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JackFarmer

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Everything posted by JackFarmer

  1. Congratulations on the release! This is excellent work and I am sure that grayman would like it!
  2. Check kingsal's "Hazard Pay". It includes a stackable blow torch that can be used as per your description.
  3. Yeah, a real gem that could need a lot more attention. During beta, I too spent a considerable amount of time searching for a way into the gated fake road.
  4. I wouldn't demand that everyone writes long novels, and when someone criticizes, you can usually tell by the way they write that they mean well. I don't remember that most of the authors here react too offended when factual criticism is expressed. But if someone writes an "analysis" with the content "I don't like mission xyz, because it's total shit", then maybe he shouldn't do it or he shouldn't be surprised if he gets a good beating.
  5. Dear ChatGPT, What are The Builders in the Dark Mod?

     

    The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.

    The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.

    While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.

     

    You guys did not know that, did you?

    1. datiswous

      datiswous

      Quote

      While The Builders game mode is not an official part of the Dark Mod

      Ehhh...

      After seeing 2 different versions of the Builders blocks (the mission by Jesps and an asset made by @MirceaKitsune that I can't find anymore), I'm now intriguiged about a new in-game Builder game.

       

      Btw. You should ask about maps. Because there are 2 types of maps in TDM (map file and in-game navigation map).

    2. jaxa

      jaxa

      The chat bots that can Google/Bing and pull in info to answer might actually get it right.

  6. Very cool. Maybe you find the time even to replace the digital screen with the mechanical numberwheels from the ordinary locks? Then it would be quite fitting for the Dark Mod setting. ...mabye because nobody has used screens till now...? @nbohr1more: Maybe this should be moved to Assets...?
  7. When a James Bond villain of Indian descent gives you a ring on national radio:
  8. Yeah, @Filizitasused Kdenlive for her project as and was very positive about it.
  9. ...the same area as from the securtiy camera above, but this time through the eyes of an infiltrator: If you were to build my constructions in the real world, they would pretty much either collapse immediately or explode, or worse would happen. Shot taken from HHBAM, Mission #4: "The advantages of a union membership."
  10. You should read the two topics here by gokuda and Martin as a sign of appreciation; apparently many people are longing for new missions. So the more people here ask for new missions, the more encouraging that should be for authors. By the way, it would be even better if many more players would post their opinion in the release threads of the respective missions; I think it doesn't matter if it's positive or negative. Because the knowledge that your own work is played by many people, might be motivating as well - and was also likely to give the authors a better idea of how many people were playing the missions in the first place. Personally, I would be very happy if there were many more campaigns (and there aren't many), because they are the only projects where looting really makes sense to influence the following missions as a player through purchased objects.
  11. Visportal control for advanced mission designers!
  12. Is this brushwork? If so, is it snap to grid? Is there a Visportal near by? If push comes to shove, pm me the WIP and I will have a look.
  13. In the almost two years since I published this mission, you are the first to recognize the reference. So the trophy for your post above is not a thank you but an award; consider it a token of my boundless esteem! Is kind of scary though that virtually no one seems to know the series. The first three seasons were pretty much the most exciting thing to watch on TV in the mid-2000s (and it was also the talk of the town among those who had any interest in fantasy/mystery...at least among my circle of friends and acquaintances). If you care to read up, here are a few more references to the series that you missed: As for the two square panels you couldn't do anything with:
  14. You mean the Lost game? I fell flattered. Btw, I had not thought of this game when developing this mission, but now that you say it, it comes back to me. It would have made things much easier for me, because I watched the relevant episodes of the series and then recreated "The Hatch" interiors based on a floor plan that was available on a fan site.
  15. Europe's greatest rocker. Period.
  16. Finally you give me the time I need to finish something before I have to download the latest enhancements again! If all goes well, I will now be able to finish my two missing campaign missions with 3.8.0. Should you then want to escape your hometown for a few days soon, you know where I live...and I will arrange a feast for you that hasn't been seen since the days when Austria was still part of Bavaria!
  17. As someone who likes nothing better than writing dialogs, briefings and texts for audio logs for missions, from my point of view I can only agree with @Narrator I love giving my texts to real people and giving them directions here and there (quite often I dont even have to do that, because the guys already recognize from the text what I want from them). So in the future, even if it would be legally okay, I will prefer to continue working with real people....Cyberline Systems can keep its malicious technology, because I know where this will lead, at the latest when Arnold is at my door!
  18. At first I thought you had to be logged in to read (or it did not work when I first clicked on the link?), but that's not the case; but I didn't notice it until two days too late. As usual, I didn't really understand most of the technical questions, but it was interesting to read how a good stealth game should be made. However, this is actually a question that should be answered by gamers. Anyway, thanks for the insights. What else would interest me personally, do you still have contact with people like sparhawk from time to time? I've been reading backwards a bit, and from what I read, his posts make a lot of sense, especially when it comes to project management. @greebo@nbohr1more
  19. Knowing that it was artificially generated, I now immediately said that is not real. However, if I had not known, then I would have most probably thought it was real...
  20. Shocking, shocking, shoking, and I blame those who put so much pressure on mission designers to use volumetric light. It will be our undoing and I feel you, my friend!
  21. I rest my case. But this is not a British phenomenon; can be found in France (not so often) and Germany (definitely more often) as well.
  22. Not sure if I understand correctly, but at least Volta 2 and HHVF include sequences where the player has to carry a body and changing the mantling behaviour would effect the intended gameplay. There are most probably more missions with that mechanic but I can't recall ATM. However, the T1/2 behaviour as a default in TDM would have made my mission design in HHVF much easier, because I had to desgin a certain area around the fact that the behaviour in question is missing. Otherwise, though, have to agree with Stifu on your first question; it would probably change things in too many missions now. That would probably require rough and roughest interventions in the geometry. A non-trivial task nobody is willing to take over.
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