Jump to content
The Dark Mod Forums


Active Developer
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by grayman

  1. @Toni, Wow! Glad you liked it. I also think it was a bit spare, but that was by design. (WS4 took for_ever to complete, and I wanted to work on something smaller. I even halved WS5 partway through, feeling it was too much of the same, then grew it back up a bit to reach the final design.) WS6 and WS7 will come out at the same time, and have a feature that hasn't been done yet (AFAIK). It's getting harder to think of unique mission bits. Again, thanks for playing.
  2. Follow the player: No. Acuity adjustment: No. You could add these feature requests to issue #4731.
  3. @Hagatha, Welcome to the game and the forums!
  4. Yes. I get unsubscribed from my own mission release threads, plus a couple others
  5. After having built several missions using the 64/128 models, I'm very used to the building speed they allow. I'll either limit myself to not using the wall modules, or I'll use DR's model scaling to get 64/128 versions. I tried the latter and the result looks fine.
  6. I just started looking at this pk4. I notice that the wall modules have--to me--odd widths. To match DR's tiling granularity, widths like 64, 128, and 256 are extremely useful. (Springheel's architectural wall models provide 64/128 width models.) Copy/Paste along a long wall with these lengths is far easier than the lengths offered in the pk4. Can we get support for 64/128/256?
  7. Text: Will adjust if I re-release the mission. M key: This works in 2.07, but not in SVN. I'll file a debug report against it, if one doesn't already exist.
  8. $player1 is the correct way to access the player.
  9. Try this, since getHealth() only works with AI or the player: ai monster_AI = new_monster; float health = monster_AI.getHealth();
  10. Put this spawnarg on the candle: "set _color on flame" "0.89 0.06 0.13"
  11. The DOOM movie is getting remade.
  12. A single pic from WS6: Baleford Museum. I have no idea when this will be finished.
  13. Splines can also be used to move objects other than cameras. Certain doors in The Warrens move using splines.
  14. Do you want to release your mission before anyone else uses these assets in a mission? If so, you need to make a statement to that effect. Lots of authors have introduced new stuff in their missions, and opened the door to others to use them afterward. Gives you--as the creator--the "right of first use", which is perfectly acceptable.
  15. Welcome! Steele's missions from 5 on will tend to be smaller.
  16. @raymeld: Glad you enjoyed it! Thanks for playing.
  17. I committed changes to the trunk for the adjusted visibility factors. See the last note in this issue.
  18. If the audio cues that are currently in the game when the AI switches from one Alert Index to the next are of insufficient volume to hear at greater distances, what audio cues did you have in mind that would be heard at the greater distances?
  19. Do you have an example of this? Visportals don't occlude sound unless the mission author has set them up to do so. If you have an example, please file a bugtracker issue.
  • Create New...