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nbohr1more

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Posts posted by nbohr1more

  1. 1 hour ago, NeonsStyle said:

    "Please vote for a Theme..." and then you put No Theme! FFS! 

    Language is a tough game. The "lack of a theme" is still a "Contest Theme" when compared to other Contests that have defined themes depending on how deep you want to into a taxonomy discussion. I would have preferred that free-for-all was off the menu but there is a demand for that option.

  2. 56 minutes ago, Amadeus said:

    okay, I'm gonna go through and fix these lightleaks with shadowcaulk then. There are a handful of other lightleaks in WIS, do you want me to log each one and report it on the wiki page, or can I just go ahead and fix them as I see them?

    Go ahead and fix them if you want. The purpose of the wiki was to attempt to resolve as many leaks as possible prior to 2.12. If a map contained too many leaks, there is a map-wide workaround that reverts to 2.11 mode at the cost of reverting to 2.11 performance. It's up to you if you want to clean-up the leaks and retain the optimizations or just use the easy-button and set the mission to 2.11 mode.

    • Thanks 1
  3. 5 hours ago, SeriousToni said:

    The alternative footstep sound download url is not working. This one is correct (1st post)

     

    Looks like the new link is private? ( needs and invite )

  4. I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

    There are probably some confounding factors that make that a questionable decision.

    1) At the time of this discussion, I believe TDM's bloom settings were generating extra contrast and thus lowering gamma

    2) By the time that soft gamma was implemented, we also were using a new bloom system that does not tie the bloom effect to other post processing effects

    3) There was some attempt to make TDM shaders compliant with industry gamma defaults but that attempt to adhere to standards may have caused problems because most games are much brighter than TDM so using calibration established for use in brighter games may cause unintended results.

    These days, I normally set gamma to 1 ambient gamma to 1.1 and set my postprocess color curve to 0.2 or 0.3 which darkens gamma back to something similar to 1.

    Maybe someday I'll purchase a monitor calibration machine and try to sort out the ideal default state.

    • Thanks 1
  5. I was quite surprised by:

    Spoiler

    The appearance and threats after leaving the attic.

    Many have compared this to:

    Spoiler

    Dragofer's mission but I kinda think that Goldwell's "Spring Cleaning" bears a closer resemblance ( structurally ).

    Regardless, I think this stands on it's own merits as a very high quality mission and easily rivals great missions by veteran authors.

    • Like 1
  6. 10 minutes ago, Apache Fiero said:

    If by this you mean a series of missions in one pack, like the recent Thief Gold Black Parade campaign I'm a billion percent for this!!

    No offence to DM FM creators, I know one mission takes a lot of hard work, but I'm fed up of the 'one mission and out' type of missions to be honest.

    I crave a proper story for once with a series of missions and stuff, not just random associate says steal thing because reasons, oh and you have to steal all this loot but you can't spend it.

    Yes this is the trajectory. By the way, have you tried the "No Honor Among Thieves" campaign?

    • Like 2
  7. 1 hour ago, datiswous said:

    I don't understand this. What's in oktober?

     

    The Dark Mod v1.0 was released on October 17th 2009

    https://www.thedarkmod.com/posts/october-17th-2009/

     

    Knowing that many current mappers are participating in the TDS 20th Anniversary Contest, I intend to bring the final proposal to Moddb to see if we can get either some old dormant authors or new authors to join in. If we even get one mission to celebrate the 15th anniversary with that would be enough to count this as a success.

    • Like 4
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