Jump to content
The Dark Mod Forums

SeriousToni

Member
  • Posts

    2554
  • Joined

  • Last visited

  • Days Won

    42

Posts posted by SeriousToni

  1. 11 hours ago, nbohr1more said:

    Looks like the new link is private? ( needs and invite )

    Really? Aww man I have to find some upload service that doesn't require registration or doesn't delete my files after one year. Any recommendations are welcome 😑

  2. 15 hours ago, uyvie said:

    I thought it would be convenient to collect in one place a list of all mods\addons\improvements created by the community for TDM.

    After surfing the entire forum I collected the following list of mods, and I present to you their list below.
    I will be glad if you correct me and provide any other links to mods that I may have missed.
     

    Graphic mods

     

    ModPacks

     

    Gameplay mods

     

    Textures

    Sounds

    The alternative footstep sound download url is not working. This one is correct (1st post)

     

    • Like 1
  3. 7 hours ago, chakkman said:

     

    That said I can't and won't comment on the decisions made. I'm sure there were good reasons for them, and, I really don't know the people involved in this mod as people who would recklessly exclude someone.

    Yeah, that's also true.

    But maybe, after all these years... 😢

    • Like 2
  4. 12 hours ago, datiswous said:

    I think it would be best if he returns, but as a regular forum user with a new account. A fresh new start.

    Yes, I would like to meet this outlander again here too. He's done so much in general for the mod and personally helped me a lot to improve Sneak and Destroy. I hope people will have mercy on him.

    • Like 1
  5. 5 hours ago, datiswous said:

    I'm not sure if that's true. I think it's his own choice (at least that's what he said to me on discord). Although you're a teammember yourself, so maybe you know best what the status is. But when he's so involved with TDM it's a little strange. He's active on the wiki, he's active on the bugtracker, he has active contact with teammembers and mappers on discord, working on different missions.

     

    He asked for this several times in the past but in the end he was banned by decision of the team members.

     

    • Like 2
  6. 23 hours ago, datiswous said:

    Btw. https://www.thiefguild.com/ has outdated links for mission downloads (Sneak and Destroy got outdated with this update, for example). I think all missions there should link to the mission page here https://www.thedarkmod.com/missions/ for the download.

    That is not the way the mission page structure on thief guild works. A download link must link to the direct FM package. A link to the missions page has another separated box on the page. You'd have to contact the admin of thief guild to update the links or debate on the general structure for future prove updating of each mission.

    • Like 1
  7. 6 hours ago, datiswous said:

    Because the mission got an update (subtitles) the download link on The Thief's Guild doesn't work anymore. Sorry!

    Could you, instead of listing one download, link to this page for the download:

    https://www.thedarkmod.com/missiondetails/?internalName=sneak_destroy

    The download links there are automatically updated with every release and there are more of them.

    Thanks for the quick information I will change it on thiefguild 👍

    • Like 1
  8. You got me shocked for a second, as I had switched in the past years from the official TDM mission download page to thiefguild as I find it easier to get a chronological overview of new missions there and checking them before the download (Screenshots, ratings, discussions all in one place)

    Really like this place. There's some issues on mobile (especially the screenshot light box is designed badly for mobile) but the functionality and growing user base is great overall. Plus the host is a really nice guy!

  9. 54 minutes ago, datiswous said:

    How is it useful?

    Well you could convert it into a light prefab? For those you can't see the light radius I think.

    I could imagine some people find the work flow easier. Dragging from corner to corner and then converting instead of placing a light hopefully centered so that you don't have to move it around while expanding its radius.

    • Like 1
  10. 4 hours ago, Zerg Rush said:

    Ah, ok, I don't found it before, searching with the old Title "Yan's test.pk4". I think it won't be a bad idea to use it at keast as base of a mision, maybe changing somewhat the map if there are copyright problems because of the Quake map. Quite old and still not released in the oficial TDM List, I thought that it was an abandoned (test) Mision.

    Would you mind to post a screenshot or two? I wonder how this one looks since we already talk about it.

    Ah never mind there's a screenshot on the mod DB Page.

  11. Wait - What purpose does this thread serve? Is it about aesthetically pleasing screenshots in general or should they serve as some kind of inspiration? I'm afraid I don't have any background knowledge on the game you're showing. Wouldn't it be important to know what one can see in these screens here?

  12. Hm I guess there's some kind of language barrier there as I'm currently lost and don't know what to do.

    Spoiler

    I collected a lot of books that featured quotes on a black plate, but I don't get why and what I'm supposed to do with these. I tried to get over the wall of quarantine. However standing on the huge metal door that should lead through guarded by 2 guards, there's no interaction possible and I feel like every window or pathway leads me back to the neutral areas which I've been before. I think I visited most of the citizen houses, but how do I make progress?

    And what's it with all that collectables? Sorry if this sounds harsh, but mostly I cannot translate them into something useful in my language and I don't want to switch between an online translator and the game back and forth (I know that is a problem on my end - no need to apologize for this on yourself!)

     

  13. Yesterday I started this mission and I must say, besides what has been said already about visuals and size, that:

    I really like that you made the city area neutral. I've always hated that in huge city missions, you had to sneak past a thousand guards and civilians because you forgot to find something in the other edge of the map. In Iris you can wander through the city itself without that hassle. Good decision! :)

    Thanks for that so far gorgeous mission!

    • Like 1
×
×
  • Create New...