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quakis

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quakis last won the day on May 8 2012

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  1. I'm loving Constantine's and Dragofer's shots, they both ooze with a mapping style I absolutely adore. In ways they remind me of Resident Evil Remake for some reason, possibly because of their mix of a wooden texture scheme and rich lighting and Dragofer's shots in particular feel somewhat survival horror-esque to me.
  2. Enjoyed this mission and wrote a review here; http://taw.duke4.net...e-2-home-again/ - Moving onto WS3 next!
  3. Thought I'd mention that I also had this happen to me, except it just crashed to desktop. Thought it was strange since TDM rarely ever crashes. Didn't become a game breaker though and got past it.
  4. Really enjoyed this mission, little on the easy side, but other elements make up for that. Here's my review; http://taw.duke4.net/2013/02/tdm/william-steele-1-in-the-north/
  5. Hey RPGista, congrats on the release. Reviewed this mission over at my site which you can find here.
  6. Another from me; In Remembrance of Him - Review (the abandoned workshops)
  7. Ever so slowly getting back into the pace of TDM (and Thief) to finally write reviews more regulary for these games. Short review for a small mission; Pandora's Box - Review (the abandoned workshops)
  8. Is it possible to seperate the columns/rows on a patch, or at the very least, quickly replicate the shape of a specific curve by using individual patches, so the end result is near-identical to the original but with each column a seperate patch? This is the shape in question, trying to create some 'steps' with this shape. Replicating each column takes far too long and has pretty inaccurate results.
  9. Flakebridge Monastery (the abandoned workshops)
  10. Somewhere Above the City - Review (the abandoned workshops)
  11. Have you released anything for singleplayer using these editors? I'd be interested in checking those out.
  12. Return to the City - Review (the abandoned workshops)
  13. Shots really give me a feeling of Thief and the fog definitely adds a lot to the atmosphere.
  14. Good work so far, I especially like the second and last shots. Something about the wood above the large pipe makes it look pretty neat. And the last shot has just enough detail going for it, I don't think it needs much else there in terms of additional details. It's a simple image but executed nicely.
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