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GilGiy

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About GilGiy

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  • Gender
    Male
  • Location
    Virginia, USA
  • Interests
    Coding, 3d modeling, math, gaming 🙄
  1. GilGiy

    A few thoughts

    I may well be confused but I believe you can find one in the Mission 1: A New Job, in front of the tavern...
  2. I have completed working on new sound effects for the blackjack sheath and un-sheath... Files can be found on Moddb: http://www.moddb.com/mods/the-dark-mod/addons/blackjack-drawsheath-sfx Or you can download them directly from drive: https://drive.google.com/open?id=1SOqbLYFAelsRFeI4q7akMaxxTEyO-cbu As for installing(using) them, I just replaced the "blackjack_sheath.ogg" and "blackjack_unsheath.ogg" files, found in "darkmod/tdm_sound_sfx01.pk4/sound/sfx/tools/melee/" Anyone with easier ways of using them/better instructions is welcome to share them or modify the files to make it work... Input/Correction/Criticism is welcome
  3. GilGiy

    A few thoughts

    Maybe I should start a new topic on the SFX "channel..." but here's my next "revision." since the s-effect I used for blackjack_sheath ended in a higher frequency it sounded more like an unsheath--so I set it as "blackjack_unsheath" and used a very similar sound that ended in a lower frequency for the "blackjack_sheath":
  4. GilGiy

    A few thoughts

    Lol true that, never mind
  5. GilGiy

    A few thoughts

    My humble opinion: I find the blackjack fairly consistent and easy to use. At first I did try to aim high (by looking up) but realized that the thief is raising his arm and swinging down, there's no need to look at the sky... In real life, blackjacking is not half as easy as in TDM (I do not speak from experience). The only thing I could see being reasonable to change is what you said about alert guards. If a guard sees you, I don't think you should be able to knock him out, that would completely remove all necessity for a sword anyways. But if he's peering into the shadows and I sneak up behind him I think that's reasonable. You can use the "lean forward" key to lean forward and knock out a guard. When a few guards are walking in a row, you can start in the back and work your way up provided you don't have to sprint. As for guards getting alerted when you blackjack their buddy--When you take a 200 pound soldier, give him a sword or sledge hammer, and plate him with pieces of iron and chainmail; it only makes sense that when he hits the cobblestones that his friends 15 feet away should be able to hear him--even if they are drunk. I would be afraid that if it were any easier, it would get even more difficult to build challenging maps. ...Just my thoughts...
  6. GilGiy

    A few thoughts

    I am running 2.05 on Linux Ya I agree, it lacks the depth that leather should have and sounds too much like synthetic cloth or something... I'll keep working on it and see what I can do...
  7. GilGiy

    Change FOV

    Awesome ya I figured that out right after starting this topic For interest sakes--I added a slider in the Video menu to set the FOV http://i346.photobucket.com/albums/p405/GilGiy/fov_zpsggkqbm68.jpg thanks
  8. GilGiy

    Change FOV

    Any way to change the FOV in the Darkmod.cfg file?
  9. GilGiy

    A few thoughts

    So I've worked on this a while, playing around with different "styles" I think I am settling on this sound: I feel like I may have contaminated my ears listening to the same sound over and over so I've lost a sense of what's good and what isn't...
  10. GilGiy

    A few thoughts

    I haven't seen anyone really discussing this so it doesn't seem to be a big deal...however, I went ahead and messed around with some materials at home to see what I could come up with. I spent about 15 minutes and came up with this sound using two leather softball gloves: It definitely needs more work spent on it (my version) if it's going to sound good (right now it kinda sounds goofy) (I accidentally recorded it in stereo which makes the un-sheath sound come out of the left speaker)--but I think it has more of a leathery sound to it than the original. Any thoughts? Am I wasting my time?
  11. GilGiy

