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JackFarmer

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Everything posted by JackFarmer

  1. I have familiarized myself with DaVinci Resolve. After a short training period, I'm already getting on relatively well. If push comes to shove, I'll use it to create the briefings myself. If I wanted to buy such an editor, I would use Movavi (stumbled over it when looking for Openshot alternatives). I tried the trial version and I got to grips with it straight away. I've never seen anything more intuitive, but that's subjective, of course. Unfortunately, you can only render videos with watermarks with the trial version. https://www.movavi.com/video-editor-plus/
  2. It's a big project, so it's important to test everything thoroughly and run several tests. "The Lost Citadel" had a lot of bugs in the first release because I didn't test enough. I will not repeat this mistake. I have fixed all problems found during beta 2. Beta 3 shall include all subtitles and briefing videos. The problem is that I'm still missing some voices. This means we can't complete the game subtitles and produce the briefing videos. In the worst case, I'll have to do a new audition for this stuff, but currently I don't feel like it.
  3. Make the entity list to boot when you start DR. This reduces the problem on my end significantly.
  4. @TheUnbeholden

    You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?

    1. TheUnbeholden

      TheUnbeholden

      Alright, I deleted all the conversations I had in there to make room. If you could send me the beta 2 that would be great JackFarmer!

  5. @nbohr1more another idea: there are several abandoned WIPs. Maybe doing some sort of contest with them?
  6. @nbohr1moreIs this a DR or a DM problem?
  7. Editor: in game: Word or entires lines are cut out...or did I mess up something?
  8. Looks very good, sounds very good and has a great atmosphere! Took me more than one hour to complete on Easy difficulty until I stumbled over the The last two scripted scenes were great and added perfectly to the LC setting. Good job!
  9. Congratulations on the release!
  10. Hello taffers, The campaign "Hidden Hands: Blood & Metal" consisting of five missions is now basically ready for beta testing (the briefing videos are missing and there are still some "real" speakers missing, at the moment there are tentative robot voices in these places, hope to replace them in the next two or three weeks). Unfortunately, the project has become somewhat more extensive than originally planned. It took me about two hours to test each mission. So you should allow at least12 hours for all five missions on the first run. Beta testing shall start at the beginning/middle of next week. The difficulty level is somewhere between "The Anomaly" and "The Lost Citadel". Some things are easier, others are not, but proper exploration and usage of the available resources/objects should always pave the way to success. Sign in here, if you are taff enough! Jack Testing thread:
  11. Save/Quicksave and Load/Quickload with turrets WIPs work now, thank you!
  12. @joebarnin

    Jeff, I sent you PM a few weeks back but you did not respond. Maybe your inbox is full?

    1. Show previous comments  2 more
    2. JackFarmer

      JackFarmer

      Yeah, that's the last one. Did you check the attached video? It was for your information to see that it works as it should! :)

    3. joebarnin

      joebarnin

      Sorry, yes, I watched it and it looked great! I like the look of that area. I'm looking forward to beta testing!

    4. joebarnin

      joebarnin

      I just changed my notifications so that I'll get email more often when things like Status Updates happen. Otherwise I miss out important stuff.

  13. What do you mean by moving them around? You move them from the models folder into another folder? Models must be placed in the models folder. Otherwise, DM/DR cannot find them anymore causing the problems you mentioned in your post.
  14. @nbohr1more Any updates here? Sorry for being a pain, but this is a critical problem preventing me from finishing my campaign beta preps.
  15. @nbohr1more@Dragofer Update to the post quoted above: only missions with turrets are concerned, all others work fine.
  16. Just added a test as per your suggestion in my post above.
  17. The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems. Summary: 16842-10488: no problems 16854-10518: cannot test (see above) 16854-10518 (modified scriptfile, no turrets) : no problems beta 1: problem appears
  18. Yes, however, did more tests now. The problem already starts with the first beta build. When downgrading to 2.11, everything works fine.
  19. Yes, made a "standard" save game with a name and made quick saves in the latest beta.
  20. I cannot load saves/quicksave in one of my project maps anymore. When starting quickload/load the mission loads a tiny bit, but crashes to desktop then. Can't say whether this was already a problem with the previous beta versions. Checked all other WIPs and it works fine there. qconsole.log Darkmod.cfg
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