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AedanClarke

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  1. Gotta say, I liked this one a lot. AI patrols were mostly nicely plotted and timed, and the 'plot' of the mission, as it were, was rather nice, and it gave me a reason to pluck a broadhead into the housemaster and his floozie in bed. My only complaints were that the elite guard's patrol was too short, and considering how long it starts to take to pick the lock on the case, it just ended up feeling quite unforgiving. It's a lot easier to turn out of the lights in the room, wait for the guard to come in, and start shooting him from across the room until he finally keels over. And since I mentioned lockpicking, I have to say, there's just a few too many tumblers in most of the locks, in my opinion, with each door taking perhaps too long to crack open. Still, its a good map. Bravo.
  2. Far as I'm concerned, these are a great two maps, even if the AI can have a few problems finding its way through doors (the generator room door the door leading to the kitchen in La Banque are particularly tricky for the NPCs, at least in my playthrough). The incentive to not knock out or kill the AI is brilliant, promoting the player to try ghosting (basic ghosting, of course) instead of whacking everybody in the back of the head. Though, as for the guard protecting the vault in Chase Mercantile, is there even a way to get past him without knocking him out or, at the very least, alerting him in some way? Also, I appreciate the little touches that give backstory to the owners of these establishments. Does a lot for me, and the feeling you get while robbing each of them is totally different. With the first, you feel like they somewhat deserve it. With the second, you feel sympathetic... just not sympathetic enough to stop making use of that five-finger discount. And finally... well, I find it a bit weird that we rob tens of thousands worth of gold in these levels, but we start with such a miniscule amount. I got 20 gold as I started the second mission. It makes me wonder what the hell my character did with the remaining 20,000+ of it. Still, it's an interesting system. I like it.
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