    A few thoughts

    Thanks for the welcomes, So last night I played "Mission 1: A New Job" I thought the map was excellent. I didn't actually realize that was a thing, so ya that does help quite a bit, though it still isn't perfect. To be "perfect" the thief should lean forward and lift his head a bit to "peer over" the edge of the chest. Usually when this happens to me, it's when I find a tabletop with some coins and a goblet. After I rapidly snatch up the coins I'll impulsively also grab the goblet and since it doesn't get collected I end up dragging it across the top of the table or even drop it. I've decided its a matter of being very careful--cause I'm supposed to be, you know, a thief. I'm not spending enough effort being quiet. This works, thanks! ^Something to keep in mind if I ever build a mission...
  12. So I recently reinstalled the Dark Mod to do some more gameplay--and I am really really enjoying the game. This is totally my favorite type of game...first person, dark vibes, slow, clear objectives, puzzles and strategies to figure out, and really it's the only game other than Theif that is like this... Absolutely amazed at what the team has accomplished. However, here are a few ideas I have that I think would help possibly refine the experience or enhance the gameplay When you draw (switch to) the blackjack, the sound is very loud--kinda like he's setting up a tent or something, it doesn't feel very stealthy.When you accidentally raise your blackjack, there is no good way of lowering it without being loud as well, just look at the sky and hope it doesn't hit a wall on the way down.Objects clattering around. This is one of the only things that really annoys me (in the game that is). Maybe it's selecting a candle to put it out or accidentally picking up a wine bottle you thought was valuable--trying to set it down can turn into a loud series of crashing/clanking sounds that alert guards for miles around.Peering, looking into chests is an absolute nightmare when you are trying to stay low...if you are crouched you have to crawl on top of the chest, maybe where, on selecting/opening a chest, he leans forward and peers in, giving you a clear top down view of the contentsFlattening yourself against the wall. I would love to see this implemented, the ability to back into a wall and maybe press the sneak key or something to make the thief suck in his breath and flatten himself into the wall, reducing his visibility and making it less likely are guard will bump into him, this would be super handy when trapped in a tight hallway... I do recognize that the developers are extremely busy right now, and they also have lives to live so I completely understand, I think the work done so far is absolutely phenomenal. I would absolutely love to contribute somehow, possibly when I've graduated school in a few weeks... Cheers
  13. Installing the package "libasound2-plugins:i386" and rebooting fixed the problem! apt install libasound2-plugins:i386 Thanks a bunch! Update: So after I solved the problem above, I connected my Bluetooth headphones (Sony MDR-XB950BT) and started the game--and the sound played through my laptop speakers... So I changed the line in Darkmod.cfg from: seta s_alsa_pcm "sysdefault:CARD=PCH" to: seta s_alsa_pcm "default" (it may be set that way by default I'm not sure since I had done quite a bit of messing around before I posted to the forum) and now it plays through my bluetooth headphones... Its kind of strange but I lack the ability to change the volume after I have started the game, If someone had a fix for that that would be awesome, but for now I'm good since I can control the volume of my headphones...
  14. So I am running Ubuntu 17.10 (Pop!_OS) and the sound is not working. I've seen lots of discussions on this topic but none of the solutions have worked for me. Here's a small section of the output when I run ./thedarkmod.x86 dlopen(libasound.so.2) asoundlib version: 1.1.3 Alsa is available ------ Alsa Sound Initialization ----- ALSA lib conf.c:3523:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib pcm.c:2495:(snd_pcm_open_noupdate) Unknown PCM sysdefault:CARD=0 snd_pcm_open SND_PCM_STREAM_PLAYBACK 'sysdefault:CARD=0' failed: No such file or directory dlclose WARNING:sound subsystem disabled -------------------------------------- ----------- Alsa Shutdown ------------ -------------------------------------- Here's the output when I run aplay -l gilbert@gilbertyoder:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC269VC Analog [ALC269VC Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 And here is a few possibly relevant snippets from the Darkmod.cfg file seta s_dsp "/dev/dsp" seta s_driver "best" seta s_alsa_underrun_extrafill "1024" seta s_alsa_lib "libasound.so.2" seta s_alsa_pcm "sysdefault:CARD=0" Any help would be greatly appreciated!
  15. Changing the Resolution works perfectly. Just slightly inconvenient, but it is what it is. Thanks
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