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Kurshok

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About Kurshok

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  1. Hey, did you ever find a story on r/nosleep to make a horror mission about?

  2. lore wise, there is reference of moors and saracens, and a city of mages and a crystal storm city. I suppose ghouls could be added back into the game with a modified zombie aesthetic like they were when the game was a Doom 3 mod, as ghouls originate from middle eastern myth.
  3. I saw someone suggest a Thief movie that was fan-made, and I thought, maybe the fine folks here would know about setting up either a Thief or The Dark Mod Machinima series? I could be a voice actor, and the show could be a multi-episode series relying on some comedic moments of sneaking past dumb guards, horror scenes, sneaking past undead and monsters for suspense, flashback stories of the history of certain treasures, just making the plot interesting. It could follow a recurring cast of a group of burglars and thieves in the criminal element, or each episode could follow a different group. It would allow for some episodes to end in horror.
  4. I would love a Machinima series of Thief, made with SFM, set in the original trilogy's time or modern, but expanding on the magical nature of the world whilst also keeping the steampunk Victorian elements.
  5. A woman from Straight Up Films told me that they are no longer. asking the Thief film, and another company is now making it. They didn't say who, though, and I lost the message amongst my many in my emails and messages in my job search.
  6. A lot of times they don't put out a demo. It's like they know the player can judge the movement and look of the game on whether they'll buy it, and as such, will only show photos or video of gameplay without showing how clunky the controls are.
  7. More and more, it seems like the gaming industry is forgetting about the number one thing about games: not being the absolute prettiest, but being fun and replayable. But then again, if the player is frustrated with a game he feels is bad or which is not fun to replay, they are more likely to shell out more money at a later date like a junkie looking for a perfect fix, not knowing the supplier is watering down his drug on purpose. It's kind of sick. I look back at all these old games I used to love that would now be considered "outdated", which are more fun than the utter shite things they release now. Spyro, Crash, Gex, Resident Evil, Thief, System Shock, these deserve remakes, because they are good, but they also deserve sequels that still fit the feel and gameplay of the original game, albeit with maybe some new abilities or weapons, new levels, bosses and other enemies.
  8. Let's forget about copyright for a moment, and let's say someone made a video game that was like Ravenloft, where different places of horror from different dimensions are mishmashed into a dimension of horror. What if someone decided to artificially do that with video games? What sort of games would you like to see in it? I've had this idea for a while now, but never shared it. Imagine Raccoon City & the Arklay Mountains, moved next to Silent Hill, and past that, Mount Massive Asylum from Outlast, and a few mountains over is Castle Brennemburg frim Amnesia, then Innsmouth and Yha-Nthlei from the original Call of Cthulhu game at a seaside area. I originally got this idea combining a server in The Matrix I read about online for the matrix mmo, then combined the idea with Ravenloft. What do you guys think?
  9. Are there any Amnesia fan missions whose plot, goals, and story is somewhat similar to the original Thief Trilogy's? I noticed the controls and textures are somewhat similar, and both seem to take place with a mishmash of medieval, electrical, and magical elements.
  10. Just a little comment thread for people to speculate about Back 4 Blood, the spiritual successor of Left 4 Dead series by Valve, made by Turtle Rock Studios, original developers of Left 4 Dead.
  11. It saddens me to see a gaming icon go to such slimy tactics. Todd Howard in 76 was bad enough.
  12. I had a new mission idea. What about a mission where your character isn't necessarily a thief, but a hunter, explaining the bow and sneaking. It takes place in the forest, and starts when you find a mauled deer carcass around sunset. There's a werewolf or beastman of some sort prowling in the woods, and you don't have enough arrows to take it out. You must sneak and avoid the beast, making sure to use the environment like rocks and other throwables to distract it, in order to reach the safety of the nearest Builder sanctuary.
  13. We all know that Valve has a problem counting to 3. All of their signature series in many's eyes, Portal, Half-Life, and Left 4 Dead, seem to have been abandoned. The company seems content to serve as a game e-market rather than innovative game-makers anymore. The last two games of note to make people sad were a dota card game and now some other dota related hobby game. I don't know what Gabe Newell's smoking while he's watching My Little Pony, but many fans of Valve seem to feel abandoned. How do you guys feel about this?
  14. Well, I might. Zweihander has rules for making your own settings based on grimdark, grim and perilous settings. I felt the universes of Thief and The Dark Mod could count. Alternatively, their rules for Dark Astral, their sci-fi expansion, could be used for a setting based on System Shock. How do you think a System Shock tabletop rpg would be?
  15. I still think this could be a good idea.
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