i have allready tried that. basically, this does work properly but there are also some problems occuring: f.e. the candle then has some kind of clipmodel whereas it does not collide if it's moved. so, you can stick a broadhead arrow in it as long as it's standing still but if you move it around itself, it won't collide with walls, etc. strange... beside that, frobing the holder won't extinguish the flame - but that's not the biggest problem. oh, these are the results if the candle is set to a model. if i set it to a ~adtm:mover_candle entity instead, it's even worse, as relighting the candleflame will also spawn a new candle with the originalskin that substitutes the one i placed before... i hope that this was somehow understandable... well, maybe i will have some time to see what i can do here today evening...