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SuaveSteve

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SuaveSteve last won the day on September 9 2017

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About SuaveSteve

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  1. Do you have any scripting or programming experience?
  2. Why not interpret the description as markdown? The site can convert it to html and the game can, too; but no train smash if it leaves it as is.
  3. Could someone ask Bikerdude if he would consider re-uploading these vids? I'm sure they are still informative to newbs (like me)
  4. Lovely little mission. My only criticism is that I strained a bit to hear Olivia (especially by the grave). All volume sliders at max.
  5. What's funny is that the titles and description in the in-game mission downloader don't match what you get in the mission list after downloaded.
  6. Makes you wonder of how Metal Gear Solid 2 did it. I suppose they needed a fast method, being on the PS2.
  7. It would be simpler and more robust to put the missions on cloud storage (I've read good things about backblaze. And there are amazing clients for uploading and managing the bucket (https://cyberduck.io/) As I mentioned in another thread, donations could be considered for infrastructure costs. Springheel stated it's more of a manpower issue, my suggestion shifts it off someone having to manage a server.
  8. There has been two major infrastructure failings recently, the forums going down and, as I write, the official hosting for the fan missions. Would the team, in light of these, consider donations purely for infrastructure?
  9. Why not give an official torrent for a release? Post it everywhere from the PirateBay, vodo.net, legittorrents, and, of course, here. This will also help people download the game even if the servers go kaput again. The updater isn't very efficient, it does not resume partially downloaded files and mine on Linux keeps getting stuck on tdm_models.pk4. The speed and progress just freeze. I've already tried different mirrors. (now if it was using libtorrent to download the files, that would be amazing )
  10. Beautiful. It's nice to see so much attention to detail and consistency. The loot pickup animation/effect needs to be stock.
  11. You can always subdivide. It seems tall cathedral windows don't normally have big, unsegmented panes up top. https://upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Dunblane_Cathedral_2017.jpg/1200px-Dunblane_Cathedral_2017.jpg
  12. Thomas Porter 5: Phrase Book http://www.thedarkmod.com/missiondetails/?id=61
  13. An actual album release with cover art and track titles would be nice, would also help to promote the game since you could point people to an official YT playlist or something like that.
  14. Thought we'd have a thread where everyone can chime in on this release since there doesn't seem to be an official thread. Wow, guys. The performance is phenomenal. Was how occlusion culling works changed? I seem to be able to noclip all over the place without the FPS dipping much. As for the shadow maps, I notice that they can end up very different in some spots: Stencil: https://my.mixtape.moe/efdfbb.jpg Maps: https://my.mixtape.moe/paqqmb.jpg Stencil: https://my.mixtape.moe/pmznnc.jpg Maps: https://my.mixtape.moe/wiyrij.jpg Is the idea that maps will replace stencils? With shadow maps, will larger more open spaces in missions be more feasible now? How is anti-aliasing done now? Still rendering at higher resolution and scaling down? Anyway, well done. The game feels so much more smooth now and this release seems very impressive.
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