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JackFarmer

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Everything posted by JackFarmer

  1. How can I resize brushes that have been converted into entities (for example: water brushes)? I have read about that in the Wiki a few years back, but I cannot find it anymore.
  2. On a personal note: After watching a gameplay video and reading the experiences from the beta testers and other players here I am quite surprised. I had expected, that only the methods work that I had "arranged" for the player to solve certain problems. However,
  3. HHTLC, Part II: "The Underwater Facility":
  4. Negative values on func_rotating: works perfectly. Func_bobbing: Yep, that's it. And it looks cool! Thanks a lot, Vanished One!
  5. Yeah, you are right. It just shall move up and down and up and down along the Z axis. Can I do this with func_bobbing?
  6. 1. Spin me left round, baby. I have four separate func_rotate entities. When triggered, two shall rotate clockwise (blue), two shall rotate conter-clockwise (yellow). When triggered, they rotate clockwise only. Only when stopped and triggered again, they change direction. How can I do that? I cannot find any property for that and I cannot find further information in the entity database regarding this. 2. Thing on a (static) spring. I need a translating mover doing the steps as described below. How can I do that?
  7. Hello Bienie, Check the paragraph with the headline "How to make my invisible objective become visible to the player later" here: http://wiki.thedarkmod.com/index.php?title=Objectives_Editor In "Hidden Hands: Vitalic Fever" the objective #3 got removed and replaced with the hidden objective #4 with this method. The event itself got triggered through the hidden objective 15. This activates a trigger once unit targeting two atdm_target_setobjective_visibility entities - one hiding the obsolet objective, the other showing the hidden objective.
  8. Hi Joe, Congratulations and thank you for your newest mission. Will download and play asap! Jack
  9. This is extremisticst (a word that I created myself due to the insufficiency of the English language) good looking. After 80 minutes I only found 500 loot and I am not even close to the ship... With AI settings "hardcore" this turns into a nerve-racking challenge for a ghost walkers in a league of their own. Thank you very much for this mission! Jack
  10. Sorry, I do not understand. Do you want to remove the objective and replace it with an alternative objective?
  11. Portishead's reimagination of ABBA's "SOS": If I am not mistaken, this was also used in a Sci-Fi movie in 2016/2017.
  12. Hello snowy, Just rewatched the DVD movie and redeemend a 15 € voucher cause I was simply too curious. You are right; very close to the movie with respect to both story telling and voice acting. I think they found the right balance between puppet show and modern CGI productions, but it definitely feels like Jim Henson's work from the 1980s with lots of details. I have watched now 2.5 episodes and can confirm that the tone in general is (as in the movie) very serious, but at least episode two and the first 20 minutes of episode three include some funny things as well. The background story with the seven Gelfling tribes is also very promising. The bitter pill is:
  13. Hello Springheel, Will do, NeonStyle suggested this as well. Thank you for the information.
  14. Disgusting, you mean "really" disgusting? Did they already upload all episodes or will they upload episodes weekly?
  15. Hello VanishedOne, Thank your for the information.
  16. I loved the Jim Henson movie (saw it first pack in ca. 1988 on VHS) and bought the DVD a few years back for my collection. Has anyone already watched this and if, did you like it?
  17. This man was one of the best shapeshifters the US ever had to offer. I did not even know that this was NOT a Hendrix original, thus I cannot say how much this differs from the "real" original. However, I think it is cool.
  18. Hello JW, Thank you, I hope that you will like this new mission. I want to liase as soon as possible with Amadeus for the readables and dialogues. I hope you will contribute with your talents this time as well. New Horizon will be on board as well , and I hope that Goldchocobo will also contribute. As for your questions: 1. The first two parts have only one directive: find a way into the next area. This is old Core Design TR style and the reason why I still like these game so much. For part III I have not decided on anything till now, but the objectives will surely be different there. 2. There will be different difficulty settings this time. It shall become very important to ghost the first part of the mission and I have something similar in mind for part II. I will get back to you asap!
  19. Is there a way to remove the player's refelction from a water surface when applying a patch allowing for reflection? It would be great if someone could help me. This reflection from stock is so cool.
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