee gallow easily." (strong, scare easily)

    Imagine the robots barking this out, in either Builder voices (as above) or in some commoner and thief cant.

    • Like 1
  9. 17 hours ago, JackFarmer said:

    @Petike the Taffer

    ...any updates on the subject?

    I think what Shadow Creepr would really appreciate would be some voice direction. The female voice set is effectivelly non-spoken, it's all vocals rather than words and sentences, but even that sort of performance requires at least a bit of direction, so it could fit with what we'd want to hear during gameplay (in missions using the female voice set for the player character).

    People have commented before that the recording quality wasn't bad, even if some had to be occassionally fixed a bit in post, but that something was lacking on a voice-performance level. It's fair enough to say Shadow Creepr should feel free to do her performance, rather than do a female imitation/impression of the male voice set, I agree with that. However, I think it's unhelpful to say "I didn't find this vocal convincing" without providing more in-depth feedback and some voice direction on what the voice actor should be going for.

    If we don't provide any voice direction, we shouldn't be surprised if some recordings might not sound adequate to us, at least in the sense we'd make them a part of the core game.

    I don't know what experience you have with providing voice direction for the people doing voice acting for your missions, but if you and at least one dev from the core team would like to provide some feedback to Shadow Creepr - just so we avoid people grumbling "that didn't sound convincing", "that was off in this way..." - I'd welcome that.

    • Like 1
  10. 4 hours ago, Shadow Creepr said:

    I'm still around but full on with my other work too. I will redo the original 20+ recordings due to the issues with faulty equipment and record all 80+ lines needed. Do you have a point of contact that has enough free time to work with me? I realise that you've been busy too. @Petike the Taffer

    Hello. Thank you for getting in touch ! I was meaning to finally write to you again this week and ask whether you're not too busy, but you beat me to it.

    If you'd like to do the recordings, feel free to do it at your own pace. There's no rush. Quality is all that matters, really. Since there have been a few updates to the player vocalisations in the more recent versions of the core game, you could ask some of the dev team members for the new audio files and the titles of those new recordings. Just so you could do all the recordings if you want to, and not have to add new ones later.

    All in all, you really don't need to hurry. Put your own needs and your own work first, record in your free time when you really feel like it. If you need to contact me, you can message me here or at TTLG.com (I have the same username on both sites). I think you might still have my e-mail adress too.

    If you do any recordings, leave about 2 or 3 seconds of silence at the start. Just so we could potentially reduce any subtler noise and hum in post-production, if we manage to find any (I mean the near-silent ones, any louder hum should obviously be avoided as much as possible).

    • Like 1
  11. 10 minutes ago, jediwomble said:

    One question. Perhaps I'm counting wrong, but these two lists: https://thief.fandom.com/wiki/FM:TDM_List and https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod show 150 FMs. This list: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod shows 144 FMs and this list: https://www.thedarkmod.com/missions/ shows 148 FMs. Which is correct?

    The TDM wiki differentiates between FMs and OMs. The three base pack missions are OMs, all the rest are FMs. The Thief Wiki treats all TDM missions as FMs.

    The TDM wiki and Thief wiki also count the release of Vengeance for a Thief campaign as a single article, because the final version of the mission is a campaign, collecting all three missions of the VfaT (including the first two published previously, as separate missions). I have no say in what goes on the official website list, so if the dev team decides to include the first two VfaT missions separately, and then the whole compilation of them and a final added mission separately as well, that's up for the team to decide.

    There are also some discrepancies between the Thief Wiki and TDM wiki lists, because one lists a mission by date of first release, and the other used to occassionally move it up by date of re-release. I plan to get rid of this issue and make both lists based on first release (with a note on latest release in the TDM list).

  12. 5 hours ago, Filizitas said:

    Ok here you go, the game also had a name change due to legal reasons i want to avoid.

    https://twitter.com/yrdenwatch/status/1382278107231567873?s=20

    https://filly-the-owl.itch.io/delight-stealth

    Thank you. I've noticed the name change. The promo screenshots have been uploaded to the wiki and the article, but only the latest screenshots, with the already altered name. (Sorry to hear you had to change it due to legal issues, but hey, you're inventive, and that's what counts. I like it.)

    I suppose it's time I change the name in all the other instances as well. I doubt you'll be going back to the first iteration of the name, so I'll edit the stuff and add a note that Delight was merely a working title. :)

  13. On 4/12/2021 at 6:15 PM, Filizitas said:

    I will update this game in the 14th of april, it would be great if you could use that highly enhanced superior version!

    Can you link the wiki?

    All right, I'll wait until the 14th and see what you cook up. :)

    The article is here. Aside from the three videos, it's largelly just headings, text and a few links, since I have not yet added the screenshots.

    Good luck with the upcoming update.

    • Like 2
  14. @Filizitas

    I've made a basic article about your Delight project over at the Thief Wiki (under the category of Thief-inspired freeware indie games).

    As part of the promotion, I've been thinking of uploading the screenshots you have of the demo to the wiki and including them in the article. But I wanted to ask about it first. Would you be all right with sharing those demo screenshots on the wiki, or rather not ?

    Thanks.

    • Like 1
    • Thanks 1
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